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361. this game is too balanced - in Feedback/Requests [original thread]
Mediocre troll, I give it a 4/10.
- by ZDub 303 - at 2013.06.13 09:37:00
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362. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
I also have to say I like the idea of protected districts. Have it so you can only attack from far left or far right and push into the center districts.
- by ZDub 303 - at 2013.06.13 00:03:00
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363. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Feedback for Dust 514 Punch Clock (PC) battle mode. Like: 1. Dynamically changing game world where winning/losing has consequences 2. Economic warfare and resource management 3. All out attitude that you have to have with it, its play as hard as...
- by ZDub 303 - at 2013.06.12 14:52:00
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364. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
Only suggestion would be to swap profile dampening and cardiac reg. Force a choice between speed/sta and armor and profile dampening and shields. Especially if shields are likely to receive a signature penalty.
- by ZDub 303 - at 2013.06.12 02:48:00
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365. (Request) In-Game Bonus XP Achievements - in Feedback/Requests [original thread]
Tex Blaster wrote: I think you all agree with me that Dust 514 is a really great game. Despite that, I still have a request. There should be in-match bonus XP achievements. We all know that with every kill, you get +50XP, but they should awar...
- by ZDub 303 - at 2013.06.12 00:09:00
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366. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
Pretty neat idea. Cause atm, its almost like they didnt know where to put any of these modules and just figured, eh screw it, just put it in the low slot. Cause right now its pretty much armor, shields, and damage mods.. there's little reason to...
- by ZDub 303 - at 2013.06.11 22:52:00
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367. Better way to balance armor vs. shields for dropsuits. - in Feedback/Requests [original thread]
Some pretty drastic changes here and why I think they would help armor tanking. First: Racial bonuses. I still think we need to move away from class bonuses and into racial bonuses. Caldari: 5% Shield Extender Module Bonus Minmater: 3% Light an...
- by ZDub 303 - at 2013.06.11 22:43:00
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368. Hey developers, give me more skill points or reduce the cost to raise skills! - in Feedback/Requests [original thread]
Standard gears takes like 2 games to unlock. Hi-sec standard gear only IB, and low sec anything goes FW/PC. Would drastically change the way this game is played, and I haven't heard many people speak against a system like this either. Hopefully...
- by ZDub 303 - at 2013.06.11 17:32:00
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369. Missing Penalty for Shield Extenders - in Feedback/Requests [original thread]
That's what I'm saying guys, this isn't eve, we don't need every single bonus and penalty they have. We need to fix armor tanking, by reducing and removing speed penalty vs needing shield tanking by implementing a questionably worthwhile penalty ...
- by ZDub 303 - at 2013.06.10 13:55:00
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370. Missing Penalty for Shield Extenders - in Feedback/Requests [original thread]
Buff armor, don't nerf shields. This isn't eve.
- by ZDub 303 - at 2013.06.09 18:13:00
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371. [Feedback/Request for Info] Supply Depot Capacity Questions - in Feedback/Requests [original thread]
i've never had a problem with suit swapping. and yes... supply depots haven't restocked equipment (other than REs) since open beta (when I started played). Just go to a supply depot and change fits directly into the fit you are currently using an...
- by ZDub 303 - at 2013.06.07 20:18:00
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372. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Honestly feel like the gun is right where it should be now... the hip fire dispersion might be a little too high, but I only have ARSS3 so I can't comment on that yet until its at 5. RoF feel perfect for what it should be in terms of balance.
- by ZDub 303 - at 2013.06.07 20:13:00
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373. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Also, dont make militia gear its own tab on the marketplace, put each piece of militia gear as a no skill variant in each category it belongs in. So you can see militia assault rifles when you look up assault rifles in the market. When I started...
- by ZDub 303 - at 2013.06.06 19:07:00
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374. Team Deployment - in Feedback/Requests [original thread]
Yes... but definitely limit this to faction warfare. Pubstomping IB is bad enough when you get cycled in with a full squad of [insert corp here] . So limiting this to an 'elect in' system would really help. I also think that FW matchmaking needs...
- by ZDub 303 - at 2013.06.06 17:54:00
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375. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Love the changes, they all look great. Im assuming you guys plan to get rid of the squad member role because it would be redundant and all players who aren't one of the other roles would already be a squad member by default, I think thats fine an...
- by ZDub 303 - at 2013.06.06 16:41:00
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376. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I would consider making the starter dropsuits for new players a little better. Like a standard level suit with standard level mods, maybe reach out to the community for suggestions on how to better build these loadouts. Allow them to stay in the...
- by ZDub 303 - at 2013.06.06 16:21:00
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377. [Feedback] Simple change to help suit balancing and decrease disparity between n... - in Feedback/Requests [original thread]
universalize the number of slots between each tech variant in each class. i.e. standard, advanced, and prototype caldari logi suits would all have 5 highs, 4 lows, and 3 equipment slots, The PG/CPU limit would force std/adv suit users to caref...
- by ZDub 303 - at 2013.06.06 15:54:00
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378. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I've seen a couple posts that say 'a few weeks' now... So probably sometime mid July.
- by ZDub 303 - at 2013.06.06 02:34:00
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379. [Feedback] Tactical Assault Rifle - in Feedback/Requests [original thread]
Rynx Sinfar wrote: Isn't it bad if the Tac users are happy? I mean if every tac user is happy then that means every tac user still uses tac. Granted there are players out there who would be murdertastic with or without an "OP" weapon but if ...
- by ZDub 303 - at 2013.06.05 20:21:00
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380. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Yeah fair enough, shield tankers have to go between rechargers and extenders too, its just not that big of a deal with the passive recharge that comes with the suit. Maybe moving all EWAR modules to high slots would be the better way to do it. T...
- by ZDub 303 - at 2013.06.05 19:20:00
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