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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2973
|
Posted - 2013.11.05 16:57:00 -
[31] - Quote
You like longer in pretty much any of the Halos, but especially 3/4. 4 bursts to the head? You will die quicker than that in Dust, and your attacker's aim at your head needn't be as good as it would need to be in Halo. |
Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2143
|
Posted - 2013.11.05 16:58:00 -
[32] - Quote
Monty Mole Clone wrote:Himiko Kuronaga wrote:Monty Mole Clone wrote:you can take allot more fire in this game compared to other games, what are you people smoking? give me sum. You live a lot longer in Halo, unless you run into a power weapon of some sort. last time i played halo it was 4 bursts to the head for a kill plus all the insta kill stuff. in terms of how quick you can kill it was faster
Rate of fire makes it slower than Dust.
A single shot missed in Halo also makes an incredible difference in engagement time as a result, while shots missed with dusts quicker RoF are faster to remedy. |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
235
|
Posted - 2013.11.05 17:06:00 -
[33] - Quote
Go play 5 seconds of cod ghosts and tell me dust doesn't feel like a high HP tracking shooter. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2974
|
Posted - 2013.11.05 17:12:00 -
[34] - Quote
Spaceman-Rob wrote:Go play 5 seconds of cod ghosts and tell me dust doesn't feel like a high HP tracking shooter.
Activision are twats. Don't give them money; they've mistreated employees and customers enough to warrant a boycott. Besides, comparing to CoD is like competing in the special-olympics. If I can run faster than a paraplegic, then that doesn't mean I'm a fast runner. |
Cosgar
ParagonX
7325
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Posted - 2013.11.05 17:15:00 -
[35] - Quote
Spaceman-Rob wrote:Go play 5 seconds of cod ghosts and tell me dust doesn't feel like a high HP tracking shooter. Go play 5 seconds of Halo (the first one) and tell me dust doesn't feel like a twitch FPS.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Monty Mole Clone
Shiv M
80
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Posted - 2013.11.05 17:16:00 -
[36] - Quote
never noticed this webbing effect and strafing in dust is easy fast enough to make people run down a full clip from a duvolle. tell me it aint so |
Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2145
|
Posted - 2013.11.05 17:18:00 -
[37] - Quote
Cosgar wrote:Spaceman-Rob wrote:Go play 5 seconds of cod ghosts and tell me dust doesn't feel like a high HP tracking shooter. Go play 5 seconds of Halo (the first one) and tell me dust doesn't feel like a twitch FPS.
Well, if we're talking about the GOD PISTOL uh.... hah, that thing could drop you pretty darn fast... |
Eldest Dragon
0uter.Heaven Proficiency V.
289
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Posted - 2013.11.05 17:24:00 -
[38] - Quote
No its not a tracking shooter anymore, might as well play fkin blk ops, it use to be and it was 10x more fun then.
I am a drug addict I do dust everyday...its the #1 drug for birth control...just ask my gf.
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Cosgar
ParagonX
7331
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Posted - 2013.11.05 17:29:00 -
[39] - Quote
Himiko Kuronaga wrote:Cosgar wrote:Spaceman-Rob wrote:Go play 5 seconds of cod ghosts and tell me dust doesn't feel like a high HP tracking shooter. Go play 5 seconds of Halo (the first one) and tell me dust doesn't feel like a twitch FPS. Well, if we're talking about the GOD PISTOL uh.... hah, that thing could drop you pretty darn fast... It's a pistol, working as intended. But the point still stands that that's the TTK and mobility we really need. It would make difference in frame size much more noticeable for heavy and light frames while taking away the huge emphasis to omni-tank. Hell, just remove the strafing cap, the webbing when you get hit and the emergency 10% damage buff from Uprising 1.0 and it might set things in the right direction. If anyone complains, tell them to aim harder. This is supposed to be a FPS after all...
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Soldner VonKuechle
SAM-MIK
253
|
Posted - 2013.11.05 18:03:00 -
[40] - Quote
Cosgar wrote:Keri Starlight wrote:Aim Assist wasn't upgraded at all. They did not touch it.
I agree with the rest, the hit detection is finally (almost?) flawless! But I'm liking the changes, I actually feel rewarded for being able to aim properly (which sadly not many people can do, aim assist or not) instead of having enemies running away after they've taken 30+ bullets, which is simply frustrating.
I shoot and they die, the whole game feels smooth and reactive, just like it should be.
At this point, I wonder if the current TTK is like the intended it to be, just like you said. It really depends if they feel like it's ok or not. I'm adapting quickly and I like how dynamic the game is right now. If it were intended, pure shield tanking would be able to keep up with armor tanking. Instead, your only option is to omni-tank or stack damage mods and plates.
Here I thought maybe, just maybe a stealth damage nerf would'v happened and my jesus buffer build could have come out of retirement.
Had I known the TTK was going continue to shorten in length, I would've gone proto gal instead or cal.
Sigh.
Something witty here.
How about?
#DELAY 514
... been waiting for a rail rifle longer than SoTa's been trolling.
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ReGnYuM
Imperfects Negative-Feedback
1236
|
Posted - 2013.11.05 18:04:00 -
[41] - Quote
Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it?
buff strafe speed!
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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SILVERBACK 02
SVER True Blood Public Disorder.
267
|
Posted - 2013.11.05 18:07:00 -
[42] - Quote
ReGnYuM wrote:Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it? buff strafe speed!
fffuuucckk oofff scrub, try and play the game with out your noobish strafing.
the BEST pilot in DUST 514, no.1 ranked pilot on BATTLEFIELD 3, and top 16 on WAR THUNDER.... come at me bro!
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Nyx Linx
Kang Lo Directorate Gallente Federation
1
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Posted - 2013.11.05 18:11:00 -
[43] - Quote
get rid of aim assist? sigh the "tactics" of dust. I get tired of them. throw grenade, auto AR, more grenades, more auto ARs. Take off that crosshair already! We don't need it. |
ReGnYuM
Imperfects Negative-Feedback
1236
|
Posted - 2013.11.05 18:15:00 -
[44] - Quote
SILVERBACK 02 wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it? buff strafe speed! fffuuucckk oofff scrub, try and play the game with out your noobish strafing.
Don't be HateN brah
For those who would like to learn the different types of strafes in Dust check out this vid
http://www.youtube.com/watch?v=PYXffQMXXxM
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Cosgar
ParagonX
7337
|
Posted - 2013.11.05 18:18:00 -
[45] - Quote
ReGnYuM wrote:Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it? buff strafe speed! The world must be upside down if I'm agreeing with ReGnYuM +1
(I feel dirty now...)
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7337
|
Posted - 2013.11.05 18:19:00 -
[46] - Quote
SILVERBACK 02 wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it? buff strafe speed! fffuuucckk oofff scrub, try and play the game with out your noobish strafing. Learn to aim. Strafing is a core mechanic in every FPS. Even twitch games like CoD.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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ReGnYuM
Imperfects Negative-Feedback
1239
|
Posted - 2013.11.05 18:42:00 -
[47] - Quote
Cosgar wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it? buff strafe speed! The world must be upside down if I'm agreeing with ReGnYuM +1 (I feel dirty now...)
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Marston VC
SVER True Blood Public Disorder.
1170
|
Posted - 2013.11.05 19:07:00 -
[48] - Quote
Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it?
Its an FPS, theres going to be "twitch" in it. This game still gives players FAR more reaction time then 99% of other shooters out there. I mean..... unless your running around in a crap suit with under 300 health. In that case then yeah.... your going to die quick, but I mean what do you expect?
The trick to this game is to staying vigilant at all times. ALWAYS be ready to start strafing. I know some people argue that "aim assist is OP" but strafing still certainly works and that's what makes the difference.
Besides the game has evolved a lot too. I remember back in the day when 400-500 HP on my proto suit was pretty damn good. Today that's like the same as a standard or advanced suit. Proto suits these days rock between 600-800 HP at least! And proto heavies...... My god..... As of today you can have proto heavies with a an EHP of over 1700
If they complain after this then idk what they want because they should be able to DESTROY anything so long as they have a half decent logi backing them up.
Marston VC, STB director
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KA24DERT
Pure Innocence. EoN.
243
|
Posted - 2013.11.05 19:08:00 -
[49] - Quote
One of the first things that should happen to try to balance this out is the total removal of Auto Aim.
I'm sure every scrub sucking at that teat will whine, but it's one of the biggest reasons we're all so short-lived now.
Second thing that should be looked at is AR Damage, which should start with a 30% nerf in its current form, or a 10% nerf with added dispersion.
Third thing that should be looked at is the Forge gun in relation to infantry. It needs a specific Infantry damage nerf, and some degree of dispersion (so that you can hit a tank, but not easily snipe a scout).
Address those specific things and strategy, dropsuit fittings, and player skill will regain some of their lost meaning in this game. |
Jungian
Ahrendee Mercenaries EoN.
247
|
Posted - 2013.11.05 19:10:00 -
[50] - Quote
Cosgar wrote:You're right, it doesn't feel like a high HP tracking FPS. It hasn't felt like one since beta. Arguably, they were going in that direction for Uprising 1.0, but everything got screwed thanks to aiming/hit detection and continuing damage vs EHP imbalance. Short death, twitch style gameplay =/= tactical and don't let anyone tell you different. Teamwork and tactics have taken a backseat to DPS and kill streaks for far too long and if we don't stop complaining about it, it's only going to continue on. There's no real skill involved in this game outside of stacking damage mods and everyone shooting at the same target. We have squads and teams, but there's very little need to work together. Dust is doing nothing but emulating their competitors through cheap imitation. This game can be better than this by being different.
I love this game, from its concept to the depth, but I hate what it's become.
My sentiments exactly. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2980
|
Posted - 2013.11.05 19:24:00 -
[51] - Quote
Cosgar wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it? buff strafe speed! The world must be upside down if I'm agreeing with ReGnYuM +1 (I feel dirty now...)
I have a suspicion that changes to strafe speed, scout speed, etc. over the course of post-uprising updates have been made because they couldn't get hit detection to work properly in their engine at those speeds. If that's the case, then we might be stuck with the current speeds until they can "improve the engine/rendering/whatever".
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
403
|
Posted - 2013.11.05 19:39:00 -
[52] - Quote
Cosgar wrote:You're right, it doesn't feel like a high HP tracking FPS. It hasn't felt like one since beta. Arguably, they were going in that direction for Uprising 1.0, but everything got screwed thanks to aiming/hit detection and continuing damage vs EHP imbalance. Short death, twitch style gameplay =/= tactical and don't let anyone tell you different. Teamwork and tactics have taken a backseat to DPS and kill streaks for far too long and if we don't stop complaining about it, it's only going to continue on. There's no real skill involved in this game outside of stacking damage mods and everyone shooting at the same target. We have squads and teams, but there's very little need to work together. Dust is doing nothing but emulating their competitors through cheap imitation. This game can be better than this by being different.
I love this game, from its concept to the depth, but I hate what it's become.
This, I feel is what a lot of the player base feels like. I am sure there are many that have stopped playing this game, hoping it does fulfil its potential. I wont hold my breath. |
Tek Hound
Death In Xcess Corporation
118
|
Posted - 2013.11.05 20:00:00 -
[53] - Quote
Monty Mole Clone wrote:you can take allot more fire in this game compared to other games, what are you people smoking? give me sum.
Dust reality. .wake up! |
Tek Hound
Death In Xcess Corporation
118
|
Posted - 2013.11.05 20:07:00 -
[54] - Quote
Nyx Linx wrote:get rid of aim assist? sigh the "tactics" of dust. I get tired of them. throw grenade, auto AR, more grenades, more auto ARs. Take off that crosshair already! We don't need it.
You forgot jump, nade jump nade, backpedal nade,panic smg |
Scheherazade VII
57
|
Posted - 2013.11.05 20:09:00 -
[55] - Quote
I like to hip-fire just to fool myself
GêÜGëêDUST VIDEOSGëêGêÜ
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Eris Ernaga
DUST University Ivy League
652
|
Posted - 2013.11.05 20:09:00 -
[56] - Quote
Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it?
It's more from the aim assist.
Ba bang baby
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Meeko Fent
Expert Intervention Caldari State
1372
|
Posted - 2013.11.05 20:21:00 -
[57] - Quote
Dexter307 wrote:Thor McStrut wrote:steadyhand amarr wrote:Last night my iscr went from good to godly so HP across the board might need boosting back up That or the 10% damage boost removed. A 10% health boost would be better. People react more positively to gains than to losses Good point.
Do it please.
That should make all well
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Cosgar
ParagonX
7350
|
Posted - 2013.11.05 20:26:00 -
[58] - Quote
Meeko Fent wrote:Dexter307 wrote:Thor McStrut wrote:steadyhand amarr wrote:Last night my iscr went from good to godly so HP across the board might need boosting back up That or the 10% damage boost removed. A 10% health boost would be better. People react more positively to gains than to losses Good point. Do it please. That should make all well It's only a fix to a fix to another fix. Look at grenades. Everyone wants to limit carrying capacity to 2, stop nanohives from restocking them... yadda, yadda, yadda. If anyone remembers, grenades were buffed in the first place because splash damage was coded on a 2D plane which negated damage if your intended target had even a pixel of elevation. Short term fix was to buff them to insane levels. Splash damage was fixed in 1.2 and now they're stupidly OP. Roll back hot fixes before simply trying to nerf or buff things. Remove the emergency 10% damage buff (and all the little ninja changes from 1.0) and reassess what needs to be fixed.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Meeko Fent
Expert Intervention Caldari State
1372
|
Posted - 2013.11.05 20:28:00 -
[59] - Quote
KA24DERT wrote:One of the first things that should happen to try to balance this out is the total removal of Auto Aim.
I'm sure every scrub sucking at that teat will whine, but it's one of the biggest reasons we're all so short-lived now.
Second thing that should be looked at is AR Damage, which should start with a 30% nerf in its current form, or a 10% nerf with added dispersion.
Third thing that should be looked at is the Forge gun in relation to infantry. It needs a specific Infantry damage nerf, and some degree of dispersion (so that you can hit a tank, but not easily snipe a scout).
Address those specific things and strategy, dropsuit fittings, and player skill will regain some of their lost meaning in this game. I like how the community thinks nerfing core mechanics is the answer to short TTK.
Either reduce all weapon damage by 10%, or buff HP on all suits by 10%
Core mechanics like aiming aren't causing the short TTK, it's the very potent guns.
Dial their effect down.
Aim Assist isn't to blame and anybody whose played halo knows that.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
|
Kalante Schiffer
Ancient Exiles
458
|
Posted - 2013.11.05 20:32:00 -
[60] - Quote
Marston VC wrote:Himiko Kuronaga wrote:Now I'm not complaining exactly. The hit detection right now is behaving like holy jesus.
But it really is making me realize just how much this games HP and damage values were balanced around the fact that a gigantic portion of incoming fire was guaranteed to miss due to shoddy hit detection.
Now that it.... isn't missing. I don't know. I really don't know what to say. I mean it feels cleaner and better and more rewarding of player skill, but it also feels kind of... twitch. Which I can dig, but I'm not sure that I'm... supposed to?
I...ah, I dunno. This is weird.
Am I the only one feeling this? Between the aim assist being recently upgrading to god tier, and now a lot more of the incoming fire actually hitting... should the HP values get raised across the board? Or just, hell... just roll with it? Its an FPS, theres going to be "twitch" in it. This game still gives players FAR more reaction time then 99% of other shooters out there. I mean..... unless your running around in a crap suit with under 300 health. In that case then yeah.... your going to die quick, but I mean what do you expect? The trick to this game is to staying vigilant at all times. ALWAYS be ready to start strafing. I know some people argue that "aim assist is OP" but strafing still certainly works and that's what makes the difference. Besides the game has evolved a lot too. I remember back in the day when 400-500 HP on my proto suit was pretty damn good. Today that's like the same as a standard or advanced suit. Proto suits these days rock between 600-800 HP at least! And proto heavies...... My god..... As of today you can have proto heavies with a an EHP of over 1700 If they complain after this then idk what they want because they should be able to DESTROY anything so long as they have a half decent logi backing them up. as long as i am not dying fast like in battle field or call of duty 15 im happy. |
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