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101. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
General12912 wrote: ReGnYuM wrote: Dude, feedback is full of such carebears... In what game in the existence of a FPS has a cloak been able to stay active when under fire. Its just stupid and illogical. this isnt your typcal FPS. im ...
- by Ydubbs81 RND - at 2014.03.26 00:33:00
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102. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Dauth Jenkins wrote: Ydubbs81 RND wrote: Ok...well, let me explain to you guys what happens. I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a shotgun...
- by Ydubbs81 RND - at 2014.03.25 23:49:00
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103. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Ydubbs81 RND wrote: Ok...well, let me explain to you guys what happens. I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a sho...
- by Ydubbs81 RND - at 2014.03.25 23:47:00
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104. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
I mean....seriously...what is your argument for being able to take damage and not decloak? I mean, a flux grenade should Disrupt all electrical equipment, right? This shouldn't even be debatable. You take damage, you decloak...period!
- by Ydubbs81 RND - at 2014.03.25 14:10:00
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105. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Ok...well, let me explain to you guys what happens. I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a shotgun. So, what you guys are saying isn't the best ...
- by Ydubbs81 RND - at 2014.03.25 14:08:00
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106. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
I will bump this everytime I hit a guy and he doesn't decloak. Because this is a nobrainer.
- by Ydubbs81 RND - at 2014.03.25 13:42:00
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107. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
you shoot them...or if they get fluxed. Unless the cloaking device is a force field as well, you should decloak if you take any damage to shields or armor.
- by Ydubbs81 RND - at 2014.03.25 13:40:00
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108. [REQUEST] Rifle Proficiency - in Feedback/Requests [original thread]
CCP, I can live with the other damage nerfs but can you please give us back the 15% damage bonus awarded for the rifle proficiency skills? All of your other nerfs will definitely increase TTK but you don't have to tank it. You can add another s...
- by Ydubbs81 RND - at 2014.03.08 15:50:00
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109. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
iOwn AE Glitchers wrote: WITHOUT AN ACROSS THE BOARD DAMAGE BOOST FOR ASSAULTS, SLAYER LOGIS WILL REMAIN SUPREME THAT CALDARI BONUS IS A JOKE BTW, HOW DOES .2 SECONDS OF FASTER RELOAD MAKE MY SUIT BETTER THAN A SLAYER LOGI WITH 1k EHP AND THRE...
- by Ydubbs81 RND - at 2014.02.08 17:50:00
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110. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
BLUNT SMKR wrote: CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per lev...
- by Ydubbs81 RND - at 2014.02.08 15:13:00
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111. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
KA24DERT wrote: The nanohive resupply nerf is going to hit the Mass Driver pretty hard. We're already starving for ammo with advanced hives, your proposed changes will make it so that proto hives would be required to effectively wield a mass d...
- by Ydubbs81 RND - at 2014.01.23 05:09:00
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112. Two new game modes would completely change this game! - in Feedback/Requests [original thread]
An attack/defense mode would definitely breathe life into this game. Dust has come a long way and a lot has been fixed. With a killer mode, dust would be on par with any shooter out there.
- by Ydubbs81 RND - at 2013.11.17 05:22:00
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113. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Just want to say......it is features like these that will distinguish dust from other fps for a long time. The only issue is actually putting all of these promised features in the game so players can actually play them. Looking forward to these ...
- by Ydubbs81 RND - at 2013.10.20 11:36:00
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114. request. A merge button in corporation edit to transfer all members over without... - in Feedback/Requests [original thread]
Draco Cerberus wrote: D legendary hero wrote: Eris Ernaga wrote: This thread needs a lot more content like the one I posted a while back. You could have preassigned directors before merging that the system implements when the merge is com...
- by Ydubbs81 RND - at 2013.09.10 19:34:00
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115. Salvage skill - in Feedback/Requests [original thread]
Yeah I want more balac's ARs
- by Ydubbs81 RND - at 2013.09.09 12:23:00
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116. Drop Uplinks - in Feedback/Requests [original thread]
Not a bad suggestion....I second that
- by Ydubbs81 RND - at 2013.09.09 12:21:00
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117. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: I say uncap SP completely, I mean who cares anymore? I have 20 million SP and I don't care if someone has 100 million. I would laugh at them for wasting that much time on this game. And I def dont care about newbs catchi...
- by Ydubbs81 RND - at 2013.09.08 18:06:00
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118. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Totally agree....uncap until 10M, CCP. Because if guys like the game, then they will grind so that they will be able to compete. I have new players from RND outside of dust but I can't put them in a pc match cause they'll be worthless. And to have...
- by Ydubbs81 RND - at 2013.09.07 14:02:00
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119. (SIMPLE REQUEST) please place dot in.... - in Feedback/Requests [original thread]
Pseudogenesis wrote: Ydubbs81 RND wrote: Pseudogenesis wrote: Did I say it would break the game? Talk about strawmen, sheesh. I was only explaining the rationale behind not including it. I'm not for or against it either way, though person...
- by Ydubbs81 RND - at 2013.07.08 03:37:00
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120. (SIMPLE REQUEST) please place dot in.... - in Feedback/Requests [original thread]
Pseudogenesis wrote: Did I say it would break the game? Talk about strawmen, sheesh. I was only explaining the rationale behind not including it. I'm not for or against it either way, though personally I'm in favor of naked hipfire. With due...
- by Ydubbs81 RND - at 2013.07.07 11:28:00
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