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181. Uplink backpack - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Kain Spero wrote: Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding. As far as I know th...
- by Zan Azikuchi - at 2015.06.12 18:49:00
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182. Uplink backpack - in Feedback/Requests [original thread]
Kain Spero wrote: Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding. As far as I know the mCRU code is a mess and w...
- by Zan Azikuchi - at 2015.06.12 17:50:00
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183. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
You really, don't know how people's mentality work... Do you?.... Nobody would ever use a build like that, it's common sense, to negate sniper rifle headshot damage, just stack some shield extenders and go full armor, so now their protected lone...
- by Zan Azikuchi - at 2015.06.12 17:45:00
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184. Uplink backpack - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield. 2. We have no assets to add on backpacks to clones. 3. What's stopping this from being put on a scout? Doesn'...
- by Zan Azikuchi - at 2015.06.12 07:29:00
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185. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
emm kay wrote: Zan Azikuchi wrote: H. Okay I had a hard time reading this one (and still do), and your presentation was riddled with confusions, either your not good at english and need to speak in your foreign language and have someone els...
- by Zan Azikuchi - at 2015.06.12 07:13:00
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186. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
A. not everyone can fight like you do, and circumstances occur when facing them. B. All grenades need to be changed in how they are thrown, locus staying as they are, AV going further distances, and Flux's being used as automatic traps (I.E. bein...
- by Zan Azikuchi - at 2015.06.12 00:37:00
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187. Swarm Problem - in Feedback/Requests [original thread]
Well, no, I say 10% cause they might end up with splash damage, so it'll give dodging room for infantry.
- by Zan Azikuchi - at 2015.06.11 23:11:00
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188. Swarm Problem - in Feedback/Requests [original thread]
Breakin Stuff wrote: Zan Azikuchi wrote: XxGhazbaranxX wrote: Eliminate splash from swarms; make them dumbfire like any projectile weapon ( 4 missiles at a time still so it looks cool) and have the swarms missiles jave the same mechanic a...
- by Zan Azikuchi - at 2015.06.11 22:18:00
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189. Make redline a damage free zone. - in Feedback/Requests [original thread]
So, pretty much redesign maps, make multiple ways to the objectives, as many as possible, and add sniping perch's to the mix, area's on, say mountain's close enough to the area's where they'd be obvious and couldn't properly head glitch, red line ...
- by Zan Azikuchi - at 2015.06.11 19:15:00
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190. Bring back vehichle shield rechargers - in Feedback/Requests [original thread]
Lol, or we can just get our OLD shield system back, but I think some people may have deleted them (the stats) from the archives.
- by Zan Azikuchi - at 2015.06.11 19:06:00
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191. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
emm kay wrote: I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your remaining shields. If a d...
- by Zan Azikuchi - at 2015.06.11 19:04:00
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192. Shielding system - in Feedback/Requests [original thread]
Okay, so i've read this about, 3 times, to fully understand what your trying to say (also I may have stan lee'd it, excelsior). This won't help shield's, why not just make penalties to recharge's and give it an all around bonus to defense , and ra...
- by Zan Azikuchi - at 2015.06.11 18:46:00
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193. New shield modules. - in Feedback/Requests [original thread]
Honestly, I don't know what else to add, but I do know with all these changes to shield mods, PvE would be so much sweeter and great for both shields and armor. (Since apparently rat's is doing experimentation with them)
- by Zan Azikuchi - at 2015.06.11 17:08:00
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194. Swarm Problem - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Eliminate splash from swarms; make them dumbfire like any projectile weapon ( 4 missiles at a time still so it looks cool) and have the swarms missiles jave the same mechanic as av grenades that magnetize towards the target...
- by Zan Azikuchi - at 2015.06.11 14:46:00
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195. Helping the Rail Rifle - in Feedback/Requests [original thread]
Blueprint For Murder wrote: The rifles the way they are I like the AR much more than I did in the past to and am proto gal ass/AR. While I don't feel the AR is weak It isn't viable in all situations like the RR or ARR so I will be respecing RR ...
- by Zan Azikuchi - at 2015.06.11 14:42:00
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196. Swarm Problem - in Feedback/Requests [original thread]
dropships have to slow down to fire properly, in that time, you strike, besides, I did say some what slower than a missile turret.
- by Zan Azikuchi - at 2015.06.10 21:32:00
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197. Swarm Problem - in Feedback/Requests [original thread]
Because it won't come with lock on, it'll end up being some what slower than the average missile turret, and will apparently require "skill" that everyone b****es about, you trade in 1 thing for another, thats fair game, right?
- by Zan Azikuchi - at 2015.06.10 21:03:00
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198. Swarm Problem - in Feedback/Requests [original thread]
Terry Webber wrote: Zan Azikuchi wrote: Terry Webber wrote: Forgive me if this has already been suggested but what if the swarm launcher works a little more like the plasma cannon? It could have a brief charge-up and, instead of a single ...
- by Zan Azikuchi - at 2015.06.10 19:09:00
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199. New shield modules. - in Feedback/Requests [original thread]
Lynn Beck wrote: DR DEESE NUTS wrote: Lynn Beck wrote: Sounds good, +1. Why don't we go all the way though and give us another extender that gives say, 30/40/50HP and -10/15/20% shield delays? Alternatively it could do improved shield re...
- by Zan Azikuchi - at 2015.06.10 19:07:00
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200. Swarm Problem - in Feedback/Requests [original thread]
So, if the tank's become more readily available (wouldn't complain, more tanks = more wp's for anyone popping them), then it would be better balanced? Okay i'll admit that I skimmed some of what was said, so i'm only taking scarce notes, i'll re-r...
- by Zan Azikuchi - at 2015.06.10 17:13:00
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