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61. Let Solo Players Earn Warbarge Strikes - in Feedback/Requests [original thread]
Summa Militum wrote: Lumino Ray wrote: You can always start a fireteam by yourself. I tried it, it works. I'm gonna try that. How many WPs do you need for a Major Orbital Strike? 3200 Major WB, 4000 Major Laser.
- by Zan Azikuchi - at 2015.07.15 03:27:00
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62. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
Or, just make armor hardener like shield, has a delay, make's sense on an FPS platform. Fact is, a tank can double harden and take very little damage, giving AV very few, if none at all, war point's, so if there's a delay, it should be for both ar...
- by Zan Azikuchi - at 2015.07.15 03:22:00
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63. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: FULL DISCLAIMER: I am not a native shield tanker. My Amarrian bias prevents me from being so, but on a more serious note effective shield tanking seems to require you to invest a lot of resources, both CPU/PG and slot-w...
- by Zan Azikuchi - at 2015.07.15 02:46:00
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64. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Getma Gunn wrote: I don't think anyone will argue with me if I say armor is vastly superior to shields at the moment. I really like these ideas of yours and I agree shields need something better than what we currently have. My suggestion is jus...
- by Zan Azikuchi - at 2015.07.14 22:31:00
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65. Rate of fire module discussion. - in Feedback/Requests [original thread]
Went through some **** nit's, going to a stacking penalties D514 wiki and using google calculator to try and find out what the actual number's would be, and I'm liking what I'm seeing.
- by Zan Azikuchi - at 2015.07.13 15:24:00
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66. New Game Mode: Classic Tower Defense - in Feedback/Requests [original thread]
Would rather like PvE to come out first before anything else.
- by Zan Azikuchi - at 2015.07.13 02:10:00
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67. Rate of fire module discussion. - in Feedback/Requests [original thread]
Bright Cloud wrote: People probs overlook it but my OP has the intend to only allow one kind of DPS enhancing module on it. You have to chose to either have ROF modules or dmage mods, which means you can only stack one kind of module and not bo...
- by Zan Azikuchi - at 2015.07.13 01:07:00
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68. Assault rifle needs a buff. - in Feedback/Requests [original thread]
Ghost Steps wrote: Zan Azikuchi wrote: Give me a reason, other than no, their examplatory numbers, not the desired numbers. I think the AR needs to have a higher ROF with the same DPS, thats the way to go with CQC weapons and a good examp...
- by Zan Azikuchi - at 2015.07.12 21:13:00
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69. Rate of fire module discussion. - in Feedback/Requests [original thread]
Sleepy Shadow wrote: Bright Cloud wrote: Sleepy Shadow wrote: What would be the point of these? Why do we need them? Why create modules that make balancing yet again more difficult? I think these would just create more problems than they ...
- by Zan Azikuchi - at 2015.07.12 19:54:00
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70. Rate of fire module discussion. - in Feedback/Requests [original thread]
Hector Carson wrote: Bright Cloud wrote: Hector Carson wrote: ok just to be blunt this module needs more stats, you need to be more specific on what this module affects and what they affect otherwise this module makes no sense. Give the ...
- by Zan Azikuchi - at 2015.07.10 20:16:00
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71. Rate of fire module discussion. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Neither for or against this one just yet, but ... 1. Seems when a gaggle of HMGs are going off nearby, framerate is at increased odds of taking a hit. Especially when in extreme close quarters (i.e. under 10m). Do you think...
- by Zan Azikuchi - at 2015.07.10 16:18:00
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72. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2854362#post2854362 <<< go here I made some suggestions.
- by Zan Azikuchi - at 2015.07.10 03:32:00
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73. Rate of fire module discussion. - in Feedback/Requests [original thread]
Imp Smash wrote: I don't think ROF is the way to go to be honest. Some weapons would get far more benefit than others. People could theoretically gravitate to the weapons that would get the most benefit from RoF, then put on both damage and RoF...
- by Zan Azikuchi - at 2015.07.10 03:30:00
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74. Assault rifle needs a buff. - in Feedback/Requests [original thread]
Give me a reason, other than no, their examplatory numbers, not the desired numbers.
- by Zan Azikuchi - at 2015.07.10 03:15:00
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75. Rate of fire module discussion. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The only way you're getting 35% is with 5 mods and no penalties. 3 mods at 7% is right around an 18% bonus after stacking penalties, rather than 21%. Past 3 mods the additional units become increasingly useless and at 5 i...
- by Zan Azikuchi - at 2015.07.09 22:44:00
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76. Rate of fire module discussion. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think base charge time is 0.6 for the RR. I have to look at my spreadsheet collection. Now imagine the firepower output of someone with a full rack of damage mods and a full rack of RoF mods. Glass cannon from hell. Put...
- by Zan Azikuchi - at 2015.07.09 22:15:00
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77. Rate of fire module discussion. - in Feedback/Requests [original thread]
Hmm, I like... Would also help low DPS weapon's in general and unbalanced weapon's, but would also make amarr and gallente scary, but less HP overall for them, fine Cloud... You win my +1
- by Zan Azikuchi - at 2015.07.09 21:33:00
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78. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: All sidearms need one of two things to actually have a role on the battlefield to exist alongside light weapons. 1) High Burst DPS (a role in which you can lead in your sidearm) 2) Finisher / Sweeper (traits like easy ...
- by Zan Azikuchi - at 2015.07.09 18:18:00
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79. Assault rifle needs a buff. - in Feedback/Requests [original thread]
Just a thought, but what if we normalized the rifles.weapons in a different more "FIXED" way? Example Damage: Rifle's would receive 3 damage if the weapon in name is a standard model of that race, so AR that has a damage of 34 would be 37 at adv ...
- by Zan Azikuchi - at 2015.07.09 06:40:00
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80. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Bump so Dev's can see this. Can we at least get a CPM here?
- by Zan Azikuchi - at 2015.07.09 05:58:00
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