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221. Rail gun shell speed - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: You are correct that a well fitted ADS vs a Proto turret equals a "3 shot game" for the most part. In fairness, with a pilot who has any skill getting those shots to hit home in the critical time window is particularly t...
- by XxGhazbaranxX - at 2014.06.18 01:17:00
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222. Rail gun shell speed - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I think Ghaz/Dalton were referring to Large Railguns. Ghaz did the maths and showed that a Hardened, Plated Incubus couldn't stand up to three hits from a Railgun at ADV/PRO level, and I believe that is without even facto...
- by XxGhazbaranxX - at 2014.06.18 00:56:00
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223. Rail gun shell speed - in Feedback/Requests [original thread]
Dalton Smithe wrote: Your sidestepping the issue, regardless of what your numbers say, the issue of catapulting upward is a problem. It's not a problem I gave you the numbers; I use tanks and am an ADS Pilot. I know what I am talking abo...
- by XxGhazbaranxX - at 2014.06.17 06:59:00
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224. Rail gun shell speed - in Feedback/Requests [original thread]
Dalton Smithe wrote: Kallas Hallytyr wrote: XxGhazbaranxX wrote: Dalton Smithe wrote: When I hit a drop ship 3 times and he simply climbs out of range there is something wrong with that. I'm not saying that it should be impossible to e...
- by XxGhazbaranxX - at 2014.06.16 18:36:00
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225. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Logibro wrote: All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while ...
- by XxGhazbaranxX - at 2014.06.16 18:14:00
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226. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Why does the pc need a delay at all? Do rifles have a delay? Heavy weapons? Sidearms? Please if i'm wrong and other weapons have a delay tell me, but doesen't look like it when i reload or switch weapon with my assau...
- by XxGhazbaranxX - at 2014.06.16 15:52:00
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227. Rail gun shell speed - in Feedback/Requests [original thread]
Dalton Smithe wrote: XxGhazbaranxX wrote: Dalton Smithe wrote: I understand why they reduced the range, the abuse was pretty bad, but now, drop ship pilots are abusing their ability to climb out of any weapon range. Either way, if you b...
- by XxGhazbaranxX - at 2014.06.16 15:01:00
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228. Factional Warfare Broken? - in Feedback/Requests [original thread]
True Adamance wrote: Indeed as there is no economic model to support the sales of LP gear. EVE side I simply plex in cheap ships to earn LP, I exchange LP for Factionalised ships and sell those ships to support more plexing and roaming WT hun...
- by XxGhazbaranxX - at 2014.06.16 12:08:00
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229. Factional Warfare Broken? - in Feedback/Requests [original thread]
True Adamance wrote: XxGhazbaranxX wrote: Velociraptor antirrhopus wrote: i've known you for a while True Adamance, but I don't understand part of your opinion here an increase in LP or a small percentage of ISK alongside it would, as Gh...
- by XxGhazbaranxX - at 2014.06.16 11:48:00
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230. Factional Warfare Broken? - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: i've known you for a while True Adamance, but I don't understand part of your opinion here an increase in LP or a small percentage of ISK alongside it would, as Ghaz said bridge the gap between players who hate ...
- by XxGhazbaranxX - at 2014.06.16 11:34:00
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231. Factional Warfare Broken? - in Feedback/Requests [original thread]
True Adamance wrote: XxGhazbaranxX wrote: True Adamance wrote: XxGhazbaranxX wrote: This is just brainstorming. Any ideas on how we can unite FW with regular skirmish maybe even with ambush and dom?? This is just theory crafting so the...
- by XxGhazbaranxX - at 2014.06.16 11:26:00
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232. Factional Warfare Broken? - in Feedback/Requests [original thread]
True Adamance wrote: XxGhazbaranxX wrote: This is just brainstorming. Any ideas on how we can unite FW with regular skirmish maybe even with ambush and dom?? This is just theory crafting so there really is no need to troll in this thread He...
- by XxGhazbaranxX - at 2014.06.16 11:13:00
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233. Factional Warfare Broken? - in Feedback/Requests [original thread]
Reserved
- by XxGhazbaranxX - at 2014.06.16 09:51:00
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234. Factional Warfare Broken? - in Feedback/Requests [original thread]
Hey guys; Factional warfare is sort of.... Broken? I've spent the last hour trying to get into a match and can't. I took the last 30 minutes and produced a video. FW takes an extreme amount of time to get into reference video
- by XxGhazbaranxX - at 2014.06.16 09:38:00
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235. Rail gun shell speed - in Feedback/Requests [original thread]
Dalton Smithe wrote: I understand why they reduced the range, the abuse was pretty bad, but now, drop ship pilots are abusing their ability to climb out of any weapon range. Either way, if you balance one thing, someone is going to complain a...
- by XxGhazbaranxX - at 2014.06.16 06:12:00
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236. Rail gun shell speed - in Feedback/Requests [original thread]
Dalton Smithe wrote: Considering that the rail gun's range is only 300m (which is a joke, considering what a rail gun actually does) and a rail gun round travels at hyper-sonic velocities, there should be no delay from the firing of the round ...
- by XxGhazbaranxX - at 2014.06.16 05:32:00
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237. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we haven't decided what we wo...
- by XxGhazbaranxX - at 2014.06.16 04:51:00
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238. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: Martin0 Brancaleone wrote: I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years. I've also come to the conclusion that what really kills the PC is the "you can't ...
- by XxGhazbaranxX - at 2014.06.16 03:12:00
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239. [Request] Weapon damage profiles - in Feedback/Requests [original thread]
here are the weapon profiles as stated by CCP in a devblog Profiles Devblog where it could be found devblog
- by XxGhazbaranxX - at 2014.06.14 05:24:00
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240. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
remotes/proximity mines???
- by XxGhazbaranxX - at 2014.06.12 22:10:00
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