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341. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
ugg reset wrote: Zero Harpuia wrote: True, but its a limit to how close you can go. If anyone who isn't another heavy gets too close to an HMG user, then they can circle him like a maypole... nothing raises the blood pressure more than bei...
- by Zero Harpuia - at 2012.10.15 18:43:00
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342. Forge should be nerfed - in Feedback/Requests [original thread]
Paran Tadec wrote: Avenger 245 wrote: Ignatius Crumwald wrote: Not this **** again. Harden the **** up. ChromeBreaker wrote: if you come round the corner just as i finish charging... expect to get shot in the face did you read it...
- by Zero Harpuia - at 2012.10.15 18:20:00
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343. Forge should be nerfed - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Not this **** again. Harden the **** up. I agree with Ignatius. You spent all last build whining for a nerf, then GOT your nerf, and you STILL aren't happy? The splash is already tiny and incapable of one-shotting a...
- by Zero Harpuia - at 2012.10.15 18:15:00
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344. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
ugg reset wrote: Ludvig Enraga wrote: I noticed that a lot of ppl say that AR is the only midrange weapon and that's why it's popular. To be fair it's also the most powerful short range weapon outparsing shottys and HMG in how it performs up...
- by Zero Harpuia - at 2012.10.15 18:09:00
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345. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
I don't seek the ARs removal, I seek balance with all the other tools of the trade. As you stated, people gravitate toward the AR. If you had continued to read, you would have noticed that I stated that removing the AR would force people out of th...
- by Zero Harpuia - at 2012.10.14 23:39:00
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346. Everything is air-droppable at least once. -LAV concerns - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Lead Squall wrote: I rode a five second freefall in an LAV in the turret seat from the top of a very tall building. After said fall, not only was the LAV fine and the occupants were fine, we proceeded to drive around on ...
- by Zero Harpuia - at 2012.10.14 06:48:00
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347. Sniper Weapons (Balancing racial long-range rifles) - in Feedback/Requests [original thread]
The Minmatar Rifle needs to have an enhanced multiplier for hitting weak spots instead of an enhanced damage output in general. Otherwisse, things don't look too bad. On a tangent... Just a question, but why is it that people always want the rail...
- by Zero Harpuia - at 2012.10.14 01:10:00
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348. very boring line up of weapons - in Feedback/Requests [original thread]
Cut the ARs clip by x, add damage to a factor of y where y makes the new clipsize do less damage in total than a full current AR, and I'm sure we will see more diversification to avoid the repeated reloading getting you killed in close quarters. P...
- by Zero Harpuia - at 2012.10.14 01:05:00
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349. [Feedback] Do dropsuits really need to be a x8? Assorted skill whine focus thread. - in Feedback/Requests [original thread]
Thank you for all the thoughts thus far. Also, to Red... RedBleach LeSanglant wrote: I know you needed to rant to get that out of your system, I've been there. Skills do need adjusting, and they will be i'm sure. But, you must condense your ...
- by Zero Harpuia - at 2012.10.13 20:10:00
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350. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Zero Harpuia wrote: Mobius Wyvern wrote: Hell, I find this intriguing just from the standpoint of seeing the effects. You should keep in mind, however, that the ARs in this game are far more restrictive than in some o...
- by Zero Harpuia - at 2012.10.13 06:26:00
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351. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Hell, I find this intriguing just from the standpoint of seeing the effects. You should keep in mind, however, that the ARs in this game are far more restrictive than in some others. Hell, there's one for each role, and the...
- by Zero Harpuia - at 2012.10.13 06:08:00
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352. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
I've seen many people whining about the Assault Rifle of late, and not just for one thing or for known broken coding(which is now fixed btw). It's too accurate! It's fine the way it is! It's too weak! It's too short ranged! It's too long ran...
- by Zero Harpuia - at 2012.10.13 05:55:00
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353. Bonus SP idea. - in Feedback/Requests [original thread]
Sounds nice. Also, on the subject of Active SP, they need to have a hardcap or a softcap, not both.
- by Zero Harpuia - at 2012.10.12 20:34:00
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354. Forge Gun range/damage - in Feedback/Requests [original thread]
Jason Pearson wrote: Zero Harpuia wrote: I've crusaded for the Forge before, and now I am being called to its defense again... The Forge is inaccurate. With the quake during charge, any kind of long range shot is a pure crapshoot. In fact, ...
- by Zero Harpuia - at 2012.10.12 20:29:00
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355. armor and shield balancing - in Feedback/Requests [original thread]
Carl Hauser wrote: Zero Harpuia wrote: Anything to make armor and shield a bit more even, I say. Especially those utterly useless dropsuit armor repairers. Small example just to show numbers. Amarr Heavy suit without modules has 680-odd arm...
- by Zero Harpuia - at 2012.10.12 07:22:00
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356. armor and shield balancing - in Feedback/Requests [original thread]
On the first, yeah, I was a logi last build so I understand exactly how bugged the reppers are... won't lock, won't stay locked, the list goes on. As for the second, danke mein kamarad. I became a Madrugar pilot mid last build to find an AV tool t...
- by Zero Harpuia - at 2012.10.12 07:19:00
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357. Forge Gun range/damage - in Feedback/Requests [original thread]
I've crusaded for the Forge before, and now I am being called to its defense again... The Forge is inaccurate. With the quake during charge, any kind of long range shot is a pure crapshoot. In fact, against all logic, it isn't even hitscan. You h...
- by Zero Harpuia - at 2012.10.12 07:02:00
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358. {feedback} with the destruction of the tactical rifle - in Feedback/Requests [original thread]
Raven Tesio wrote: I've yet to use it since they "fixed" it, recall half the time it refused to fire so it was definately bugged. Still if it is Fully Automatic, that wouldn't really be a good fix. My concept of a Tactical Rifle would be one t...
- by Zero Harpuia - at 2012.10.12 06:42:00
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359. armor and shield balancing - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Cross Atu wrote: Re: OP I'm generally for the idea of bringing Armor and Shields in line. In essence I think that someone who's running Proto gear with top skills (i.e. Rank V) should be getting equivalent protection r...
- by Zero Harpuia - at 2012.10.12 06:37:00
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360. armor and shield balancing - in Feedback/Requests [original thread]
Anything to make armor and shield a bit more even, I say. Especially those utterly useless dropsuit armor repairers. Small example just to show numbers. Amarr Heavy suit without modules has 680-odd armor. Prototype armor repair unit does 5 armor ...
- by Zero Harpuia - at 2012.10.12 06:35:00
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