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2181. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
In other games (like BF3) you could actually shoot the driver out of the car, as the TTK is quite low in those games. That would be impossible in dust... you are pretty much invincible if you are in a LLAV.
- by ZDub 303 - at 2013.07.16 21:59:00
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2182. To DEVELOPERS and anyone who would like to give there input of my idea. - in General Discussions [original thread]
How about sharks with laser beams attached to their heads?
- by ZDub 303 - at 2013.07.16 21:56:00
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2183. Laser Rifle Testing Log - in General Discussions [original thread]
"sweet spot is at long range" So lets give it an iron sight and no zoom! Of course... why would someone shooting a person 80m away want zoom or an unobstructed view of their target?
- by ZDub 303 - at 2013.07.16 21:32:00
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2184. Nerf the Flaylock pistol - in General Discussions [original thread]
Another Heavy SOB wrote: It's hilarious that people are actually defending this broke ass gun. I guess you all just don't want to lose your little k/d padding noon tube. Seriously you cannot tell me with a straight face that ANY of you claimi...
- by ZDub 303 - at 2013.07.16 20:07:00
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2185. Cal Logi isn't OP... - in General Discussions [original thread]
Sloth9230 wrote: ZDub 303 wrote: im curious if people would have initially hate the cal logi so much if armor and shield tanking were balanced. Something tells me the hate on the cal logi has more to do with hating how much more powerful sh...
- by ZDub 303 - at 2013.07.16 19:35:00
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2186. Cal Logi isn't OP... - in General Discussions [original thread]
im curious if people would have initially hate the cal logi so much if armor and shield tanking were balanced. Something tells me the hate on the cal logi has more to do with hating how much more powerful shield tanking is than armor tanking.
- by ZDub 303 - at 2013.07.16 19:23:00
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2187. Nerf the Flaylock pistol - in General Discussions [original thread]
CCP Mintchip wrote: We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Any idea ...
- by ZDub 303 - at 2013.07.16 19:21:00
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2188. The call of a balance game - in General Discussions [original thread]
in terms of module slots.. the non-amarr logis are balanced. There is 12 slots for each suit. Min is 4H/4L/4E Gal is 3H/5L/4E Cal is 5H/4L/3E. Now arguing that 1L =/= 1E is another thing altogether, but in terms of # of slots the logi frames al...
- by ZDub 303 - at 2013.07.16 18:27:00
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2189. Proto pub stomping nubs - in General Discussions [original thread]
Chunky Munkey wrote: Because it's fun? Because, unless you want to go into PC, there is nowhere to use your proto gear? Or maybe, just maybe, they're so good that they can run proto in pub games and still make isk. its not fun to me.. I wo...
- by ZDub 303 - at 2013.07.16 17:28:00
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2190. Factional Warefare Idea - in General Discussions [original thread]
Marston VC wrote: ZDub 303 wrote: No matter what the final system is... faction warfare should have unique rewards that you cannot get from playing in IB/PC in order to make the game mode worth playing. I just hope you guys move away from t...
- by ZDub 303 - at 2013.07.16 17:24:00
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2191. Factional Warefare Idea - in General Discussions [original thread]
No matter what the final system is... faction warfare should have unique rewards that you cannot get from playing in IB/PC in order to make the game mode worth playing. I just hope you guys move away from the carebear IB system and make rewards b...
- by ZDub 303 - at 2013.07.16 17:19:00
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2192. Proto pub stomping nubs - in General Discussions [original thread]
If I have the money and unlocked skills to use proto gear... why would I intentionally gimp myself by running standard gear? That's like asking a runner why he doesn't strap a 50 lb backpack on first before he competes in a race... "Cause THAT wo...
- by ZDub 303 - at 2013.07.16 17:16:00
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2193. A simple fix (Assault Logi) - in General Discussions [original thread]
Nemo Bluntz wrote: Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic bu...
- by ZDub 303 - at 2013.07.16 17:13:00
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2194. Cal Logi isn't OP... - in General Discussions [original thread]
Daxxis KANNAH wrote: ZDub 303 wrote: I actually sacrifices 1 equipment slot for 1 low slot and thats it. Otherwise it maintains the same 8 slot config that the other non-amarr logis have. Some say the shield extender bonus is OP... bu...
- by ZDub 303 - at 2013.07.16 16:49:00
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2195. A simple fix (Assault Logi) - in General Discussions [original thread]
It would be cool to see a 'k.1 logi variant that sacrifices light weapon for another equipment slot, more CPU/PG, and maybe a bit more base hp. Maybe a k.1 assault variant that sacrifices equipment slot for and extra module and maybe a bit more b...
- by ZDub 303 - at 2013.07.16 15:32:00
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2196. Shotgun Scout. - in General Discussions [original thread]
once you get out of the academy and people start moving around, it gets really difficult to land shots with the shotgun.
- by ZDub 303 - at 2013.07.16 04:17:00
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2197. Cal Logi isn't OP... - in General Discussions [original thread]
I actually sacrifices 1 equipment slot for 1 low slot and thats it. Otherwise it maintains the same 8 slot config that the other non-amarr logis have. Some say the shield extender bonus is OP... but its one of the few relevant bonuses in this gam...
- by ZDub 303 - at 2013.07.16 03:11:00
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2198. Who will be the First - in The War Room [original thread]
King Kobrah wrote: EoN is winning fights at a 2:1 ratio over LoI, and more than 7:1 vs cronos I'm betting LoI folds first, and cronos will stick around for awhile until their attacks eventually fizzle out into nothing who wants to match my 10...
- by ZDub 303 - at 2013.07.16 00:46:00
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2199. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Yokal Bob wrote: i would prefer if the skill cap was removed altogether to be honest. for me i cap in one day then have to grind for the rest of the week. As for the newbies, it does not allow them to catch up but rather keeps them at the same ...
- by ZDub 303 - at 2013.07.15 22:16:00
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2200. [Idea] How to stop AFKing. - in Feedback/Requests [original thread]
Not a good idea to do this until they have implemented the new matchmaking system, gear restricted game modes, and sp rollover. At which point getting rid of SP/s in battle entirely is a great idea. However.. I would argue 5 SP/WP is a better nu...
- by ZDub 303 - at 2013.07.15 19:10:00
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