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2121. Respects..... - in General Discussions [original thread]
To everyone responding to my post. Even if I got a respec I would probably still go back into proto cal logi. I'm fine with the changes and im fine with my suit choice. I still think logis need a lot of work on their class design since proto equi...
- by ZDub 303 - at 2013.07.18 20:42:00
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2122. New Dev Blog (Calidari Logi Nerfed) - in General Discussions [original thread]
So it sounds like racial bonuses are changing drastically come 1.4 when this new racial bonus tech is finished. I suspect we will see drastic changes to racial bonuses for all classes when that happens. We might even see more light/heavy frame ...
- by ZDub 303 - at 2013.07.18 20:20:00
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2123. Respects..... - in General Discussions [original thread]
xLTShinySidesx wrote: This hardly changes anything on the cal logi tbh... And it's not like you're not into the cal racial assault already, just switch over. Oh yeah.. with that 2.47 million SP I just had laying around for the lulz. Oh yeah...
- by ZDub 303 - at 2013.07.18 19:32:00
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2124. Tank Petition - in General Discussions [original thread]
Stinker Butt wrote: So your argument is basically that when you dominated with a militia tank you thought it was "balanced," but when you lost it later to a proto anti-vehicle player, you were sad and things started to seem unbalanced. You may ...
- by ZDub 303 - at 2013.07.18 19:24:00
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2125. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
I will say this too... All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last shread of CPU/PG. Something needs to be ...
- by ZDub 303 - at 2013.07.18 19:10:00
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2126. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: ZDub 303 wrote: With nanohives the devs have a set number for HP/cluster, ammo/cluster, and clusters/grenade, and then the higher rep rate actually depletes the nanite clusters faster, so that proto nanohives deplete their...
- by ZDub 303 - at 2013.07.18 18:56:00
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2127. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Foxfour, With nanohives the devs have a set number for HP/cluster, ammo/cluster, and clusters/grenade, and then the higher rep rate actually depletes the nanite clusters faster, so that proto nanohives deplete their max number of clusters faster ...
- by ZDub 303 - at 2013.07.18 18:50:00
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2128. Tank Petition - in General Discussions [original thread]
Alpha 443-6732 wrote: ZDub 303 wrote: Literally the only thing that should change between variants is base health, CPU/PG, and price. Don't forget slots... From what I can see, tank progression doesn't work like dropsuit progression...
- by ZDub 303 - at 2013.07.18 17:56:00
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2129. Tank Petition - in General Discussions [original thread]
Also... would it be that hard to add in tiers for each tank. Marauder tanks, like enforcers are specialized variants, similar to medium vs. assault and logistics. I really can't understand how hard it would be to had std/adv/pro variants of Madr...
- by ZDub 303 - at 2013.07.18 17:37:00
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2130. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Cat Merc wrote: Nope. 0.3 speed is nothing. I say again, IT'S NOTHING. I never, ever, EVER, had a time when I needed an extra 0.3 speed, even at a 1v1 I could strafe just as well. Honestly, and I don't mean this as an insult at all. but.. ...
- by ZDub 303 - at 2013.07.18 17:07:00
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2131. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Cat Merc wrote: Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running. When running shotguns speed becomes...
- by ZDub 303 - at 2013.07.18 16:39:00
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2132. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
reydient wrote: 1.) Your blog really shows that skilling into the fad or "flavor of the month is not always the best" heres why * You nerfed the caldari logi by 20 CPU's these guys are going to have to make real life choices, because fitting a...
- by ZDub 303 - at 2013.07.18 15:46:00
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2133. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Zeylon Rho wrote: ZDub 303 wrote: One thing. Can you consider changing the logi bonus to fitting reduction on equipment? Give armor tanked logis a passive rep if you need to.. but for someone who actually plays the logi side of cal logi... ...
- by ZDub 303 - at 2013.07.18 15:34:00
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2134. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
One thing. Can you consider changing the logi bonus to fitting reduction on equipment? Give armor tanked logis a passive rep if you need to.. but for someone who actually plays the logi side of cal logi... fitting proto equipment is almost imposs...
- by ZDub 303 - at 2013.07.18 15:19:00
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2135. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Vin Mora wrote: Question about this: Quote: Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders). So at level 5 how is the 25% bonus represented? Does it add itself to the total regulators, i.e. a stand...
- by ZDub 303 - at 2013.07.18 15:10:00
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2136. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Thanks for not running the cal logi into the ground at least. The bonus is pretty much worthless but at least our slots are intact and I can make up for the lost CPU with a complex cpu mod.
- by ZDub 303 - at 2013.07.18 15:06:00
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2137. Tank Petition - in General Discussions [original thread]
I seriously can't believe that people are arguing that pro AV vs std tanks is balanced. And this comes from someone who is NOT a tanker. I don't even have to bother speccing into AV at all... I just run with hacked ex-0s and my buddy has lai dais....
- by ZDub 303 - at 2013.07.18 14:55:00
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2138. Tank Petition - in General Discussions [original thread]
Mary Sedillo wrote: 200k sp into tanks and you think you are an expert? That's pathetic. Over 10 million SP in vehicles here. Did I ever mention in my post I was an expert? Geez dude.. calm down.
- by ZDub 303 - at 2013.07.18 04:43:00
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2139. Tank Petition - in General Discussions [original thread]
Stinker Butt wrote: Alpha 443-6732 wrote: Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard. Proto tanks aren't in the game, so how do you know that it won't require ...
- by ZDub 303 - at 2013.07.18 04:27:00
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2140. Justice for Millions of SP into vehicles, CCP BLAM WHERE ARE YOU? - in General Discussions [original thread]
KenKaniff69 wrote: ZDub 303 wrote: Had a chance to play with tanks a bit today. If you are up against anyone with any amount of AV its game over. Tanks are an absolute joke. In the coming months, if nothing changes, HAV's will become wha...
- by ZDub 303 - at 2013.07.18 03:54:00
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