Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1881. So I hear there are vehicle weak spots... - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: no, swarms cant lock on to a weak spot. everyone can use one however, so you can have 50 people shooting swarms and also have a smg. however, i DO know of a certain suit that can use a certain weapon that you can AIM...
- by Zero Harpuia - at 2012.09.01 14:05:00
|
1882. So I hear there are vehicle weak spots... - in Feedback/Requests [original thread]
Dane Stark wrote: Waruiko DUST wrote: My understanding is that tanks only take something like 10% damage from small arms fire on most of their bodies but full on some specific spots. I think this is what the OP is referring to. Where are ...
- by Zero Harpuia - at 2012.09.01 04:34:00
|
1883. So I hear there are vehicle weak spots... - in Feedback/Requests [original thread]
Velvet Overkill wrote: Zero Harpuia wrote: ...would a DEV mind posting what/where they are? Would really be nice to be kept in the loop on the forums. DS vs land LAV/tank Get a dropship and fly over a tank/LAV blindspot close to directly ...
- by Zero Harpuia - at 2012.09.01 01:15:00
|
1884. What have you done? - in Feedback/Requests [original thread]
Hey... of the three AV weapons, how many can you AIM? Two of them home in of their own accord, although you can make a case for the AV grenades I suppose... Still, even if you know where the weak point is, unless you use a Forge Gun, it means jack...
- by Zero Harpuia - at 2012.09.01 00:17:00
|
1885. So I hear there are vehicle weak spots... - in Feedback/Requests [original thread]
WAITAMINUTE! How are you expected to aim Swarm Launchers (which auto lock) or AV grenades (which home)? I can see an argument for AV, but how can Swarms, the average Joe of AV, actually HIT a weakspot?
- by Zero Harpuia - at 2012.09.01 00:08:00
|
1886. Logi's need more incentive, point-wise, to repair tool... - in Feedback/Requests [original thread]
Even then, it does fail 1 out of 8 times.
- by Zero Harpuia - at 2012.09.01 00:03:00
|
1887. More points for bigger threats. - in Feedback/Requests [original thread]
kalahari ilkeston wrote: Leave vehicles high powered, but up the reward I'm not arguing to weaken HAVs or Dropships, or the advanced or proto versions, just to get more points to kill the advanced or proto versions, and more points for a HAV...
- by Zero Harpuia - at 2012.08.31 23:03:00
|
1888. WHO THREW AV GRENADE AT SASHA - in Feedback/Requests [original thread]
Khun-Al wrote: Super Cargo wrote: For the love of God CCP, buff AV weapon effectiveness versus vehicles. This is getting ridiculous. Are you crazy? What do you mean is AV standing for? They are made to kill tanks! What do you think if th...
- by Zero Harpuia - at 2012.08.31 22:55:00
|
1889. So I hear there are vehicle weak spots... - in Feedback/Requests [original thread]
...would a DEV mind posting what/where they are? Would really be nice to be kept in the loop on the forums.
- by Zero Harpuia - at 2012.08.31 22:45:00
|
1890. AV Nerf Mixed feelings and why. - in Feedback/Requests [original thread]
kalahari ilkeston wrote: Zero Harpuia wrote: You would think that if they added/fixed vehicle 'weakpoints', they'd have the decency to tell us WHERE the points are, or at least saying that there is a bloody weakspot. According to many tank p...
- by Zero Harpuia - at 2012.08.31 22:44:00
|
1891. AV Nerf Mixed feelings and why. - in Feedback/Requests [original thread]
You would think that if they added/fixed vehicle 'weakpoints', they'd have the decency to tell us WHERE the points are, or at least saying that there is a bloody weakspot. According to many tank pilots in a post long past, they didn't want weakpoi...
- by Zero Harpuia - at 2012.08.31 20:02:00
|
1892. Forging the forge gun - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: ChromeBreaker wrote: Not knowing what they were like before, i got to say i like them especially when you 1shot that guy hunting you as he comes round the corner And this is why we need to buff range, they're only...
- by Zero Harpuia - at 2012.08.31 17:45:00
|
1893. What have you done? - in Feedback/Requests [original thread]
fenrir storm wrote: Gelan Corbaine wrote: /facepalm .... reading comprehension fail . Cant afford AV .......kill people to afford AV. What's not to understand ? Both posts say THE EXACT SAME THING . This is going to go on forever , you w...
- by Zero Harpuia - at 2012.08.31 17:17:00
|
1894. More points for bigger threats. - in Feedback/Requests [original thread]
I just came to a simple idea about HAVs, and other vehicles. I get 50 points for a kill. 60 for a destruction. So if I blow up an Onikuma with an AV grenade, I can get up to 210 points. If I fire some swarms at a dropship, I can get up to 410. If ...
- by Zero Harpuia - at 2012.08.31 17:07:00
|
1895. Dropships and AV - in Feedback/Requests [original thread]
Risk Reward. What do I risk shooting at a dropship? He can't hurt me without gunners, so absolutely nothing, and he dies fast enough. What do I risk shooting at an HAV? He can murder me as soon as look at me, and he takes forever to kill for the s...
- by Zero Harpuia - at 2012.08.31 17:02:00
|
1896. WHO THREW AV GRENADE AT SASHA - in Feedback/Requests [original thread]
This just in, AV weapons got a temporary... nerf... sunnovakitten.
- by Zero Harpuia - at 2012.08.31 16:58:00
|
1897. Stupid decision to require Aurum to use chat function - in Feedback/Requests [original thread]
Ademis Kalel wrote: So its all fine and dandy of the criticism, however could someone explain on the PS3 on how to activate and use the chat correctly. I've seen no directions so far on this post. and using teamspeak on PS3...uh? Go to opti...
- by Zero Harpuia - at 2012.08.31 16:29:00
|
1898. strange bugs - in Feedback/Requests [original thread]
I'm pretty sure vehicles reset their position when you open the map. Tanks survive and begin to spin, but a dropship is a tad squishier.
- by Zero Harpuia - at 2012.08.31 15:23:00
|
1899. Logi's need more incentive, point-wise, to repair tool... - in Feedback/Requests [original thread]
They need to cut up the points into smaller segments, and base it on armor points and not armor percentage. Something like one point per 5, 10 or 20 units of armor (horrid memory, can't remember average armor of militia suits :L). Plus, maybe Medi...
- by Zero Harpuia - at 2012.08.31 15:21:00
|
1900. Objectives should not be spawn points - in Feedback/Requests [original thread]
Although I understand the reasoning of capture point = spawn point, separating them seems a good idea... Kinda like Craterlake was, if anyone remembers Ye Olde Build.
- by Zero Harpuia - at 2012.08.31 15:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |