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281. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
DarkShadowFox wrote: Ydubbs81 RND wrote: DarkShadowFox wrote: so wait, its to have a hand cannon, but its not ok for HAV's to do that much damage? if forge guns are doing 1000hp of damage, than why cant HAV's do that much damage, think ab...
- by Ydubbs81 RND - at 2012.11.11 07:53:00
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282. [Request] Squad Sizes Back Up to Six - in Feedback/Requests [original thread]
At first....I wanted to deploy more than 4 in a squad but I realized that there will be an immense amount of pubstomping against randoms if corps deployed half or more than half the team every game. Larger corporations will be unbearable for ran...
- by Ydubbs81 RND - at 2012.11.11 00:18:00
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283. I want INFANTRY only maps. - in Feedback/Requests [original thread]
But even if you have a section on a map where vehicles won't be able to go.....infantry will stay there while vehicles will just drive around watching paint dry. This is a really viable idea and it's proven that it works because it is like that ...
- by Ydubbs81 RND - at 2012.11.10 19:14:00
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284. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
DarkShadowFox wrote: so wait, its to have a hand cannon, but its not ok for HAV's to do that much damage? if forge guns are doing 1000hp of damage, than why cant HAV's do that much damage, think about if for a moment, you have a giant machine w...
- by Ydubbs81 RND - at 2012.11.10 18:15:00
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285. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
LOL make a vehicle with 3 different types of ways to boost shields harder for infantry to kill.
- by Ydubbs81 RND - at 2012.11.10 17:50:00
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286. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Giving players the option to turn off vehicles will, in that mode, negate ALL the value of someone who's skilled into vehicle operation. I can understand someone who doesn't like tanks thinking that's ok. Problem is, i...
- by Ydubbs81 RND - at 2012.11.10 17:12:00
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287. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: RO1MO69 wrote: I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps. I want an OPTION to ...
- by Ydubbs81 RND - at 2012.11.10 17:07:00
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288. Facing the enemy - in Feedback/Requests [original thread]
Garrett Blacknova wrote: How about spawning us in mid-air above the battlefield so we get a moment to align then inertia-drop into the fight? That's not bad but they can still spawn you above 5 guys and you have no choice still...but to drop...
- by Ydubbs81 RND - at 2012.11.04 15:33:00
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289. Fogging the battle field - in Feedback/Requests [original thread]
I don't support this -1
- by Ydubbs81 RND - at 2012.11.04 15:28:00
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290. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
I am totally in support of this. We don't need wps when we hack it but whoever hacks, should get the spawn/resupply wps. +1
- by Ydubbs81 RND - at 2012.11.04 15:25:00
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291. [Request] Mass Driver long range "mortar" support functions - in Feedback/Requests [original thread]
Have any of you played against Kaughst? That guy and his protoype can kill you anywhere on the map. I hate the mass driver cause its so destructive. If there was a reload in between each grenade (LIKE IT SHOULD BE) then it would be cool. But poppi...
- by Ydubbs81 RND - at 2012.11.03 15:09:00
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292. SUGGESTION -- List Corp Member Roles on Dust Forums - in Feedback/Requests [original thread]
The Polish Hammer wrote: Ydubbs, i'm starting to like your posts more and more. Agree, +1 'preciate that....just want dust to be all it can be and more. I'm totally supporting this game.
- by Ydubbs81 RND - at 2012.11.03 15:04:00
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293. New Leaderboard Stat - in Feedback/Requests [original thread]
Cross Atu wrote: Please also add a breakdown of WP sources. It could be in % or raw WP totals. Commission (from squad orders)
Kills
Kill Assists
Instillation/Vehicle Destruction
Hacks (includes hack assists)
Support (Repa...
- by Ydubbs81 RND - at 2012.11.03 13:17:00
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294. SUGGESTION -- List Corp Member Roles on Dust Forums - in Feedback/Requests [original thread]
It isn't a big deal but it would be cool to know who is who. I think that it is amazing that you guys have listed our Corps under our names on the forums. But it would be even more superb, if you guys added our titles under our names on the forums...
- by Ydubbs81 RND - at 2012.11.03 13:15:00
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295. Supply depots in the back - in Feedback/Requests [original thread]
There is....on nearly all of the skirmish maps. They need to add supply depots on all ambush maps.
- by Ydubbs81 RND - at 2012.11.03 13:12:00
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296. [REQUEST] Add names to map - in Feedback/Requests [original thread]
Deluxe Edition wrote: It would be nice to be able to see who I am putting defend orders on, and where a certain person is on the map so I know where our logistics, heavies, and such are. It does already.....if you place your crosshairs on a ...
- by Ydubbs81 RND - at 2012.11.03 13:09:00
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297. SP cap sugestions. - in Feedback/Requests [original thread]
I, at this moment, don't have a good idea that'll satisfy both ccp and hardcore gamers. All I know is that the current system is not appealing at all. Maybe they can make a 3-day sp cap or simply increase the weekly cap to a million sp or somethin...
- by Ydubbs81 RND - at 2012.11.02 23:02:00
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298. REQUESTS -- Speed specialization along with the modules!!!! - in Feedback/Requests [original thread]
Nova Knife wrote: I'm against this. Mobility is a basic function. Skills for a basic function like running or jumping make no sense. Skills to allow modules that improve basic functions like the sprint or stamina mods are different, and accept...
- by Ydubbs81 RND - at 2012.11.02 20:15:00
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299. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
CyriusBloodbane wrote: I would say even make the points more than capping an objective. If you really think about it it takes MORE skill to resecure it as usually if they made it to the console to secure the defenders were wiped out. Agreed....
- by Ydubbs81 RND - at 2012.11.02 17:53:00
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300. Dropship = Transport ship - in Feedback/Requests [original thread]
If not remove all guns....then simple machine-like weapons only instead of "nano-nukes" on the ground......that has direct and splash damage. I don't remember the name of the turret that's equipped on the basic/free lav but that should be all. May...
- by Ydubbs81 RND - at 2012.11.02 17:50:00
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