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Zero Harpuia
WarRavens Orion Empire
439
|
Posted - 2013.05.07 23:39:00 -
[1] - Quote
When we look around for information for PvE in DUST, many of us have a preconception of what it should be. Some of us think it should be a Horde style defense like Halo, Mass Effect, or Killing Floor have, while some of us think should be us foghting through an AI held area like Warframe or most games with a co-op campaign. What most all of us agree on however is that we'd like to have some casual PvE content to practice our skills, try out new weapons, and work out squad synergy. In come the DEVs saying they want PvE to be tied into the ever-magical Planetary Conquest, and that owning a planet will let you have a random chance of having sudden PvE on that planet/district.
Now, I just want there to BE PvE, PERIOD, but I think that integrating PvE into PC isn't quite what most of us were looking for, but that's just me. I can't speak for most of us, hence this thread. What do YOU guys think of when you think of PvE? Do you want PvE ASAP, or could you care less in favor of some other mode (fixing broken crap is NOT something you can say should be done first, we all kinda know that already)? Do you want PvE to be something you choose from the matchmaker menu like Skirmish or Ambush, or something that only appears on Mercenary when the stars align and you joined the right corporation? Let your voices be heard!
To answer my own questions, my opinion is PvE where we defend or attack both would be nice, ASAP please, matchmaker would be preferable, in that order. |
Xender17
Oblivion S.G.X
53
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Posted - 2013.05.07 23:41:00 -
[2] - Quote
I think it should be like taking control of situations that got out of hand. Like a drone factory that lost control. |
Abron Garr
Amarr Templars Amarr Empire
261
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Posted - 2013.05.08 00:13:00 -
[3] - Quote
Remember Mass Effect 1? Landing on a planet and blowing up a Cerberus base was pretty fun. Hopefully we can do something similar here in Dust.
In EvE we have various pirate corporations, Empires and Industrial conglomerates. What I would like to see added after the Rogue Drone swarms are various pirate bases, factories, depots and research labs. Your squad would basically take a mission from an NPC corp and assault the base. There should be different objectives depending on the corporation and the specific mission. Maybe CONCORD sends your squad to blow up a Serpentis drug lab RoboCop style. Maybe Creodrone sends you to steal important research and a prototype weapon from an Ishukone lab. Maybe the Archangels want you to assassinate the head of a mining corporation that doesn't want to pay their month's protection isk. They could add tiers to the level of missions that increase the level of difficulty, number of enemies and the potential rewards. The higher tier missions might even drop rare BPCs, who knows? The possibilities are endless. |
Iron Wolf Saber
BetaMax. CRONOS.
3953
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Posted - 2013.05.08 00:17:00 -
[4] - Quote
"Tech 3" parts. |
Abron Garr
Amarr Templars Amarr Empire
261
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Posted - 2013.05.08 00:25:00 -
[5] - Quote
Implants and Boosters used for something other than SP gain.
Blue Pill, Exile, X-instinct, Crash...my pupils dilate just thinking about all of them... |
Zero Harpuia
WarRavens Orion Empire
439
|
Posted - 2013.05.08 00:31:00 -
[6] - Quote
Edited OP, added section to summarize ideas of posters. |
Yani Nabari
One-Armed Bandits Atrocitas
44
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Posted - 2013.05.08 00:53:00 -
[7] - Quote
The mass effect side missions would be an example of what I'd hope for. Get a location, go to it somehow, clean house and set things right*
*definition of right subjective based on employment
Would be nice if it went so far as to have your bases or whatever in planetary conquest subjected to possible missions that affect efficiency or something at a later point (both positive and negative depending on various outcomes). |
Abron Garr
Amarr Templars Amarr Empire
261
|
Posted - 2013.05.08 00:54:00 -
[8] - Quote
Another way to tie Dust into Eve is to use the already existing Incursion mechanic.
While Capsuleers fight the Sansha fleets in space above, Dust mercs could fight Sansha's soldiers on the planets below. These would probably be multi-corp battles, think 64 proto-geared people and tanks fighting hundreds of husk/borg NPCs of ungodly proportions. |
DarkMaximos
Seituoda Taskforce Command Caldari State
3
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Posted - 2013.05.08 01:50:00 -
[9] - Quote
We could have missions like from warframe, you could go solo or with a group. |
Iron Wolf Saber
BetaMax. CRONOS.
3956
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Posted - 2013.05.08 01:53:00 -
[10] - Quote
When i said tech 3 parts I meant.
You shoot drones up they leave weapon scraps you put scraps together and have a modular gun. use drone eyes as various scopes maybe, I dunno but the fact is drone weapons are not standard and are heavily modified. |
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Nstomper
The Sangheli
350
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Posted - 2013.05.08 01:59:00 -
[11] - Quote
Forge gun will definately be the go to gun in pve |
Disturbingly Bored
Universal Allies Inc.
194
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Posted - 2013.05.08 02:25:00 -
[12] - Quote
Honestly, I think there should be no strict PvE in DUST.
Instead, I'd like to see PvEvP. Two teams competing to accomplish something, and the environment/drones doings its best to make sure your life is hell while you try it.
That way it's another game mode, and not a potential to lose the entire competitive component to carebearing. |
Zero Harpuia
WarRavens Orion Empire
440
|
Posted - 2013.05.08 02:50:00 -
[13] - Quote
Disturbingly Bored wrote:Honestly, I think there should be no strict PvE in DUST.
Instead, I'd like to see PvEvP. Two teams competing to accomplish something, and the environment/drones doings its best to make sure your life is hell while you try it.
That way it's another game mode, and not a potential to lose the entire competitive component to carebearing.
I could see this as another variant of play, but I do not see the negatives in having pure cooperative PvE play. PvEvP shall be noted, however, thank you for the contribution. |
Garrett Blacknova
Codex Troopers
2765
|
Posted - 2013.05.08 02:51:00 -
[14] - Quote
Drones should be a random occurence for landholders in PC. You can fend them off yourselves, or you can hire other Mercs to do so. If you're under attack from another Corp in PC, it's possible there will be a drone attack at the same time, and BOTH sides need to fend off the drones while also trying to fight each other.
This would allow PvE and more variation in PvP battles. These could also be done on FW worlds, or on HighSec planets where there's no major fighting going on.
Also, there should be missions where you have to enter a "no-clones" area, and do something. Like a sabotage/assassination style mission. They could have limited player counts, and a more linear mission structure with enemies to fight through (or sneak past with the right equipment) before reaching an objective. If you bring a squad of Scouts, you might leave most of the lesser enemies allive, slip through undetected and execute the target and his bodyguards with Nova Knives and Shotguns. Or it might be a data theft mission, hacking into a secure mainframe to steal intelligence, then getting back out with the data. Or hacking a comms relay to transmit it.
These missions could occur inside secure facilities with some form of electronic shielding to block Uplinks from functioning, and with no CRUs. They could happen on board smaller spaceships (not player-controlled - at least not at first) or on board stations. |
The Robot Devil
BetaMax. CRONOS.
213
|
Posted - 2013.05.08 03:25:00 -
[15] - Quote
Iron Wolf Saber wrote:When i said tech 3 parts I meant.
You shoot drones up they leave weapon scraps you put scraps together and have a modular gun. use drone eyes as various scopes maybe, I dunno but the fact is drone weapons are not standard and are heavily modified.
Do you think we will only have pve in an owned district and would we be able to go to another corps drone hub to fight and raise the potential for PvP? |
Abron Garr
Amarr Templars Amarr Empire
262
|
Posted - 2013.05.08 03:54:00 -
[16] - Quote
Disturbingly Bored wrote:Honestly, I think there should be no strict PvE in DUST.
Instead, I'd like to see PvEvP. Two teams competing to accomplish something, and the environment/drones doings its best to make sure your life is hell while you try it.
That way it's another game mode, and not a potential to lose the entire competitive component to carebearing.
That's how Incursions in EvE currently function. The competitive aspect encourages players to min/max their gear, skills and group makeup to be the most efficient possible. In EvE, fleets sometimes are forced to contest sites in order to "win". As you'd imagine. the sloppy fleets usually lose with little or nothing to show for their effort.
At the moment there is nothing competitive about Dust so long as folks in prototype gear can continue to fight against militia. Having a smaller PvE aspect in Dust provides more content, something that a game with such a small player base probably could use more of, if for no other reason than to attract and hopefully retain, more players. PvE needs to be balanced so that risk and reward are related. Isk/SP would need to be balanced so that the option to PvE is there, but the greater rewards are found in PvP. |
The Robot Devil
BetaMax. CRONOS.
213
|
Posted - 2013.05.08 04:05:00 -
[17] - Quote
Abron Garr wrote:Disturbingly Bored wrote:Honestly, I think there should be no strict PvE in DUST.
Instead, I'd like to see PvEvP. Two teams competing to accomplish something, and the environment/drones doings its best to make sure your life is hell while you try it.
That way it's another game mode, and not a potential to lose the entire competitive component to carebearing. That's how Incursions in EvE currently function. The competitive aspect encourages players to min/max their gear, skills and group makeup to be the most efficient possible. In EvE, fleets sometimes are forced to contest sites in order to "win". As you'd imagine. the sloppy fleets usually lose with little or nothing to show for their effort. At the moment there is nothing competitive about Dust so long as folks in prototype gear can continue to fight against militia. Having a smaller PvE aspect in Dust provides more content, something that a game with such a small player base probably could use more of, if for no other reason than to attract and hopefully retain, more players. PvE needs to be balanced so that risk and reward are related. Isk/SP would need to be balanced so that the option to PvE is there, but the greater rewards are found in PvP.
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Zero Harpuia
WarRavens Orion Empire
442
|
Posted - 2013.05.08 06:31:00 -
[18] - Quote
Edit: added more to the OP. |
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