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141. POSSIBLE ADS fix; thinking outside the box even though I dont want t... - in Feedback/Requests [original thread]
CCP Rattati wrote: I would think that removing the 70% efficiency against vehicles on small rails could be a start. Again, the ROF bonus was just not a good bonus, and especially bad for lower SP pilots. Let's think outside of the box and ...
- by XxGhazbaranxX - at 2014.09.24 02:14:00
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142. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: I would think that removing the 70% efficiency against vehicles on small rails could be a start. Again, the ROF bonus was just not a good bonus, and especially bad for lower SP pilots. Let's think outside of the box and ...
- by XxGhazbaranxX - at 2014.09.24 02:06:00
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143. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
ORIGINAL POST XxGhazbaranxX wrote: ...This is to say that even though I do not agree with the changes I would have fully supported them if they had been done in an ordered manner instead of the nerf hammer that has failed CCP countless times ...
- by XxGhazbaranxX - at 2014.09.23 18:41:00
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144. ADS Nerf. - in Feedback/Requests [original thread]
GENERAL the ADS had enough isk/sp barriers to actually warrant such a high bonuses. Apart from that the thing that really broke the game wasn't even the fact that it existed, the fact was that so much isk was currently in the game because o...
- by XxGhazbaranxX - at 2014.09.23 18:34:00
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145. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: ... back then and the only remedy we have is the transport bonus WP. Is that WP system salvageable in your opinion, if we play with those parameters, distance traveled, duration, etc? Transport Warpoints would be good if ...
- by XxGhazbaranxX - at 2014.09.23 17:10:00
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146. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Hello, I haven't played a lot in ages and haven't posted for longer than that I think; down to business though: Assault Dropship changes ADS RoF nerf will completely erase the necessity of using these vehicles. Many people were mainly...
- by XxGhazbaranxX - at 2014.09.22 22:40:00
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147. Logistics dropship idea - in Feedback/Requests [original thread]
I-Shayz-I wrote: I would like to see the reintroduction of logistics vehicles as sudo-MAVs In other words, slow moving, medium HP vehicles with high resists that are focused on troop movement and support. mCRU is a MUST. Unfortunately it would...
- by XxGhazbaranxX - at 2014.08.23 00:22:00
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148. Logistics dropship idea - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: i like most of this idea, i dont want to loose the turrets at all, if u dont want turrets dont fit them. as for the turret variants being specificly forced to fit on only one class of vehicle i dont like that...
- by XxGhazbaranxX - at 2014.08.23 00:20:00
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149. Logistics dropship idea - in Feedback/Requests [original thread]
Hello Based on this post that demonstrates CCPs willingness to look into re-introducing old vehicles such as the Logistics dropship I would like to suggest some ideas on what the bonuses these ships could have to help in the support role. C...
- by XxGhazbaranxX - at 2014.08.22 21:53:00
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150. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
Beld Errmon wrote: If you must keep saying that its not a bug because its been around for a long time then I'm gunna have to keep pointing out that just because a bug is around for a long time doesn't make it a feature, HMG users can reload qui...
- by XxGhazbaranxX - at 2014.07.11 06:19:00
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151. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
aaaasdff ertgfdd wrote: Yes, but you are comparing the defensive capability of a forge gun, to the offensive capability of a python with missles and 3 gunners. By your own argument he can one shot you, so being able to stack bonuses would not ...
- by XxGhazbaranxX - at 2014.07.10 23:56:00
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152. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
Spademan wrote: Really? Even in early uprising? Chromosome? I remember being told before the resuffle of skills that it work liked that. Oh well. If you ask me I'd have either it work the way I thought it did or have Pilot skills affect all. ...
- by XxGhazbaranxX - at 2014.07.10 23:42:00
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153. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
Spademan wrote: I always figured that skills only apply from the guy using the gun to the gun he's using. That's how it used to work, right? Stacking skills with gunners has always been a part of the game. This is just the new witch hunt cre...
- by XxGhazbaranxX - at 2014.07.10 23:25:00
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154. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
DUST Fiend wrote: It's not breaking. I dont know how many times I can say this. If it wasn't intended then how come there are skills that stack and skills that don't? I've given the example, proficiency doesn't stack but ammo capacity does. In...
- by XxGhazbaranxX - at 2014.07.10 23:13:00
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155. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
True Adamance wrote: Its a shame that Tankers or LAV pilots did not get skill stackings bonuses...... Certainly dropships were the only ones able to take advantage of this given the inherent and comparable T2 nature of their vehicles. If Mar...
- by XxGhazbaranxX - at 2014.07.10 23:09:00
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156. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
I like how everyone keeps calling it a bug even though It was in all vehicle iterations. It's not pushing turrets beyond their intended capabilities because CCP intended the skills to stack. Even before the "NEW" vehicle balance stacking was a a t...
- by XxGhazbaranxX - at 2014.07.10 23:02:00
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157. Fixing Caldari Logistics - in Feedback/Requests [original thread]
SirManBoy wrote: Just work a nanite injector bonus in such a way that a 30% injector is elevated to 50%, 50% is elevated to 70%, and 80% is now essentially a 100% nanite injector. All you would need to do is make it a 4% efficacy increase per l...
- by XxGhazbaranxX - at 2014.07.10 10:13:00
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158. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
Foundation Seldon wrote: 1. It's a bug if it's an unintended effect that they had no real desire to bring to the game. Given that we were not privy to the development process of vehicles as a whole, we only have CCPs word to go on here. If they...
- by XxGhazbaranxX - at 2014.07.10 10:08:00
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159. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
hello, Recently CCP posted in their Hotfix charlie post that skill stacking was a bug. Any true vehicle user knows that skill stacking has always been a game mchanic and was not a bug at all . Back when turret operation used to give 2% to dama...
- by XxGhazbaranxX - at 2014.07.10 09:42:00
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160. Fixing Caldari Logistics - in Feedback/Requests [original thread]
Sum1ne Else wrote: That is a great idea; nanocircuitry does include the needle. I would say keep the nanohive efficacy levels and add in a 24% per level to nanite efficacy. Why 24% per level?; well if I have an 80% needle, to revive somebody ...
- by XxGhazbaranxX - at 2014.07.10 09:22:00
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