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581. Why does race matter? - in Feedback/Requests [original thread]
The race is for roleplaying purposes only. The starting class chooses which three or so skills start at level one.
- by Zero Harpuia - at 2012.07.16 03:51:00
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582. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
While waiting to spawn in a vehicle, you still have to wait for the queue, still have to wait to be dropped, and still are vulnerable coming in. If you aren't on the battlefield, you're doing jackall to help your team, and most people call in vehi...
- by Zero Harpuia - at 2012.07.16 00:28:00
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583. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
Not to burst your bubble, Mr. Asher, but those 500,000 people playing CoD will abandon it as soon as next year's CoD is released, faster if some other large FPS comes out in the meantime. Meanwhile, those 35,000 at any given time, lets assume it's...
- by Zero Harpuia - at 2012.07.16 00:15:00
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584. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Quick note: The vehicle deployment ships can take all of two standard Forge Gun rounds, and the vehicle itself is a sitting duck while being uncoupled. I don't use vehicle, I dismantle them, so I am not too aware of the issues with them beyond the...
- by Zero Harpuia - at 2012.07.15 23:56:00
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585. Give snipers the ability to no scope - in Feedback/Requests [original thread]
Realism or no, the issue here is this: making the sniper rifle viable for short range combat is a bad idea. It is a large, clunky piece of hardware, and the shear damage per shot would make it the new weapon of choice if you could always land a sh...
- by Zero Harpuia - at 2012.07.15 23:49:00
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586. [Feedback] Effective communication for players without microphones - in Feedback/Requests [original thread]
Sojuro Ryo wrote: Go buy a mic. Amazon has BT mics for PS3 for $10. Stop being cheap. @Jared. Software companies do not have to adhere to ADA rules. That's cold man. Having to be thoughtful and just being thoughtful for humanity's sake are ...
- by Zero Harpuia - at 2012.07.15 23:43:00
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587. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Geirskoegul wrote: Dewie Cheecham wrote: The current calling of a vehicle is ok, with modifications, such as handling the issue of vehicle theft by friendlies. One solution could be to mark the vehicle by owner name. and definitely type (at...
- by Zero Harpuia - at 2012.07.15 22:41:00
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588. [Feedback] Effective communication for players without microphones - in Feedback/Requests [original thread]
I may have a mic, but conveying information via basic speech bits has been fun since TF2, and I don't really see anything against it.
- by Zero Harpuia - at 2012.07.15 22:34:00
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589. Tiny Text - in Feedback/Requests [original thread]
As a user of a low definition television, I can safely say that I agree with the OP. As for getting with the times, NIS allows you to choose large text and is mostly sprites, and I'll still put more time into any one of their games than most of th...
- by Zero Harpuia - at 2012.07.15 05:48:00
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590. Partial point placement - in Feedback/Requests [original thread]
Seeing as those points would be locked in and do absolutely nothing, they probable meant it as an anti frustration feature. Plus, once you get that 500k for that one skill, you start to notice how much better you can spend those 500k on other less...
- by Zero Harpuia - at 2012.07.15 05:45:00
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591. [Request] Increase Draw Distance - in Feedback/Requests [original thread]
I'm all for this. I can't count the number of dropships that have escaped via the draw distance while my Forge Gun spools up.
- by Zero Harpuia - at 2012.07.15 05:43:00
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592. Remote Explosive Detonation - in Feedback/Requests [original thread]
We really need to add a priming time to these things... but I see no reason as to why we can't have a shortcut. Having to equip random junk is what made me never use grenades in MAG, because something meant to be quick and simple should not requir...
- by Zero Harpuia - at 2012.07.15 05:39:00
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593. Throw Grenade; Die; No blast... - in Feedback/Requests [original thread]
Explosion animations don't tend to show up (just be a gunner in a dropship sometime, you'll notice), and grenades really don't explode much unless you cook them for a second.
- by Zero Harpuia - at 2012.07.15 05:35:00
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594. Hit marker galore!! Tone it down a bit - in Feedback/Requests [original thread]
I love the fact that we don't get rapid killed by every guy with an AR, but your problem may be that the hit marker is up for about as long as it takes to fire three shots. The kick could cause only a third of those to hit, but it doesn't feel lik...
- by Zero Harpuia - at 2012.07.15 05:33:00
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595. Spawn Trapping - in Feedback/Requests [original thread]
Personally, I find the uplinks cost too much from my fit... and its a heavy suit, so no equipment anyway... But still, creating a new spawn is nice, but the normal spawns being borked should still be addressed, even when they fix the random spawn ...
- by Zero Harpuia - at 2012.07.15 05:30:00
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596. You should be rewarded for these things - in Feedback/Requests [original thread]
We need to get more points for hacking the Supply than destroying them, promote keeping them alive :L Also, maybe a tad more points for revives, and maybe points for BEING revived, get those to happen more often.
- by Zero Harpuia - at 2012.07.14 22:28:00
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597. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Zero Harpuia wrote: Remember, more armor means a slower soldier, and frontline men have to be fast. Meanwhile, the Medic/Engineer support don't have to push the line, so a slower, more preserving armorsuit would be m...
- by Zero Harpuia - at 2012.07.12 23:41:00
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598. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Logistics = engineer = NOT frontline soldier. Assault = frontline soldier. Which do you normally expect to be better armoured? Logistics suits have their own advantages. AS armoured, or nearly so, I can see as being...
- by Zero Harpuia - at 2012.07.12 18:25:00
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599. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
I will say that they look like they should be tougher, considering their bulk, slower speed, and extra-combat role could all be valid arguments for having heavier armor plating or better shields (but the current model is a Minmatar one, so the les...
- by Zero Harpuia - at 2012.07.12 00:16:00
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600. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
We could just handwave the lock-on warning technology as a lost art due to the dark age after the wormholes collapsed. People were just too busy attempting to just survive and making shiny guns to worry about whether they were being shot. And if a...
- by Zero Harpuia - at 2012.07.12 00:06:00
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