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301. Thermal or Night Vision - in Feedback/Requests [original thread]
Thermal and NV systems are really nice for night-ops, but in a universe where ground deployments are sent to lava planets (where everything is hot), planets full of fog, and worlds covered in light-blocking liquids... I'm thinking we need somethin...
- by Zat Earthshatter - at 2013.01.21 11:10:00
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302. Which Maps are Which? - in Rookie Training Grounds [original thread]
Some maps are familiar faces. Ambush has both of the oldest base maps in its randomized playlist - Biomass and Communication. These two do not have subforums right now. Line Harvest and Gribalkir are both based off of the E3 build's "Plateaus" map...
- by Zat Earthshatter - at 2013.01.21 07:38:00
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303. The Pilot Suit - my vision - in Feedback/Requests [original thread]
@kal: If you had all the powers in my OP, would you use them upon the tiny beetle which is the Onikuma? Yes, it would take some SP. And yes, it would only be viable when vehicles are more worth their LP. And yes, it would be a waste on the free LA...
- by Zat Earthshatter - at 2013.01.21 07:24:00
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304. [request] Obrital strike - relinquish targeting control - in Feedback/Requests [original thread]
Eventually, I hope to see EVE players capable of initiating orbital strikes completely on their own accord... well, with CONCORD planetary regulations. EVE players can only make one free-will O-strike every 3 minutes. This same restriction is appl...
- by Zat Earthshatter - at 2013.01.21 07:07:00
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305. Heavy thoughts - in Feedback/Requests [original thread]
Tarquin Markel wrote: Zat Earthshatter: Wow! Somebody directly addressing my suggestions! Thank you. About the dot colors: why not? I mean, I think I can see some issues, but-- what's your concern specifically? Thanks for appreciating my fe...
- by Zat Earthshatter - at 2013.01.21 06:48:00
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306. [Request] New Equipment "Codebreaker" - in Feedback/Requests [original thread]
...wait, don't we already have a passive-boosting Codebreaker module? I do agree that this would be a better use of the name, but not sure about the "set it and forget it" usage. How about, you place it, then it feeds off of allies CPUs to hack it...
- by Zat Earthshatter - at 2013.01.21 06:42:00
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307. The Pilot Suit - my vision - in Feedback/Requests [original thread]
This idea came to me after seeing the "Immortal" trailer - specifically, the clip where a column of Madrugars are being RDV-deployed in perfect formation, some firing almost instantly on landing - something we cannot do currently. What if... our...
- by Zat Earthshatter - at 2013.01.21 06:31:00
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308. Heavy thoughts - in Feedback/Requests [original thread]
Maps: This I agree with. Generally, all our maps are not being used for the purposes they were designed with. Heavies not boarding vehicles: NO. You lock the Heavy out of an LAV, and you've forced a 1/4 of a tactical squad to hoof it at a sna...
- by Zat Earthshatter - at 2013.01.21 06:05:00
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309. [Proposal] Stopping Redzone Abuse - in Feedback/Requests [original thread]
I do appreciate the "yellow zone" concept. I really do - it would fix our issues with current map design , or at least discourage abusing them. However, anyone who's played the earlier stages - back before the E3 build - will know how this archet...
- by Zat Earthshatter - at 2013.01.21 05:01:00
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310. New PvE gamemode: Salvage - in Feedback/Requests [original thread]
I would love it if future PvE explored different subgenres, like Survival Horror in your case. As others put it, this makes the most sense in Sleeper sites in wormhole space. The drones in this case would likely either skitter about secret pathway...
- by Zat Earthshatter - at 2013.01.20 06:36:00
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311. new heavy weapon idea - in Feedback/Requests [original thread]
most small turrets in DUST are fired in two ways. LAVs seem to have the soldier directly contact the weapon, in a hand position that resembles the twin-trigger grip design used so often in similarly used RL military weapons. HAVs and dropships use...
- by Zat Earthshatter - at 2013.01.20 05:35:00
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312. Smoke granades - in Feedback/Requests [original thread]
I add to this thread... the Morph Field its behavior is very similar to smoke - it makes it hard to tell what the user is or how many there are. Although it doesn't completely conceal from sight like smoke, it can be a good way to make a comman...
- by Zat Earthshatter - at 2013.01.20 01:02:00
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313. Frigate and Destroyer class aircraft in dust - in Feedback/Requests [original thread]
I would support it, however the idea won't fit. I've gone over this with others before. EVE lore has a problem with this: Tritanium. It's been made quite clear in EVE lore that the most basic metal of starship construction, used in absolutely eve...
- by Zat Earthshatter - at 2013.01.20 00:44:00
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314. [Request] More speed - in Feedback/Requests [original thread]
The problem with increasing player speed right now, is that "accelerating" into full speed hasn't been properly implemented yet. We had these faster speeds in the early builds, and there was good reason for removing it. With no acceleration, ...
- by Zat Earthshatter - at 2013.01.20 00:34:00
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315. Situational Awareness: (DIscuss Among Yourselves) - in General Discussions [original thread]
Eventually, we will have better situational awareness from a player MCC pilot, and basically his only job will be to give that awareness and command the forces. Of course, that is after the MCC itself stops being the mission objective for long en...
- by Zat Earthshatter - at 2013.01.19 07:58:00
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316. Why need Corp Armories ASAP? - in General Discussions [original thread]
I agree - allowing corps to keep and distribute assets would not only allow them to better help their members, but it also allows gear unnecessary for one soldier to be distributed to another. The only area I see some potential issue with is the w...
- by Zat Earthshatter - at 2013.01.19 07:45:00
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317. [REQUEST] One Corp Alliance Per PSN Account - in Feedback/Requests [original thread]
If you had enough control of an opposing corp to "throw" a match, then the ISK is basically going to your main's corp/alliance anyway - you accidentally win, and you can just hand the ISK to your main. You can easily have a separate PSN account ...
- by Zat Earthshatter - at 2013.01.19 07:29:00
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318. Open/Close Doors on Dropship: Pilot's Perspective - in Feedback/Requests [original thread]
Any chance that, by specifically saying "bay doors", CCP could be referring to bomb-bay doors in a WWII-style Heavy Bomber aircraft? It's not like we wouldn't need it - you ever zoomed out on the Overview map? we're supposed to get at least all of...
- by Zat Earthshatter - at 2013.01.17 06:13:00
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319. [Request] Change-State Ammunition - in Feedback/Requests [original thread]
I approve of this. Although lore explaining what faction this is would be recommended, Change-state ammo is a good way to explain this versatility. As for how one "loads" this ammo, it would probably be a fitting-based system, as we've kinda ran o...
- by Zat Earthshatter - at 2013.01.17 06:02:00
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320. Increase armor's damage resistance to laser - in Feedback/Requests [original thread]
Generally, "tank" in a first-person-shooter isn't meant to survive an extended bombardment, unless you're a Heavy. It's really meant to save your hide while you get into cover and shoot around it like a good soldier . I haven't seen this behavior...
- by Zat Earthshatter - at 2013.01.17 05:48:00
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