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21. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Jathniel wrote: Low slot RoF mods for the low, and High slot damage mods for the high. I see some interesting glass cannon scout builds coming out of this. I see Scrambler Rifle lethality going through the roof. This would actually make A...
- by Ydubbs81 RND - at 2014.12.30 05:03:00
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22. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Kain Spero wrote: What if instead of damage mods in the lows we got ROF mods instead? I would be ok with that. So, instead of a universal mod, we get a mod that will increase dps as well in the low slot? I'm for it....+1
- by Ydubbs81 RND - at 2014.12.30 05:02:00
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23. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Heimdallr69 wrote: Okay Ydubbs, I like you so I'm hijacking your thread. Instead of deciding what goes where how bout we start coming up with mods we'd like implemented and whether they should be high/low and how they should work. Like Kain say...
- by Ydubbs81 RND - at 2014.12.29 14:42:00
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24. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
killian178 wrote: Buwaro Draemon wrote: Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either ...
- by Ydubbs81 RND - at 2014.12.29 02:31:00
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25. New game type [Squad Cup] - in Feedback/Requests [original thread]
I'm not against it....just small player size game modes aren't for me. Maybe a mode where each squad is for themselves. So, there would be 8 squads of 4 in a deathmatch?
- by Ydubbs81 RND - at 2014.12.29 02:29:00
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26. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
True Adamance wrote: Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either low or high slots and ...
- by Ydubbs81 RND - at 2014.12.28 07:19:00
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27. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Lolno. Why not though? It doesn't even hurt armor tankers
- by Ydubbs81 RND - at 2014.12.28 06:38:00
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28. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Ydubbs81 RND wrote: Sir Dukey wrote: Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods...
- by Ydubbs81 RND - at 2014.12.28 06:37:00
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29. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either low or high slots and...
- by Ydubbs81 RND - at 2014.12.28 06:34:00
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30. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Sir Dukey wrote: Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either low or high slots and that...
- by Ydubbs81 RND - at 2014.12.28 06:10:00
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31. Nova Knife Damaging Tank - in Feedback/Requests [original thread]
Pokey Dravon wrote: A tank that gets knifed to death, deserves to die. I would agree but they wouldn't knife it from 100% health down to 0. It would be a weakened tank that might be able to get away except for some scout that got close enoug...
- by Ydubbs81 RND - at 2014.12.28 05:53:00
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32. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either low or high slots and that will bring about some balance between shie...
- by Ydubbs81 RND - at 2014.12.28 05:52:00
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33. TAR seems better than SCR on paper.....??? - in Feedback/Requests [original thread]
You also have to remember +20% damage the SCR does to shields as oppose to only +10% from the TAR
- by Ydubbs81 RND - at 2014.12.28 05:49:00
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34. Shield repair Tool. - in Feedback/Requests [original thread]
Fleen Costell'o wrote: sheld rep. + armor rep. = OP like armor rep + rep tools and triage nanohives aren't??
- by Ydubbs81 RND - at 2014.12.28 05:46:00
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35. Nova Knife Damaging Tank - in Feedback/Requests [original thread]
This was troll funny to start but this needs to be removed. You shouldn't be able to nova knife a tank to death..especially if light weapons aren't able to.
- by Ydubbs81 RND - at 2014.12.28 05:45:00
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36. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Cavani1EE7 wrote: Ydubbs81 RND wrote: Arkena Wyrnspire wrote: Mexxx Dust-Slayer wrote: Seems balanced since gal assault will deal extra damage with damage mods, if the cal assault adds a damage mod, it will have 562 shield. The gal as...
- by Ydubbs81 RND - at 2014.12.21 04:55:00
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37. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Mexxx Dust-Slayer wrote: Seems balanced since gal assault will deal extra damage with damage mods, if the cal assault adds a damage mod, it will have 562 shield. The gal assault's shield buffer is also better than th...
- by Ydubbs81 RND - at 2014.12.16 04:54:00
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38. [REQUEST] Light Damage Mods on Low Slots as well as high slots... - in Feedback/Requests [original thread]
pagl1u M wrote: add dampeners, kincats, codebreakers, greendrugs, armor repairers to high slot too and I'm fine with it. lol...if you would use any of those mods over a damage mod then I'm fine with it too
- by Ydubbs81 RND - at 2014.12.16 04:49:00
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39. [REQUEST] Light Damage Mods on Low Slots as well as high slots... - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I'd like to add to this by saying that damage mods just need to be removed and replaced altogether. They need to be replaced my mods that indirectly increase damage, instead of directly doing it. These mods could even be dist...
- by Ydubbs81 RND - at 2014.12.15 13:37:00
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40. [REQUEST] Light Damage Mods on Low Slots as well as high slots... - in Feedback/Requests [original thread]
True Adamance wrote: All damage based modules are in the Low Slots if you go by EVE examples. All the more reason to shift them to low slots :)
- by Ydubbs81 RND - at 2014.12.15 13:35:00
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