Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Nerf Myofibs - in Feedback/Requests [original thread]
Hector Carson wrote: Not talking about the Melee damage they do, just the jump ability, just stacking 2 enhanced and your like a damn kangaroo. This is become a serious problem when using a mass driver or Plasma Cannon with them, its too OP and...
- by Zan Azikuchi - at 2015.10.03 00:18:00
|
42. ROF bonus for Gallante Commando aswell please! - in Feedback/Requests [original thread]
Horrible idea, because that would defeat the purpose of there being a difference between assault and commando. Assault is for attacking objectives, making the frontline push, commando's are solo striker forces that are suppose to supress the enemy...
- by Zan Azikuchi - at 2015.09.30 13:01:00
|
43. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
Only problem with armor reps in this game, is that their too functional, at 10 reps, you're looking at 30 reps a second (if you use 2 repair modules pro) which practically makes it into what the caldari is supposed to be, a long range suit, since ...
- by Zan Azikuchi - at 2015.09.30 12:50:00
|
44. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Echo 1991 wrote: The hotfix isn't out yet is it? Let me check *gets lit up by a scrambler rifle in .5 seconds*...... Nope........
- by Zan Azikuchi - at 2015.09.30 12:38:00
|
45. Fox four bolt pistol nerf - in Feedback/Requests [original thread]
And sniper's will once again have a viable weapon for use in CQC, and will be able to get closer to the battlefield.
- by Zan Azikuchi - at 2015.09.25 22:26:00
|
46. Grenades (Idea) - in Feedback/Requests [original thread]
Saint Winter wrote: Hello everyone . Today I bring ideas grenades , this is perhaps a topic has already been discussed , but I will put my own grenades. Cryogenic Grenade . Grenade releasing liquid nitrogen makes slowing the enemy an...
- by Zan Azikuchi - at 2015.09.25 22:23:00
|
47. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
zzZaXxx wrote: Since we're finally addressing how shields recover from damage could we please take a look at how they receive damage? The Scrambler Rifle is an extremely effective weapon overall and, as we all know, it just annihilates shields...
- by Zan Azikuchi - at 2015.09.25 21:28:00
|
48. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Nah Shinobi, he was solo, saw him myself, I was on the pipe's, he was wrecking house on my boy's, I shot him, he shot back, he won. Not much to it. If there were more swarm's it'd be a different story altogether. Also, no I wasn't getting shot by...
- by Zan Azikuchi - at 2015.09.23 13:24:00
|
49. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Derrith Erador wrote: Zan Azikuchi wrote: Actually just yesterday I was trying to kill an ADS with proto swarms, cut his shields, he kicked em back in with mods and took me out, he practically faced me head on, which is rare in a dropship p...
- by Zan Azikuchi - at 2015.09.23 12:48:00
|
50. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Talos Vagheitan wrote: There's a lot lot consider here. Firstly, It might be premature to re-balance swarms to ADS' before dropship tiers are in place. Secondly, I'm not sure I even agree there is an imbalance in the first place. If we are ...
- by Zan Azikuchi - at 2015.09.22 20:55:00
|
51. Stop tracking K/D and watch the game improve. - in Feedback/Requests [original thread]
BARAGAMOS wrote: If you want the leaving issue, NPE, and overall attitude towards trying to win to improve all you have to do is remove that single stat from the game. K/D padding promotes the worst type of game play in most cases and would be ...
- by Zan Azikuchi - at 2015.09.10 05:12:00
|
52. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
When I look at this proper, Basic and Adv, cals are out classed by everything else, save for if you run Cal with armor plates, but, I guess that's what CCP intended, huh?
- by Zan Azikuchi - at 2015.08.05 00:34:00
|
53. Rebalance ADS skills to not force turret choice - in Feedback/Requests [original thread]
Mountain Doody wrote: as a pilot I prefer the incubus with missile launchers so both the skills Caldari Assault Dropship and Gallente Assault Dropship are useless to me. could you rebalance these skills? personally I think swarms are OP vs ADS...
- by Zan Azikuchi - at 2015.07.22 07:59:00
|
54. Sniping - Current State - in Feedback/Requests [original thread]
BTW, did you know? If you simply equip an SR, you seem to actually lose ISK at the end of the game, getting over 1k and getting 200k+ with any CQC weapon, afterward's, with the CQC weapon, obtain 1k again ( or try to), then switch to an SR. You'll...
- by Zan Azikuchi - at 2015.07.18 20:22:00
|
55. Rate of fire module discussion. - in Feedback/Requests [original thread]
Bright Cloud wrote: Sir Dukey wrote: Bright Cloud wrote: as CCP ratatti allready brought up in a different thread we might get rate of fire enhancing modules which should go into lowslots. However to make them viable they have to do more ...
- by Zan Azikuchi - at 2015.07.16 19:05:00
|
56. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
One Eyed King wrote: I think this speaks to the fact the entire Vehicle/AV system is off. Dropships went from being OP, to being way UP, which did help tanks become OP, as well as other changes. Swarms are OP against dropships, but UP against ...
- by Zan Azikuchi - at 2015.07.16 02:49:00
|
57. Outmatched fights - in Feedback/Requests [original thread]
Pffffft-HAHAHAHAHAHA!! No.... If a player leave's it's cause enemy player's tend to Q-SYNC into pub matches, player base is too small for this, you also realize that 70% of the guys you play with are probably straight from the academy, ...
- by Zan Azikuchi - at 2015.07.16 02:09:00
|
58. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
Bright Cloud wrote: tffvbhb wrote: One of my friends was ontop of my dropship with swarms yesterday worked pretty well its essentially the same thing Until the guy falls off the dropship. Who then get's mowed down by enemy infantry.
- by Zan Azikuchi - at 2015.07.16 01:58:00
|
59. Rate of fire module discussion. - in Feedback/Requests [original thread]
Bright Cloud wrote: Varoth Drac wrote: I do not like the idea of rate of fire modules. It would unbalance auto and semi auto weapons, and also give an unfair advantage to suits with a large number of module slots, since there would be synerg...
- by Zan Azikuchi - at 2015.07.16 01:35:00
|
60. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: The threshold increase should increase with each tier of.regulator obviously, but the baseline amount should be really solid; fitting two STD or a single complex should transform your suit into a "heavy shield tanker" t...
- by Zan Azikuchi - at 2015.07.15 05:09:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |