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121. Theoretically... - in Feedback/Requests [original thread]
Lol, anyway yes, it IS theoretically possible for DUST to have large open game's, but there's a lot of resource's being used at the moment that prevent said theoretical possibility from happening.
- by Zan Azikuchi - at 2015.06.25 23:31:00
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122. Sniper Rifle without a scope - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: SHADOWBlood ASSASSIN wrote: So you want a sniper that doesn't have a scope and has no sway? Go back to COD, DUST doesn't want your quickscoping ass here. Quick scoping involves a scope. You can't perform it without a s...
- by Zan Azikuchi - at 2015.06.25 23:13:00
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123. Vehicle SKINs? - in Feedback/Requests [original thread]
CommanderBolt wrote: CCP Rattati wrote: Not imminently, I have to say. Sorry Actually impressed that you gave feedback considering its not what we of course want to hear. Getting the truth is nice, even if it isn't the answer we are l...
- by Zan Azikuchi - at 2015.06.25 17:19:00
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124. Sniper Rifle without a scope - in Feedback/Requests [original thread]
Still think it'd be a bad idea, and the BP is no substitute for an actual sniper rifle.
- by Zan Azikuchi - at 2015.06.25 14:41:00
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125. Sniper Rifle without a scope - in Feedback/Requests [original thread]
One Eyed King wrote: Zan Azikuchi wrote: Talos Vagheitan wrote: I support full weapon customization. So in that regard, I support you being able to take a sniper rifle, and remove the scope at your leisure If that's the case, then I...
- by Zan Azikuchi - at 2015.06.25 04:29:00
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126. Sniper Rifle without a scope - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I support full weapon customization. So in that regard, I support you being able to take a sniper rifle, and remove the scope at your leisure If that's the case, then I'd approve. But attachment's should cost more C...
- by Zan Azikuchi - at 2015.06.25 03:23:00
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127. Sniper Rifle without a scope - in Feedback/Requests [original thread]
Something with a scope TYVM.
- by Zan Azikuchi - at 2015.06.25 01:00:00
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128. Theoretically... - in Feedback/Requests [original thread]
Sicerly Yaw wrote: if that's what you want go play planet side? trust me it's not the same and it probably won't be as fun as it sounds, also in dust having to implement ways to leave match without physically quitting ( you'd get no rewards )...
- by Zan Azikuchi - at 2015.06.25 00:53:00
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129. Sniper Rifle without a scope - in Feedback/Requests [original thread]
We can still remove a sniper rifle and change the current one's.
- by Zan Azikuchi - at 2015.06.25 00:50:00
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130. Theoretically... - in Feedback/Requests [original thread]
S3dINS Destiva wrote: Would it be possible or even feasible to have a persistent game mode that allows for a large scale battle over the course of a whole day? I realise player numbers are on the low side but it's something I hoped dust would a...
- by Zan Azikuchi - at 2015.06.24 21:36:00
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131. Sniper Rifle without a scope - in Feedback/Requests [original thread]
Yeah, absolutely not, never, that would promote FOTM, and also I'm a sniper, I like having scope's, and CCP doesn't exactly have the best Iron Sight's to date as well. Though it would be better if they removed the charge SR and place that gun's s...
- by Zan Azikuchi - at 2015.06.24 21:34:00
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132. Helping the Rail Rifle - in Feedback/Requests [original thread]
Yeah, I'm down for reduced recoil...
- by Zan Azikuchi - at 2015.06.24 18:16:00
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133. Vehicle SKINs? - in Feedback/Requests [original thread]
CCP Rattati wrote: Not imminently, I have to say. Sorry When you do, make a nice bright pink one, just straight pink (maybe with heart decals) just for the lulz.
- by Zan Azikuchi - at 2015.06.24 02:09:00
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134. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
Georgia Xavier wrote: Zan Azikuchi wrote: Georgia Xavier wrote: korrah silain wrote: I like it. Perhaps put them in the low slots, then put arnor reppers in the high... My amarr assault would have 3 reps, 4 ferros and a reactive, hig...
- by Zan Azikuchi - at 2015.06.24 00:44:00
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135. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
Georgia Xavier wrote: korrah silain wrote: I like it. Perhaps put them in the low slots, then put arnor reppers in the high... My amarr assault would have 3 reps, 4 ferros and a reactive, high hp, high regen and negligible speed penalty. B...
- by Zan Azikuchi - at 2015.06.24 00:38:00
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136. Helping the Rail Rifle - in Feedback/Requests [original thread]
Sardonk Eternia wrote: ThePlayerkyle13 wrote: Zan Azikuchi wrote: ThePlayerkyle13 wrote: Zan Azikuchi wrote: Except that you can glitch reload the weapon just by running at a specific point, negating the usefulness of the reload spe...
- by Zan Azikuchi - at 2015.06.24 00:32:00
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137. Helping the Rail Rifle - in Feedback/Requests [original thread]
ThePlayerkyle13 wrote: Zan Azikuchi wrote: Except that you can glitch reload the weapon just by running at a specific point, negating the usefulness of the reload speed, the reload speed can be used for ALL gun's, so unless there's a phantom...
- by Zan Azikuchi - at 2015.06.23 16:27:00
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138. Helping the Rail Rifle - in Feedback/Requests [original thread]
Except that you can glitch reload the weapon just by running at a specific point, negating the usefulness of the reload speed, the reload speed can be used for ALL gun's, so unless there's a phantom fix for that, the reload speed is worthless.
- by Zan Azikuchi - at 2015.06.23 15:22:00
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139. Helping the Rail Rifle - in Feedback/Requests [original thread]
ThePlayerkyle13 wrote: Zan Azikuchi wrote: Okay so let me start off with, why not sit around a corner like someone with ACTUAL COMMON SENSE?! And yes I understand you got killed, but was it around the corner? alongside allies like you SHOUL...
- by Zan Azikuchi - at 2015.06.23 14:54:00
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140. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
Oh then nevermind that's bat shite r3tarded!
- by Zan Azikuchi - at 2015.06.22 23:03:00
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