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321. [Request] Rework HAVs - in Feedback/Requests [original thread]
The Polish Hammer wrote: Washlee wrote: I wouldn't say its overpowered if a Forge Gun kills it in 1-3 shots depending on which forge gun. I would say it needs a bump , The point of a tank is for it to be super strong that infantry can't el...
- by Zero Harpuia - at 2012.10.27 21:35:00
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322. Heavy Jumping Man - in Feedback/Requests [original thread]
Seriously, I can understand the want to limit jumping for fear of bunnyhoppers, and I can understand that the Hoovs lives up to his namesake, but could he at least be allowed to jump to a height that makes the jump useful? Anything designed to be ...
- by Zero Harpuia - at 2012.10.27 07:38:00
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323. Gun Balance - in Feedback/Requests [original thread]
All good ideas in my opinion. Maybe add a 1-2 damage per shot nerf to ARs across the board, but I agree with everything you're saying. I could say the HMG might need a buff, but anything I find bad about the HMG is the fault of the suit(low turn...
- by Zero Harpuia - at 2012.10.27 03:13:00
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324. buff and limit the tank - in Feedback/Requests [original thread]
Tony Calif wrote: Nova Knife wrote: I don't think you realize how massive a buff separating the driver from the gunner is. Currently, the Driver generally needs to keep the gun in the direction he's traveling so he can see where he's going. ...
- by Zero Harpuia - at 2012.10.25 03:44:00
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325. ARs need a rebalance - in Feedback/Requests [original thread]
Tony Calif wrote: You are welcome to your opinions. But when you say a pistol should have a range advantage vs an assault rifle, I stopped taking you seriously. Same with laser overheat. And HMG "sweet spot". I would rather they hold off on an...
- by Zero Harpuia - at 2012.10.25 03:40:00
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326. ARs need a rebalance - in Feedback/Requests [original thread]
Tony Calif wrote: Crimson is pretty much dead right. I feel it could do with just 5-10% more dispersion/kick with no SP invested. It is however very much outclassed by laser rifles at range. Anyone saying AR's can snipe? Simple. You don't know ...
- by Zero Harpuia - at 2012.10.25 03:17:00
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327. Why play against a 50-0 K/D ratio? - in Feedback/Requests [original thread]
Free Healing wrote: I feel like the game would benefit from a true Anti Vehicle Dropsuit. Right now nobody runs a "True" anti vehicle Dropsuit because the sidearms alone don't make them very capable against infantry or snipers. I think it wou...
- by Zero Harpuia - at 2012.10.24 21:59:00
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328. logistics armour rep temp solution. - in Feedback/Requests [original thread]
Free Healing wrote: ugg reset wrote: On behalf of all Heavy users let me be the first to say that we need you reppers out there. The Armor rep mods takes up the low power slots that we use for armor plates. At 3hp/s it take three whole minue...
- by Zero Harpuia - at 2012.10.24 21:52:00
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329. buff and limit the tank - in Feedback/Requests [original thread]
This actually sounds decent... but I doubt too many tank users will look on it favorably due to the best part (seperate gun/pilot). Most tankers I know were furious last time someone brought this up because they want to use the gun, but don't want...
- by Zero Harpuia - at 2012.10.24 20:49:00
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330. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Average Joe81 wrote: STB Vermaak Doe wrote: Paran Tadec wrote: STB Vermaak Doe wrote: Sp > isk or do stealth bombers not kill battlecruisers and battleships in EVE? SB are also paper thin. But when you compare the damage the ...
- by Zero Harpuia - at 2012.10.23 03:10:00
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331. CCP the jig is up own up to your mistakes - in Feedback/Requests [original thread]
Actually, the reason people complain about the zero recoil ARs is because without recoil, there is no real reason to use anything else, plus the AR skill is useless because it can't reduce what doesn't exist. Meanwhile, the Breach is supposed to h...
- by Zero Harpuia - at 2012.10.23 02:23:00
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332. Burning Armor needs to be removed - in Feedback/Requests [original thread]
Necrodermis wrote: KAGEHOSHI Horned Wolf wrote: Agreed, stupid mechanic, and punishes unevenly. you don't have to be inside when it burns. the only thing it punishes is ignorance. vehicles are death machines and after they been hit hundr...
- by Zero Harpuia - at 2012.10.17 06:37:00
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333. Burning Armor needs to be removed - in Feedback/Requests [original thread]
I agree with Noc. It's one of the many stupid advantages shields have over armor with no real equivalent drawback. Shield has boosters, Armor has reppers Shield has resist modules, Armor has active plates Shield has extenders(no weaknesses), Armo...
- by Zero Harpuia - at 2012.10.16 22:17:00
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334. [REQUEST] Bleed-out Timer - in Feedback/Requests [original thread]
Chankk Saotome wrote: While I like that I can kind of tell when triage units are around (it's not always accurate). Oh, it's accurate alright, it's just 9/10ths of the people with nanoinjectors don't even realize they have them, they just ch...
- by Zero Harpuia - at 2012.10.16 21:48:00
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335. (Request) Make the N for north on the mini map more visible please - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Cross Atu wrote: Oxskull Duncarino wrote: When getting used to a map it takes more than a quick glance to orientate myself on the mini map as to where north is. This makes it hard to give fast and exact info/order...
- by Zero Harpuia - at 2012.10.16 21:45:00
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336. [Request] AV Grenade/mine feature feels OP - in Feedback/Requests [original thread]
I think they said in chat that they are looking into fixing AV grenade/mines. Look through Iron Wolf Saber's posts, he usually transcribes the important things that happen over there, IIRC.
- by Zero Harpuia - at 2012.10.16 21:44:00
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337. (Request) Make the N for north on the mini map more visible please - in Feedback/Requests [original thread]
I support this product/service. Seriously, I can't count the number of times I've said 'we are heading to (lettered objective) from the (compass direction)' and was told 'How do you know what direction (compass direction) is?'
- by Zero Harpuia - at 2012.10.16 19:03:00
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338. [Suggestion] Bringing back E3 build version of restocking? - in Feedback/Requests [original thread]
Foundation Seldon wrote: To clarify, in this build the way restocking works is that every single item in a persons dropsuit is added by the number X that you want to restock. This inevitably leads to waste as at times you simply do not need mor...
- by Zero Harpuia - at 2012.10.16 17:24:00
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339. Forge should be nerfed - in Feedback/Requests [original thread]
Paran Tadec wrote: Zero Harpuia wrote: Paran Tadec wrote: Avenger 245 wrote: ChromeBreaker wrote: if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomati...
- by Zero Harpuia - at 2012.10.16 02:21:00
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340. scouts time for a hotfix - in Feedback/Requests [original thread]
...can you try to make it a bit more clear what you are asking for? I know you said you use a phone for this but the spelling and unclear points make me wonder what you want and what you said.
- by Zero Harpuia - at 2012.10.15 20:07:00
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