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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:16:00 -
[31] - Quote
Orin the Freak wrote:Honestly, the single biggest issue I have with reviving people is THEY AREN'T WHERE THEIR INDICATORS ARE! this has always been an issue, but it seems far more prominent this build. You go to revive someone, but you can't find where the server thinks their corpse is.
Possible solutions: Increase bleed out timer, or increase revival range.
this, alongside the better indication that someone is down and revivable would be awesome :)
send a bug report to [email protected] The'll listen, it goes directly to their ticketing programs and yells, you got mail! |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:18:00 -
[32] - Quote
WyrmHero1945 wrote:First of all: remove the "kill cam". Waste of time feature really.
-Make it exactly like in Chromosome, bleedout screen.
-Call for help/go to map option
-When selecting "go to map", can still "call for help" or deploy to another location.
Easy.
i think that was their intent, and it failed miserably.. |
WyrmHero1945
SyNergy Gaming EoN.
225
|
Posted - 2013.05.08 06:23:00 -
[33] - Quote
Stinker Butt wrote:CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? Show the bleed out, and let us get injected like before. Then let us choose whether or not we want to accept the revive.
I think this one is nice. But also I like that I don't have to go to a downed player to waste my time trying to revive him and at the end he decides no to. So call for help is just better for us logis because we go to people that want to get revived, not take a lucky guess.
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Zero Harpuia
WarRavens Orion Empire
442
|
Posted - 2013.05.08 06:26:00 -
[34] - Quote
I would prefer 1, but how about you let the Logi's choose, as outlined here.
https://forums.dust514.com/default.aspx?g=posts&t=74250&find=unread |
shade emry3
Conspiratus Immortalis League of Infamy
20
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Posted - 2013.05.08 06:30:00 -
[35] - Quote
you could post it here where the dev might actually read it..copy, paste..?? ctrl+c and the on the blank space, ctrl+v |
shade emry3
Conspiratus Immortalis League of Infamy
20
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Posted - 2013.05.08 06:36:00 -
[36] - Quote
bump |
Zero Harpuia
WarRavens Orion Empire
442
|
Posted - 2013.05.08 06:40:00 -
[37] - Quote
As have I, back when Logi was a 12x skill that did nothing for ya. But that's a bit off topic don't ya think? |
Garrett Blacknova
Codex Troopers
2788
|
Posted - 2013.05.08 06:43:00 -
[38] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? I vote option 3.
3. Add a "call for help" button and a "hide kill data" button so we can regain our ability to see while waiting, and can call for help without being FORCED onto the map screen to do so. |
RINON114
B.S.A.A.
129
|
Posted - 2013.05.08 06:45:00 -
[39] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? I would prefer option 2 but I'm fine with either. Option 2 however is less obvious but option 1 isn't colour blind friendly.
How about option 2 and it's ON by default? |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
28
|
Posted - 2013.05.08 06:54:00 -
[40] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think?
1. Have a mini icon above the dead clone's body indicating injectors WITH the timer so that the one reviving knows how much time they've got or whether it is prudent to run across an open battlefield to revive someone.
2. Once injected, give the recently injected clone a timer to accept or reject revive. A timer of 3 seconds would be short enough to not abuse the revive but long enough to assess the situation if he/she would want to be revived amidst a gun fight. Having the option gives more tactical options for the reviver and the revivee.
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WyrmHero1945
SyNergy Gaming EoN.
227
|
Posted - 2013.05.08 06:54:00 -
[41] - Quote
Garrett Blacknova wrote:CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? I vote option 3. 3. Add a "call for help" button and a "hide kill data" button so we can regain our ability to see while waiting, and can call for help without being FORCED onto the map screen to do so.
Garret please see my post. This is exactly what I proposed, great minds think alike.
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Fiddlestaxp
TeamPlayers EoN.
48
|
Posted - 2013.05.08 08:02:00 -
[42] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? Option #1.
I have a proto nanite injector... Odds are that if I am rezzing you, you are probably going to live. If I really like you I will rez you from the side that the fire is coming from so that my shields take the bullets. If I really REALLY like you, I will triage you while I do this. If I rez you, you are probably going to live... or we are both going to die. I think that the minimap should assist me in this quest.
Option #2 allows new players that don't know any better to avoid the superior option. If you don't want to be rezzed then you should respawn. If anything there should be a bleed out option INSTEAD of call for help. It was always the more useful of the two options at the death screen.
While we are at it... Make the injection instant again... It wasn't broken before... It is annoying now. |
Gilbatron
Free-Space-Ranger Nulli Secunda
86
|
Posted - 2013.05.08 08:06:00 -
[43] - Quote
how about always showing every dead man with range and change the color or something if someone asks for help ? |
Fiddlestaxp
TeamPlayers EoN.
48
|
Posted - 2013.05.08 08:08:00 -
[44] - Quote
Orin the Freak wrote:Honestly, the single biggest issue I have with reviving people is THEY AREN'T WHERE THEIR INDICATORS ARE! this has always been an issue, but it seems far more prominent this build. You go to revive someone, but you can't find where the server thinks their corpse is.
This is a slight problem. You can usually make a pretty good guess where their corpse actually is (5M away where the jeep hit them) or do a bit of hunting to find it, but it would make much more sense if the spot was actually on the corpse. It makes it look awfully similar to a bug when it is not. It doesnt make any sense for a person to be teleporting from a corpse on a ground to a player 5 meters away... To the untrained eye it looks an awful lot like a bug. I'm not a dev or I would have a dev tag so..... |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 08:10:00 -
[45] - Quote
NeoWraith Acedia wrote:CCP Draco wrote: 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. What do you think?
This please, but getting sent to the mini-map makes it harder to actually see the dangers around us. Sure, it tells you if there's a red, but before you could at actually asses the situation and now you just pop in blind. Is he aiming at me or the logi? Can I power slide out of this situation? IDK, all I see is a map.
this, need to see my immediate surroundings before i feel comfortable asking for a revive |
Fiddlestaxp
TeamPlayers EoN.
48
|
Posted - 2013.05.08 08:22:00 -
[46] - Quote
General Tiberius1 wrote:NeoWraith Acedia wrote:CCP Draco wrote: 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. What do you think?
This please, but getting sent to the mini-map makes it harder to actually see the dangers around us. Sure, it tells you if there's a red, but before you could at actually asses the situation and now you just pop in blind. Is he aiming at me or the logi? Can I power slide out of this situation? IDK, all I see is a map. this, need to see my immediate surroundings before i feel comfortable asking for a revive Trust your logi, win the game.
Or just worry about your K:D. That works too. |
Garrett Blacknova
Codex Troopers
2796
|
Posted - 2013.05.08 08:22:00 -
[47] - Quote
WyrmHero1945 wrote:Garrett Blacknova wrote:I vote option 3.
3. Add a "call for help" button and a "hide kill data" button so we can regain our ability to see while waiting, and can call for help without being FORCED onto the map screen to do so. Garret please see my post. This is exactly what I proposed, great minds think alike. This one?
WyrmHero1945 wrote:First of all: remove the "kill cam". Waste of time feature really.
-Make it exactly like in Chromosome, bleedout screen.
-Call for help/go to map option
-When selecting "go to map", can still "call for help" or deploy to another location.
Easy. I disagree with the first part. The kill screen is good, but we should have an OPTION to hide it. It should still be there when you die, but you can press a button to make it go away. We need the following options:
-Hide kill Screen -Go to map -Call for help
Call for help should be "X" to tie in with current mep screen "call for help" button. |
xAckie
Ahrendee Mercenaries
139
|
Posted - 2013.05.08 08:41:00 -
[48] - Quote
General Tiberius1 wrote:NeoWraith Acedia wrote:CCP Draco wrote: 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. What do you think?
This please, but getting sent to the mini-map makes it harder to actually see the dangers around us. Sure, it tells you if there's a red, but before you could at actually asses the situation and now you just pop in blind. Is he aiming at me or the logi? Can I power slide out of this situation? IDK, all I see is a map. this, need to see my immediate surroundings before i feel comfortable asking for a revive
No need for a colour change.
Always show the downed clone icon. But allow the player to press a button which decides whether they want to bleed out or not - like before.
Your over complicating the matter by adding a further step with the ask for a Rez etc.
Keep it simple and straightforward.
Also, add distance to where the downed clone is.
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Phoenix Arakyd
Internal Error. Negative-Feedback
36
|
Posted - 2013.05.08 08:42:00 -
[49] - Quote
Move the kill info to the map spawn screen, make it not show up until then. When i am downed I want to be able to tell I am downed like before with the screen greying out and the option to call for help. Currently Its a pain in the ass to figure out if I am down or fatal'd wasting precious seconds. |
KatanaPT
Tech Guard General Tso's Alliance
100
|
Posted - 2013.05.08 09:10:00 -
[50] - Quote
Knarf Black wrote:What they really need is a "call for help" button on the "dude who killed you" screen.
THIS. EXACTLY THIS |
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KatanaPT
Tech Guard General Tso's Alliance
100
|
Posted - 2013.05.08 09:17:00 -
[51] - Quote
All this only makes me think that no one died while beta testing this... :/ |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
220
|
Posted - 2013.05.08 09:36:00 -
[52] - Quote
Interface - The more choices i have, the better - Auto ON/Auto OFF Kill screen - Auto/Manual Revive request - Differente colors for dead and soontobe dead people
The UI is great at the moment, it gives a lot of relevant info, but it doesn-¦t mean that i want all that info all the time.
In the future as a commander playing DUST 514 RTS, i would like to have information on what everyone is doing with better and specific visual indications. For example, if a person from a squad repetedly ignores the revive call and wastes my clones from the battle, i want to know he-¦s doing this and kick the bastard / not invite anymore for future battles.
Clones are one of the most important battle resources and i will need clear info and the hability to turn on/ff menus that don-¦t interest me.
(Look foward t the day when i-¦ll be able to play it from the MCC just looking at the map and doing RTS) |
Flo Ymor
Osmon Surveillance Caldari State
0
|
Posted - 2013.05.08 09:43:00 -
[53] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think?
1. It would be nice to see the icons all the time, especially if it shows who wants a revice and who doesn't. The distinction should be clearly visible, as it is sometimes hard to distinguish the symbols. 2. Automatic call for help could be a wrong decision in certain spots or times (e.g. being killed in a spot where a revive would just result in another dead), but the option to select it in the kill info screen would at least be a step into the right direction. A selection of respawn - revive in kill screen and then show the revive symbol according to that decision could do the trick maybe?
What others said before, the revive symbol sometimes really is bugged, since uprising I have a really hard time to find corpses i can ram my needle into. Also the bleedout timer could be a few seconds longer, I have been waiting for a revive just to come back at the map screen the moment the logi reaches me, and ran to corpses to have them vanish right before i was able to revive. Don't know if it was just coincidence or the short respawn timer. |
Mr Gloo Gloo
What The French CRONOS.
69
|
Posted - 2013.05.08 09:45:00 -
[54] - Quote
Let's resume :
Heavy are useless, so logi are useless --> remote armor repairer DOWN Medic works when it want to, you're new system is useless.
Isn't a game based on clones ? As in PC ?
Make it work please !!! |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
4
|
Posted - 2013.05.08 09:53:00 -
[55] - Quote
WyrmHero1945 wrote:Garrett Blacknova wrote:CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? I vote option 3. 3. Add a "call for help" button and a "hide kill data" button so we can regain our ability to see while waiting, and can call for help without being FORCED onto the map screen to do so. Garret please see my post. This is exactly what I proposed, great minds think alike. +1 to this
My ideal would be
Logi\Medic View: 1) Indicators (primary colour- yellow perhaps to match logi colour) for all downed teammates that are reviveable with a bleedout timer and distance indicator. 2) This should change colour (red maybe) for anyone calling out for help 3) Maybe a 3rd DO NOT REVIVE indicator (black?) if the downed team mate is using the bleedout tactically to relay information on their surroundings 3) Keep the new circle to revive function (this is much better than fiddling with the equipment wheel.
Bleedout view: 1) Allow free camera roam to assess whether or not its a good idea to bleedout or ask for revive or to relay tactical info to teammates (The map is not a viable option to asses surrounding danger as was the locked camera in the previous build). 2) Better indication of medics in the area (something like the current needle icon - maybe a cross?) with a range indicator 3) A prominant bleedout timer as this also plays a vital part in the decision to bleedout or call out. 4) Instant bleedout option 5) DO NOT REVIVE option (reliant on point 1) 6) Call for help option 7) If a kill screen is required then a "live view" picture in picture (points 1 & 3) 8) Ability to decline a revive to cut down on pro-rezzing 9) Instakills to display kill screen and then go to map to redeploy |
Acturus Galaxy
Horizons' Edge
11
|
Posted - 2013.05.08 10:06:00 -
[56] - Quote
Mr Gloo Gloo wrote:Let's resume :
Heavy are useless, so logi are useless --> remote armor repairer DOWN Medic works when it want to, you're new system is useless.
Isn't a game based on clones ? As in PC ?
Make it work please !!!
Whoa, do not make it any worse than it has to. I have been playing logi in Uprising and have had no problems finding a heavy to follow around. Just wait until I have my 100 hp/sec armor repair tool to keep the heavy in action.
Do not forgot Gallente assaults and logis can have up to 600-700 armor at max, there is much need for our remote repair tool. But I agree, following around a Caldari with 500 shields and 90 armor is pointless. I am Gallente and would never help the Caldari anyways and a Caldari logi with remote armor repair is just odd |
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CCP Eterne
C C P C C P Alliance
1554
|
Posted - 2013.05.08 10:17:00 -
[57] - Quote
Not sure why this is still in General Discussion and not Feedback and Requests, but I am moving it there now. |
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DrunkardBastards
Inebriated Liberation Front
23
|
Posted - 2013.05.08 10:19:00 -
[58] - Quote
Stinker Butt wrote:CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? Show the bleed out, and let us get injected like before. Then let us choose whether or not we want to accept the revive.
i agree, i guess my only thought, not even issue, is what happens when i jump out there revive you, get shot to **** using a turd as a paddle, and you decline? should i still get points for that? My other thought, who in there right mind wouldn't want to get revived, even if you die again, its not like it cost you any more isk/sp.. And by the likes... it SHOULDN'T cost you another death on your KDR (don't know if it does or not,but if you got revived then you never really died soooo.......) so you have nothing to lose from a revive in any situation. more WP for everyone.. Call for help, don't be a.. whatever it would be what it is that i'm calling you.
cheers **** and beers, to drukkn to care. |
Rivethead 13
DUST University Ivy League
1
|
Posted - 2013.05.08 10:38:00 -
[59] - Quote
Yeah it is really hard to tell if I am bleeding out or dead right now and I don't seem to be the only one. I think what would help would be buttons for respawn and call for help on the stats page as they said earlier. A notice saying you at bleeding out/ dead would also be good. Ideally an auto call for help would be nice. I know there are those that dont want that so there needs to be a way to turn auto call out off. A toggle like the one for push to talk would be perfect and could sit at the top of the neocom when in battle for easy access ( default to on for the newberries) |
Whizawk
Omega Risk Control Services
9
|
Posted - 2013.05.08 11:27:00 -
[60] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think?
Number 1 is a really good idea. I don't quite like number 2 because as you said it may have been better just to respawn somewhere else for a more tactical approach.
But it is essential to always show the revive icon because this negates the possibility of people actually using injectors in the first place. In my opinion at the moment, any other type of equipment would probably benefit you more with the injector bug still here. |
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