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81. Weapon Suggestion - Gallente Light Machine Gun/Gallente DMR - in Feedback/Requests [original thread]
I remember proposing a light machine gun for assaults and the community shot it down like I proposed cloaking.
- by Ydubbs81 RND - at 2014.04.13 05:16:00
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82. Assaults Should Get TWO Grenade Slots - in Feedback/Requests [original thread]
Give assaults bonus to weapon ROF, that'll make pure assaults use assault suits more.
- by Ydubbs81 RND - at 2014.04.03 13:10:00
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83. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
I can get with lowering hp of armor plates. We have too much health as it is.
- by Ydubbs81 RND - at 2014.03.30 11:32:00
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84. CCP - - Community Voting Is Most Effective - in Feedback/Requests [original thread]
Denn Maell wrote: Game Design by democracy? You want a large mob of vitriolic FPS players (some very intelligent some not so much) to complain and Campaign for their personal views on what form of fun caters to them personally? Good luck with ...
- by Ydubbs81 RND - at 2014.03.30 05:40:00
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85. CCP - - Community Voting Is Most Effective - in Feedback/Requests [original thread]
Draco Cerberus wrote: Ydubbs81 RND wrote: https://forums.dust514.com/default.aspx?g=posts&m=1999870#post1999870 This post bothers me because I feel like the CPMs are only pushing ideas that they agree with instead of what best reflects ...
- by Ydubbs81 RND - at 2014.03.30 05:23:00
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86. CCP - - Community Voting Is Most Effective - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Ydubbs81 RND wrote: KAGEHOSHI Horned Wolf wrote: That's just how representation works. You can't have the community vote on every single issue; it wouldn't be practical, its much easier to get a group of peopl...
- by Ydubbs81 RND - at 2014.03.30 05:10:00
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87. CCP - - Community Voting Is Most Effective - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: That's just how representation works. You can't have the community vote on every single issue; it wouldn't be practical, its much easier to get a group of people together and treat them like a sample group for the p...
- by Ydubbs81 RND - at 2014.03.29 22:55:00
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88. CCP - - Community Voting Is Most Effective - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1999870#post1999870 This post bothers me because I feel like the CPMs are only pushing ideas that they agree with instead of what best reflects what the community wants. The voting system w...
- by Ydubbs81 RND - at 2014.03.29 22:08:00
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89. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Mr Machine Guns wrote: Idk if this has been said maybe since a cloak is an equipment and a person gets fluxed it destroys the cloaking equipment permanently until that clone dies or makes it not work for a while I would agree to that....onl...
- by Ydubbs81 RND - at 2014.03.28 05:24:00
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90. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Absoliav wrote: I strongly agree with them decloaking from a Flux, it just makes sense since it's designed to break small electronics and damage stronger ones. It makes sense doesn't it..I mean, how can anyone debate this. But it isn't jus...
- by Ydubbs81 RND - at 2014.03.28 04:10:00
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91. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: I've been toying around with the cloak lately to see why it's all the rage and I've noticed that the only real problem, as stated by others, is that you can shoot far too quickly after decloaking. I can switch t...
- by Ydubbs81 RND - at 2014.03.28 04:02:00
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92. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Jathniel wrote: Dingleburt Bangledack wrote: I've been toying around with the cloak lately to see why it's all the rage and I've noticed that the only real problem, as stated by others, is that you can shoot far too quickly after decloaking....
- by Ydubbs81 RND - at 2014.03.28 04:01:00
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93. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
General12912 wrote: Xaviah Reaper wrote: Jathniel wrote: Had a situation with 2 assholes putting in a concerted effort chasing me around a box in an Ambush. They shot me a few times, but I was able to outmaneuver them and separate enough ...
- by Ydubbs81 RND - at 2014.03.28 03:57:00
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94. Can we have a "scan" Nanohive? - in Feedback/Requests [original thread]
How about we just scrap this idea from existence? Scanner spam was bad enough last build
- by Ydubbs81 RND - at 2014.03.27 13:56:00
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95. CF : better known as cloak fields.... - in Feedback/Requests [original thread]
X7 lion wrote: the cloak is really balanced and its not that hard to spot Some one who is cloaked due to the distortion, no one is ever invisible technically you just need to know what your looking for. scouts will prey on hesitation so in this...
- by Ydubbs81 RND - at 2014.03.27 13:48:00
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96. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
RydogV wrote: Jathniel wrote: The whole purpose was for scouts to be HARD to detect and tract. Nearly impossible, if someone specializes. That was the WHOLE point. So what is your argument against being exposed when the jig is up? You...
- by Ydubbs81 RND - at 2014.03.27 13:44:00
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97. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: The main issue I see is the cloak still being up when they shoot the first round. A couple of seconds delay so you can't decloak in front of someone and expect to gun them down because you shoot before the cloak actually vi...
- by Ydubbs81 RND - at 2014.03.27 13:37:00
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98. FLUX GRENADES SHOULD NEGATE CLOAK FILEDS!!!!! - in Feedback/Requests [original thread]
Shouldn't be just flux......decloaking should happen if you tske damage period. Flux grenades should be a given...yet guys are still pushing for it to not decloak from a flux grenade or emp strike. At the very least....once you take damage, you ...
- by Ydubbs81 RND - at 2014.03.27 13:33:00
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99. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
General12912 wrote: Ydubbs81 RND wrote: General12912 wrote: ReGnYuM wrote: Dude, feedback is full of such carebears... In what game in the existence of a FPS has a cloak been able to stay active when under fire. Its just stupid and il...
- by Ydubbs81 RND - at 2014.03.26 13:46:00
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100. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Knight Soiaire wrote: It should decloak at a certain threshold of damage, but not from the first shot. Flux should imediately knock them off. ok...what would be a reasonable threshold?
- by Ydubbs81 RND - at 2014.03.26 00:36:00
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