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241. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
CCP Rattati wrote: on the list you go Is the extra skill added to the armor tanking part of vehicles going to be functional in hotfix bravo??
- by XxGhazbaranxX - at 2014.06.12 17:47:00
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242. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Small blasters have a fire interval of 0.07, which comes to 857 RPM; at a current damage of 45.6 damage per shot for the Neutron blaster (it's the one I have fitted at the moment) that rounds out to about 651 DPS (disre...
- by XxGhazbaranxX - at 2014.06.12 17:38:00
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243. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Adipem Nothi wrote: XxGhazbaranxX wrote: How would people feel about changing the blast radius of the remotes per tier? The damage is now the same so they have the same effect on vehicles but I don't see why they should have the same splash ...
- by XxGhazbaranxX - at 2014.06.12 02:42:00
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244. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
How would people feel about changing the blast radius of the remotes per tier? The damage is now the same so they have the same effect on vehicles but I don't see why they should have the same splash radius per tier. I suggest going going 2/4/6 re...
- by XxGhazbaranxX - at 2014.06.12 01:45:00
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245. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
CCP Rattati wrote: Alena Ventrallis wrote: Before I begin, I want to say that I love your candor and activity on the forums. While I may not always agree with your changes, your presence and responses to the community are deeply appreciated,...
- by XxGhazbaranxX - at 2014.06.11 23:54:00
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246. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
CCP Rattati wrote: bl Alena Ventrallis wrote: 1. Keep overheat. It is a good limiting factor for my other points. 2. Add dispersion. Enough that 90% of shots will land on a heavy suit at 60m. This will help kill, as you won't need so much pr...
- by XxGhazbaranxX - at 2014.06.11 23:42:00
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247. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Malkai Inos wrote: XxGhazbaranxX wrote: deleted You did have a point here, in that infantry gameplay suffered considerably from post 1.7 vehicle balance, so i'll respond as if your comment was still here. Vehicles as a whole (save for LLAV...
- by XxGhazbaranxX - at 2014.06.11 14:36:00
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248. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
deleted
- by XxGhazbaranxX - at 2014.06.11 14:11:00
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249. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: VIDEO hello, Here is a small video about what happens in ambush. While the tank action is not up in your face the killfeed and the end result is still there. The necessary info is in the beginning which is basically t...
- by XxGhazbaranxX - at 2014.06.11 10:46:00
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250. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
VIDEO hello, Here is a small video about what happens in ambush. While the tank action is not up in your face the killfeed and the end result is still there. The necessary info is in the beginning which is basically the end result of the tan...
- by XxGhazbaranxX - at 2014.06.11 07:16:00
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251. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Sum1ne Else wrote: I will leave you with a few pix...great how tanks can 1 v 1 a clone on the ground http://i.imgur.com/N8GGasO.jpg http://i.imgur.com/43NWLRt.jpg http://i.imgur.com/jynwE3j.jpg http://i.imgur.com/MUk32De.jpg Source ...
- by XxGhazbaranxX - at 2014.06.10 11:02:00
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252. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Sole Fenychs wrote: AmlSeb wrote: The whole tanking system should be like in EVE so it has to be game changing! Dude, your EVE fanatism is getting obnoxious. This is a hotfix of an FPS game. It shouldn't be like EVE in the first place, ...
- by XxGhazbaranxX - at 2014.06.10 04:16:00
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253. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to...
- by XxGhazbaranxX - at 2014.06.09 11:27:00
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254. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: The only part of this that I'm not a fan of is giving new players the ScR; the ScR is a difficult gun to use at the best of times, but on an MLT frame where the overheat will take a sixth of your hit points near permane...
- by XxGhazbaranxX - at 2014.06.09 11:02:00
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255. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything. 1) We want to create militia variants...
- by XxGhazbaranxX - at 2014.06.09 10:57:00
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256. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
I AGREE WITH REMOVING VEHICLES COMPLETELY FROM REGULAR AMBUSH AND AMBUSH OMS Quote: While the player that participates in any anti-vehicle gameplay is completely handicapped against infantry the vehicle player suffers from no such handi...
- by XxGhazbaranxX - at 2014.06.09 10:36:00
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257. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Logibro wrote: (Don't ask about the Burst Plasma Cannon. That was too far) I wonder how OP a burst has to be for a dev to say this... Hilarious things come to mind
- by XxGhazbaranxX - at 2014.06.09 03:49:00
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258. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Logibro wrote: I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change. As for full auto Plasma Cannons, I say for ...
- by XxGhazbaranxX - at 2014.06.09 01:40:00
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259. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Logibro wrote: Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time ...
- by XxGhazbaranxX - at 2014.06.09 00:37:00
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260. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Emo Skellington wrote: Quote: Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mec...
- by XxGhazbaranxX - at 2014.06.08 10:04:00
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