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aqua network
Doomheim
0
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Posted - 2013.01.10 03:28:00 -
[31] - Quote
Yes, Missiles Splash Damage Increase!!!! |
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RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.10 04:59:00 -
[32] - Quote
I wasnt around for when missiles were OP, but it is quite ridiculous when I see a missile tank and my only thought is "Awesome, this will be easy."
+1 |
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Kaim Argonaur
Algintal Core Gallente Federation
3
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Posted - 2013.01.11 19:18:00 -
[33] - Quote
all im saying is i had to be right on anyone to do damage, the last time i used a rocket turret (talking about the large installation turrets) there is no splash damage with them. its a serious problem. i mean im launching 8 rockets and they land at your feet and do.... nothing. kinda annoying. |
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Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2013.01.12 00:25:00 -
[34] - Quote
I think accuracy, by which I mean reduce the random spread, would be a better fit than a splash radius boost. Thoughts? |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.12 01:47:00 -
[35] - Quote
Sytonis Auran wrote:I think accuracy, by which I mean reduce the random spread, would be a better fit than a splash radius boost. Thoughts?
It would improve missiles, but accuracy would make them too much like the other turrets; particularly the railguns. It needs to be something to fulfill a separate role, rather than a redundancy. That is just my opinion though. |
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SickJ
French unchained corporation
48
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Posted - 2013.01.12 02:23:00 -
[36] - Quote
Sytonis Auran wrote:I think accuracy, by which I mean reduce the random spread, would be a better fit than a splash radius boost. Thoughts?
- When you've got slash damage, you don't need accuracy
- The railgun is accurate.
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Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2013.01.12 22:51:00 -
[37] - Quote
SickJ wrote:Sytonis Auran wrote:I think accuracy, by which I mean reduce the random spread, would be a better fit than a splash radius boost. Thoughts?
- When you've got slash damage, you don't need accuracy
- The railgun is accurate.
I'm not sure any amount of splash increase could account for missiles not heading where you aim. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.14 23:33:00 -
[38] - Quote
Missiles are more worthless than a breach assault rifle. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.16 08:48:00 -
[39] - Quote
Anyone still remember missiles were once useful, or that they exist? |
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.23 11:09:00 -
[40] - Quote
I should have contributed to this a good while ago, as I always knew the current missiles are not viable weapons. This damage pattern should really be in the rapid-firing variant (can't check the name, as server is in downtime), as firing this rocket twice as fast would do some good damage, even if it is weak alone. Honestly though, CCP needs to take this slowly. Start by doubling the splash radius and nothing more yet. If it's still not enough, increase the splash damage until satisfactory. Once that's tweaked, you now have your anti-infantry variant. For the AV version, keep current splash radius, but give a good buff to direct damage. Lastly, all variants need their missile speed buffed. You think the Swarm is bad for dropships, try hitting them with Large Turret rockets that can be outrun by a Scout suit! (with speed mods, but Still!) |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.26 17:35:00 -
[41] - Quote
Still needs to be handled. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.28 03:34:00 -
[42] - Quote
gashmoigity |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.29 05:02:00 -
[43] - Quote
No one cares anymore? Going to sleep now. |
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