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Thread Statistics | Show CCP posts - 2 post(s) |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
4
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Posted - 2013.06.05 19:46:00 -
[91] - Quote
CCP Wolfman wrote:Hi guys,
We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill that wasnGÇÖt working. The TAC has clip size reduced to 18, increased dispersion when hip firing and a lower ROF cap.
WeGÇÖll be watching carefully to see what kind of impact this has on weapon performance.
CCP Wolfman
I am tired of all the QQ over TAC AR. What needs to be fixed is the distance for all AR and maybe reduce a little of the damage the TAC does. They should all be equal distance. If I go to a firing range with an AR with or without a scope, semi-auto, single shot, full auto, no matter what it will be lethal at the same distance.
BTW. I use Scrambler AR, so it doesn't matter, but this is my .02. |
Al the destroyer
The Phoenix Federation
1
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Posted - 2013.06.06 04:43:00 -
[92] - Quote
D legendary hero wrote:CCP Wolfman wrote:Hi guys,
We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill that wasnGÇÖt working. The TAC has clip size reduced to 18, increased dispersion when hip firing and a lower ROF cap.
WeGÇÖll be watching carefully to see what kind of impact this has on weapon performance.
CCP Wolfman
i hope you are also working on the GLU, and GEK, because those are just as dangerous. All the whining about the gek ? If it is so OP why aren't all the heavys using it ? Don't touch the GEK! |
SIRBOREUS
D3LTA FORC3 Orion Empire
0
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Posted - 2013.06.06 06:32:00 -
[93] - Quote
Dale Templar wrote:D legendary hero wrote:in the kill feeds all i see are tacs, geks, and glus.
they all need a nerf, starting with the tac. then a nerf on the glu and then gek respectively. they shouldn't be over nerfed. but they should only be doing the type of damage they do, when someone has damage mods and proficiency sp at max in ARs. they are all way too powerful.
anyone who plays this game will see that. if CCP were to anaylize the kill feeds in every game played between this week and last week alone, they will see that these weapons attain 65-70% of all kills (among small arms). probably more.
if CCP were to post the kills per weapon stats for the past month. among small arms, i guarantee you 67%~77% will be tac, glu, and gek.
something must be done to balance the game out. as a side note, the smallest percentages will be lasers, MD and scrambler pistols. Wow, Assault Rifle is the most used weapon in a First Person Shooter, I'm totally shocked.
its not that people are using ars but that the ars are/were pretty much full auto sniper rifles |
HIERARKIK
Ill Omens EoN.
0
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Posted - 2013.06.06 11:13:00 -
[94] - Quote
thy went too far and completely enabled what people didnt like . you guys say that you dot like people choosing this gun for CQC , well i got news for you CCP made it nearly impossible to use this gun at longer ranges. with a combination of putting the clip down to 18 ,dramatically screwing the accuracy in fact a tactical rifle should have the most accuracy but now it has the least. and putting the range down , this weapon has now become a CQC weapon because frankly all the nerfing made it impossible to use long range i see more people using it from 5m away than the old distance of at least 30m people use to use it at, and stop complaining please because as a TAC user i am telling you that because of the inconsistency of a human finger and the higher rpm we were used to we are constantly oversampling the TAC making us hit an average of 250 rpm compared to my 600 rpm average before the nerf.so i can no longer use the tac at longer ranges because a normal assault has as much range completely making the purpose of a TACTICAL assault rifle completely redundant . so my last comment is here i come scrambler rifles.
SCRAMBLER RIFLES!!!!! |
HIERARKIK
Ill Omens EoN.
0
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Posted - 2013.06.06 11:17:00 -
[95] - Quote
SIRBOREUS wrote:Dale Templar wrote:D legendary hero wrote:in the kill feeds all i see are tacs, geks, and glus.
they all need a nerf, starting with the tac. then a nerf on the glu and then gek respectively. they shouldn't be over nerfed. but they should only be doing the type of damage they do, when someone has damage mods and proficiency sp at max in ARs. they are all way too powerful.
anyone who plays this game will see that. if CCP were to anaylize the kill feeds in every game played between this week and last week alone, they will see that these weapons attain 65-70% of all kills (among small arms). probably more.
if CCP were to post the kills per weapon stats for the past month. among small arms, i guarantee you 67%~77% will be tac, glu, and gek.
something must be done to balance the game out. as a side note, the smallest percentages will be lasers, MD and scrambler pistols. Wow, Assault Rifle is the most used weapon in a First Person Shooter, I'm totally shocked. its not that people are using ars but that the ars are/were pretty much full auto sniper rifles
a sniper seriously a sniper... have you ever seen anyone try to MCC snipe with a tactical..i thought so and what do you expect a TACTICAL assault to do the range and damage combined with a high rate of fire allowing for triggering is the reason why the word tactical is in its damn name |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
13
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Posted - 2013.06.06 11:51:00 -
[96] - Quote
CCP Wolfman wrote:Hi guys,
We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill that wasnGÇÖt working. The TAC has clip size reduced to 18, increased dispersion when hip firing and a lower ROF cap.
WeGÇÖll be watching carefully to see what kind of impact this has on weapon performance.
CCP Wolfman
Thanks Whiners so what are you going to do about all the people that skilled into it for that reason give out another skill respec Why wasn't flaylock pistol reduced or the Assault scambler riffle now everyone will skill into that so it can be nerfed to.
CPP you over did it with the nerf Now I will not use the tac anymore what is the point of a tac assault riffle with a scope if you can only shoot slower than you can pull triger and only 10 feet away when I use a real gun it shoots as fast as you can pull the triger. Hurry up there is a whole bunch of other things you can ruin. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
13
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Posted - 2013.06.06 11:52:00 -
[97] - Quote
What about the shooting from MCC who's Whining IDEA was that |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
13
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Posted - 2013.06.06 12:08:00 -
[98] - Quote
Just another note to whiners and CCP
Just because some of the people whine lot does not justify changing the GAME. War is the GAME DIE YOU WILL.
There is a lot a whiners wearing sniper suits and assault suits whining while they site in MCC with 40 kills 0 deaths they sit there cause they are not smart enough snipers to learn to hide now there is a problem to fix.
If you keeps listening to all the whiners soon where going to be running around with rubber spoons and Tupperware trying to kill each other and no one will die.
Learn to adapt. if you going to make changes do it in small increments.
Why don't you even make a real foam dart Nerf rifle and give everyone blueprint for that. 0 damage No whiners should be a hit. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
14
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Posted - 2013.06.06 18:59:00 -
[99] - Quote
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DigiOps
Kirkinen Risk Control Caldari State
346
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Posted - 2013.06.06 19:22:00 -
[100] - Quote
Maybe you should tell your child to try something more age appropriate. |
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Pseudonym0
Free Guard of Arrakis
3
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Posted - 2013.06.07 18:46:00 -
[101] - Quote
K, I can see some point in the damage adjustment point, since stacked damage mods are also part of the problem, but saying people are just whining and then trying to justify it by using a real-world allegory is just silly.
Here's a thought experiment for you, if you want realism. Imagine you take 4 pig carcasses to the firing range. One you get to shoot at at 60m for 1/2 a second with a TAC AR, one you get to shoot at once with a grenade launcher, one you get to throw a handheld grenade at, and the last you put a combat shotgun an inch from it's surface and pull the trigger. In said real-world scenario, are you really going to tell me that the one that got hit with a few rifle rounds is the worst off?
Don't think so....but then again, it's a game, not real life. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
154
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Posted - 2013.06.07 19:04:00 -
[102] - Quote
I think the nerf might have went a little too far with the RoF cap.
IIRC the problem was stemming from modded controllers firing every round out of a mag faster than humanly possible. I can now no longer get a shot for every mouse click... which is a restriction beyond where it should have been. Either that or I'm getting one hell of a delay off my mouse (or to the server?).
Perhaps you should have toyed with the mag cap and hip spread and just added detection for modded controllers? |
ZDub 303
TeamPlayers EoN.
291
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Posted - 2013.06.07 20:13:00 -
[103] - Quote
Honestly feel like the gun is right where it should be now... the hip fire dispersion might be a little too high, but I only have ARSS3 so I can't comment on that yet until its at 5.
RoF feel perfect for what it should be in terms of balance. |
Thurak1
Psygod9 RISE of LEGION
12
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Posted - 2013.06.08 03:32:00 -
[104] - Quote
I think the ROF cap is appropriate. There are some things to consider with this weapon. Its a light weapon and any suite can use it. It does impressive damadge with every round. Now at least if your face to face with a heavy the heavy stands a chance of getting a kill. Course hevys still turn slow as crap so even in CQC if your smart you move left to right a lot and just circle the heavy while popping off a few rounds and you can still kill a heavy even in a heavys optimal range. Its kind of funny to me that the movement penalty for a heavy applies to turning as well. That ends up being a huge handicap in many firefights. |
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