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141. Underground/ tunnel map - in Feedback/Requests [original thread]
Haha, like Metro?
- by Ydubbs81 RND - at 2013.04.20 00:41:00
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142. ((REQUEST)) get rid or nerf laser guns - in Feedback/Requests [original thread]
I never used to feel that way until this one guy melted me, literally, in one second. He may have held the Viziam down and allowed it to heat up but there is a problem when a guy can take your entire health out within a sec. Unless, of course, t...
- by Ydubbs81 RND - at 2013.04.20 00:39:00
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143. Light Machine Gun - Minmatar Light Weapon - in Feedback/Requests [original thread]
Lol my request for an LMG got nothing but slack......so I'll bump this since you've already recieved a few likes :D. Just find it so odd that the same idea receives two different general responses from the same community.
- by Ydubbs81 RND - at 2013.04.16 20:58:00
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144. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Faquira Bleuetta wrote: Ydubbs81 RND wrote: KING CHECKMATE wrote: Ydubbs81 RND wrote: No reason why lmgs arent in this game. People talk about variety so let's get some lmgs in here. They can have about the same damage as HMGs but sl...
- by Ydubbs81 RND - at 2013.04.15 02:32:00
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145. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Ydubbs81 RND wrote: No reason why lmgs arent in this game. People talk about variety so let's get some lmgs in here. They can have about the same damage as HMGs but slower rate of fire and maybe half the magazine clip...
- by Ydubbs81 RND - at 2013.04.14 12:11:00
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146. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Guys are going too hard with the terms and wanting roles.....listen, I want a machine gun for other classes than the heavy. I can understand that an HMG can only fit in a heavy suit. So, if that is the reason, then I would like to see a scaled dow...
- by Ydubbs81 RND - at 2013.04.14 06:24:00
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147. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ten-Sidhe wrote: A weapon doesn't need a unique role. It needs a unique role for it's race. The AR is Gallente, Caldar will have Guass rifle, and Amarr Scrambler rifle in this role. This role for Minmatar could be filled by LMG. This role wo...
- by Ydubbs81 RND - at 2013.04.13 18:18:00
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148. [REQUEST] 'Toxin' Assault Rifle limited edition Mercenary Pack - in Feedback/Requests [original thread]
Why not the same items as a mercenary pack but just include the toxin assault rifle like they did with the MAG tribute packs
- by Ydubbs81 RND - at 2013.04.13 14:00:00
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149. [Suggestion][Pub.Matches] Catch-Up feature for public matches - in Feedback/Requests [original thread]
This isn't a good idea....it is imperative that we stray from giving people cheesy bonuses and weapons. I can only imagine everyone's excuse for losing a close match. You want to know why people get redlined?..... It's because they don't try. Ho...
- by Ydubbs81 RND - at 2013.04.13 13:57:00
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150. Thoughts: Removal of Damage Modifiers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Ydubbs81 RND wrote: Damage mods are not the problem. If they dont use damage mods then they may fill the slots with shields. Then your argument will be how can a scout suit stand a chance with someone who has 500+ shields a...
- by Ydubbs81 RND - at 2013.04.12 14:32:00
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151. Thoughts: Removal of Damage Modifiers - in Feedback/Requests [original thread]
But remember that it is about playstyles and preferences. You may feel that your shield suit will outmatch a damage modded suit. Some scouts may feel that they can take out assault guys easier. It's rock over scissors but scissors over paper, etc
- by Ydubbs81 RND - at 2013.04.12 12:55:00
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152. Thoughts: Removal of Damage Modifiers - in Feedback/Requests [original thread]
Damage mods are not the problem. If they dont use damage mods then they may fill the slots with shields. Then your argument will be how can a scout suit stand a chance with someone who has 500+ shields and 200+ armor? It is the way this game has...
- by Ydubbs81 RND - at 2013.04.12 12:52:00
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153. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Matakage wrote: If you want to look for reasons why the LMG is unnecessary, you need to look at the unique features of the ARs that separate them from the same class of weapons in other games: AR in Battlefield 3: - Recoil : Tip of gun rais...
- by Ydubbs81 RND - at 2013.04.12 12:40:00
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154. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Ydubbs81 RND wrote: Ops Fox wrote: Ydubbs81 RND wrote: What roll does cloaking fit in? Yet people are thirsty for them. What roll does an smg fill when you already have a pistol? LMGs will allow classes other th...
- by Ydubbs81 RND - at 2013.04.11 23:47:00
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155. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ops Fox wrote: Ydubbs81 RND wrote: Ops Fox wrote: I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role. When i listed those weapons early I wasnt...
- by Ydubbs81 RND - at 2013.04.11 23:43:00
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156. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ops Fox wrote: Ydubbs81 RND wrote: @ footnote The lmg would fill the same roll as the HMG does but for other classes. And that is pretty much the void right there....the machine gun is inaccessible to other classes. I still dont think ...
- by Ydubbs81 RND - at 2013.04.11 23:18:00
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157. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ops Fox wrote: I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role. When i listed those weapons early I wasnt asking for more laser weapons weapons bu...
- by Ydubbs81 RND - at 2013.04.11 23:16:00
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158. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
@ footnote The lmg would fill the same roll as the HMG does but for other classes. And that is pretty much the void right there....the machine gun is inaccessible to other classes.
- by Ydubbs81 RND - at 2013.04.11 23:12:00
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159. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ops Fox wrote: Ydubbs81 RND wrote: What roll does cloaking fit in? Yet people are thirsty for them. What roll does an smg fill when you already have a pistol? LMGs will allow classes other than the heavy to use a machine gun There is ...
- by Ydubbs81 RND - at 2013.04.11 23:04:00
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160. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Ydubbs81 RND wrote: Sloth9230 wrote: Not sure why people hate the idea so much. It is something that I'm trying to figure out. I think it may be their desire to antagonize. Dont get me wrong, I dont hate the idea....
- by Ydubbs81 RND - at 2013.04.11 22:58:00
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