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301. Stop tank armor bleed - in Feedback/Requests [original thread]
DestrukterDust wrote: Zero Harpuia wrote: All tanks burn when in the lower armor percentages. It's one of the many reasons why armor tanks were ridiculously underpowered in older builds(and may still be). Personally, I think they just like ...
- by Zero Harpuia - at 2013.01.14 00:03:00
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302. MAYBE... - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I prefer it when Health>Damage. This. There are plenty of games where the entire focus of multiplayer is hide and go shoot because of your two-to-three bullet tolerance. The (still alive) multiplayer games that f...
- by Zero Harpuia - at 2013.01.13 23:58:00
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303. Stop tank armor bleed - in Feedback/Requests [original thread]
All tanks burn when in the lower armor percentages. It's one of the many reasons why armor tanks were ridiculously underpowered in older builds(and may still be). Personally, I think they just like the fire effects, but the effects actually do da...
- by Zero Harpuia - at 2013.01.13 09:06:00
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304. [Feedback/Request] Overlook on Laser Rifle Skill Redundancy - in Feedback/Requests [original thread]
Actually, once you get to level three, it will never overheat again. Unless you want the prototype afterward, there's no reason to keep skilling.
- by Zero Harpuia - at 2013.01.13 09:03:00
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305. Repair Tool Indicator for Repairs - in Feedback/Requests [original thread]
In TF2, I main Medic. Yes, I'm going somewhere beyond saying I'm very good at another game, bear with me, important stuff is in caps. In TF2, when a Medic heals you his NAME and CURRENT HEALTH appear on a transparent window in the lower center of ...
- by Zero Harpuia - at 2013.01.02 20:09:00
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306. Faster gameplay preaty please - in Feedback/Requests [original thread]
NovaShadowStorm wrote: Zen Gravit wrote: SickJ wrote: Nick Phantom wrote: One thing that just occurred to me is the inertia dampeners could be also used only in reverse. Instead of them stopping momentum they launch the soldier up a...
- by Zero Harpuia - at 2012.12.31 08:26:00
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307. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
feh, just make it a breach type, the extended charge time and movement hampering ought to make everyone happy. I'm a Forge as well, and I'm torn between supporting what could get people into an alternate playstyle and specialization, and lambasti...
- by Zero Harpuia - at 2012.12.31 08:18:00
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308. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Zero Harpuia wrote: I'm all for lowering the price, and revising the suit structure in general. The blasted thing just isn't worth skilling into because of all that effort for little to no gain. Agreed. I am running ...
- by Zero Harpuia - at 2012.12.31 08:02:00
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309. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
When it comes to why it does more damage, I'd like to say it's just easier to have a big number when it's already past the point of infantry gibbing than programming another damage multiplication variable. As for a technological reason, I can use...
- by Zero Harpuia - at 2012.12.31 07:48:00
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310. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
I'm all for lowering the price, and revising the suit structure in general. The blasted thing just isn't worth skilling into because of all that effort for little to no gain.
- by Zero Harpuia - at 2012.12.31 02:36:00
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311. melee skill buff - in Feedback/Requests [original thread]
No OHKO melee. With a knife or other specialized melee weapon, maybe, but by itself it is a terrible gameplay decision. Lets look at COD real quick. We have people OHKO knifing people while being shot, meaning that a knife is better than your fanc...
- by Zero Harpuia - at 2012.12.31 02:30:00
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312. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
I'll throw in my meager support for this, keep it goin'. EDIT: Also, Logi Bro. Currently, all packs of UVT are 10 Aurum because they used to be ONE Aurum. Think about that. All packs cost the same because they haven't implemented a price structur...
- by Zero Harpuia - at 2012.12.31 01:47:00
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313. An Update On Proxy Chat - in Feedback/Requests [original thread]
For allies, I see no reason against it... but if we implement it for enemies to overhear our comms, then there'd be no reason to use the inherent chat over externals like Teamspeak. Sure overhearing the enemy is cool, but if it's a liability then ...
- by Zero Harpuia - at 2012.12.31 01:44:00
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314. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
When it comes to the Forge Gun, it has better damage output for a number of balance reasons such as being harder to aim, mounting it on a really weak frame (the heavy suit), prohibitive cost, low ammo, need to lead mobile targets, and it's the onl...
- by Zero Harpuia - at 2012.12.30 19:09:00
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315. Health and shield meter are too slow - in Feedback/Requests [original thread]
I was about to make a post on this myself. The thing needs to go down the instant it gets shot. For a Sniper shot, it seems to have that down, but I've had many situations where I'm more than 60% shields according to the HUD under fire from an AR,...
- by Zero Harpuia - at 2012.11.05 18:12:00
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316. U EVE FANBOYS Are Lame - in Feedback/Requests [original thread]
Changed his name but he still can't spell... and this isn't really feedback. Oh, need to say something constructive... I honestly have no way of saying something constructive. What I can read through the gibberish is cursing and asterisks. Try b...
- by Zero Harpuia - at 2012.11.05 07:25:00
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317. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Zero Harpuia wrote: Oswald Rehnquist wrote: Sleepy Zan wrote: Oswald Rehnquist wrote: to turn over regnum to agreeing with adding recoil to AR in one post has to be some sort of record. :facepalm: blata...
- by Zero Harpuia - at 2012.11.05 07:05:00
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318. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Scurvy Granger wrote: Zero Harpuia wrote: Fivetimes Infinity wrote: I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not...
- by Zero Harpuia - at 2012.11.05 06:42:00
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319. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Sleepy Zan wrote: Oswald Rehnquist wrote: to turn over regnum to agreeing with adding recoil to AR in one post has to be some sort of record. :facepalm: blatant sarcasm was met with less blatant sarcasm Rega...
- by Zero Harpuia - at 2012.11.05 06:33:00
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320. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge ...
- by Zero Harpuia - at 2012.11.05 06:20:00
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