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301. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Dark Souls 2 is shaping up pretty well too I think. I played in the network test.
- by Zeylon Rho - at 2013.11.06 05:30:00
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302. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
There's serveral issues here. When 1.4 originally released, I thought protobears were just whining about Aim-Assist. I didn't "feel it". It turned out I had aim-assist off. It does make a noticeable difference, tugging your reticule to and fro no...
- by Zeylon Rho - at 2013.11.06 00:00:00
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303. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Cosgar wrote: ReGnYuM wrote: Himiko Kuronaga wrote: Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus. But it really is making me realize just how much this games HP and damage values were balanced ...
- by Zeylon Rho - at 2013.11.05 19:24:00
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304. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Spaceman-Rob wrote: Go play 5 seconds of cod ghosts and tell me dust doesn't feel like a high HP tracking shooter. Activision are twats. Don't give them money; they've mistreated employees and customers enough to warrant a boycott. Besides, ...
- by Zeylon Rho - at 2013.11.05 17:12:00
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305. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
You like longer in pretty much any of the Halos, but especially 3/4. 4 bursts to the head? You will die quicker than that in Dust, and your attacker's aim at your head needn't be as good as it would need to be in Halo.
- by Zeylon Rho - at 2013.11.05 16:57:00
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306. Beware: "Triple" SP Event - in General Discussions [original thread]
AFK-ing would definitely be the easier route to go than actually playing 30+ hours to cap. The "AFK-fix" was supposed to stop AFK-ing so they wouldn't need to penalize the player base with their SP events. I don't need to be an AFKer for 30 hours ...
- by Zeylon Rho - at 2013.11.05 15:49:00
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307. This game does NOT feel like a high HP tracking shooter right now... - in General Discussions [original thread]
Posted about this in feedback. Yeah, AA, hit-detection, etc. seemed to have really stressed this into becoming a twitch-shooter. It's made me stop playing, more or less. There's other games that do twitch better, and months of skill training doe...
- by Zeylon Rho - at 2013.11.05 15:37:00
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308. Announcement:Weapon stats! - in General Discussions [original thread]
Awry Barux wrote: Broonfondle Majikthies wrote: <3 The Combat Rifle <3 Don't worry Betsy, we'll be together soon. Loving the stats for the assault variant. Like a massive long range SMG! My only concern is that its a pain to still...
- by Zeylon Rho - at 2013.11.05 01:31:00
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309. Announcement:Weapon stats! - in General Discussions [original thread]
Just an observation: four days since this thread was made, and it already has more pages of posts than the vehicle thread.
- by Zeylon Rho - at 2013.10.29 06:18:00
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310. Forum signatures! - in General Discussions [original thread]
I found that the signature would display correctly in "Settings", but would be broken on the page after reloading it after saving (numbers and brackets with referring links cut off).
- by Zeylon Rho - at 2013.10.28 19:23:00
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311. Announcement:Weapon stats! - in General Discussions [original thread]
Proxy mines aren't mentioned in the AV adjustment. Also, reiterating that we either need the other variants for Scrambler/Combat/Rail, or you need to remove 2 variants from Gallente ARs.
- by Zeylon Rho - at 2013.10.27 09:43:00
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312. Announcement:Weapon stats! - in General Discussions [original thread]
Mobius Wyvern wrote: So, will the range buffs to the Scrambler Rifle result in the semi-auto version getting a scope? As it's designed as a longer range weapon, I think it really needs one. It'd be nice to have the Laser Rifle receive an "ACOG...
- by Zeylon Rho - at 2013.10.26 20:53:00
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313. Sometimes I wish there was a standard-only mode - in General Discussions [original thread]
I've seen this before in matchmaking suggestions. Tier or Meta-level restricted battles. It would make sense if you had higher-powered gear restricted from use in high-sec for example, ADV and lower in low-sec, anything goes in null-sec. It's i...
- by Zeylon Rho - at 2013.10.26 19:38:00
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314. Announcement:Weapon stats! - in General Discussions [original thread]
Cosgar wrote: Iron Wolf Saber wrote: KAGEHOSHI Horned Wolf wrote: Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever. A promise is defined as a declaration of assurance, a claim of what will happen, ...
- by Zeylon Rho - at 2013.10.25 09:17:00
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315. Survey Thanks - in General Discussions [original thread]
Forlorn Destrier wrote: Zeylon Rho wrote: Forlorn Destrier wrote: Zeylon Rho wrote: Up until the point they unceremoniously ended the survey (unless that was supposed to be the last question), they just asked questions about how much m...
- by Zeylon Rho - at 2013.10.23 20:01:00
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316. Survey Thanks - in General Discussions [original thread]
Forlorn Destrier wrote: Zeylon Rho wrote: Up until the point they unceremoniously ended the survey (unless that was supposed to be the last question), they just asked questions about how much money I spend on games, consoles I play, and gene...
- by Zeylon Rho - at 2013.10.23 19:43:00
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317. Survey Thanks - in General Discussions [original thread]
Up until the point they unceremoniously ended the survey (unless that was supposed to be the last question), they just asked questions about how much money I spend on games, consoles I play, and general marketing BS. They didn't ask a damn thing a...
- by Zeylon Rho - at 2013.10.23 19:37:00
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318. Survey Thanks - in General Discussions [original thread]
When it asked me what games I was currently playing, I listed EVE Online because it was playing in the background on my work computer, but not Dust since I can't play it at work. Apparently that ended the survey.
- by Zeylon Rho - at 2013.10.23 19:18:00
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319. Announcement:Statement on BPO Removal - in General Discussions [original thread]
Kristoff Atruin wrote: The one way of limiting the impact of BPOs I'd be ok with would be to make them manufacture consumable, untradeable copies of items every day / week or whatever. Still being able to trade the blueprint if you don't want i...
- by Zeylon Rho - at 2013.10.22 20:29:00
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320. Announcement:Statement on BPO Removal - in General Discussions [original thread]
Aran Abbas wrote: CCP Logibro wrote: The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no it...
- by Zeylon Rho - at 2013.10.22 20:26:00
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