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701. BUG or glitch with the squad mechanics - in Technical Support/Bugs [original thread]
I was a squad member (not squad leader) and when the squad tried to deploy into a faction warefare match only 3 squad members got into the match and 2 others did not get in (including me, it was a 5 player squad). Each player would see that some p...
- by WeapondigitX V7 - at 2013.07.13 03:10:00
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702. Not getting credits for Assisted Kills.... - in Technical Support/Bugs [original thread]
This problem is also happening to me. Sometimes I do not get WP for assists. It shows in the after match results screen. The WP does not match up with the statistics.
- by WeapondigitX V7 - at 2013.07.13 02:55:00
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703. [Feedback] the commando suit - in Feedback/Requests [original thread]
With the core skills partially upgraded I have realized that I do not have problems with the PG/CPU of the current amarr heavy commando suit. It tends to be very good in urban environments and slightly worse in rural environments like the other h...
- by WeapondigitX V7 - at 2013.07.11 11:23:00
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704. Core Godlock pistol! - in Feedback/Requests [original thread]
The splash damage radius does need to be nerfed on the Core flaylock pistol and the standard one needs an increase in splash damage radius. The proto and advanced versions need to cost more ISK. The rate of fire probably also needs to be slightly ...
- by WeapondigitX V7 - at 2013.07.09 11:53:00
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705. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
The proto flaylock pistols are killing everyone way too fast and are way too reliable because the radius of splash damage is too high and the flaylocks fire a bit too fast. The standard flaylock is almost harmless because the splash damage radius...
- by WeapondigitX V7 - at 2013.07.09 10:13:00
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706. The Invisible Man - in Technical Support/Bugs [original thread]
I became invisible today one time in a match. When I respawned from dying the cloak would not disable and enemies could not see me. I could hurt and kill them and they ended up killing me accidently. When I respawned again problem was gone. Fix ...
- by WeapondigitX V7 - at 2013.07.09 09:40:00
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707. Scrambler Assults & Scramblers - in Feedback/Requests [original thread]
AnALogginS wrote: Aero Yassavi wrote: AnALogginS wrote: WeapondigitX V7 wrote: Scrambler rifles and assault versions are fine. If you armor tank then you have a good defense against them. They are also hard to aim up close because of t...
- by WeapondigitX V7 - at 2013.07.08 13:42:00
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708. [Idea] Breach Swarm Launcher - in Feedback/Requests [original thread]
where is the 2x spot on tanks, I must know, any advantage I have against vehicles I would like to know.
- by WeapondigitX V7 - at 2013.07.08 13:33:00
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709. [Request] Make aim assist also slightly draw your aim towards enemy infantry. - in Feedback/Requests [original thread]
This feature/effect I believe I have seen in other FPS games. I would like to see this in DUST 514 but the effect should be less so players do not constantly get headshots on moving targets with pistols and scrambler rifles and sniper rifles. Cur...
- by WeapondigitX V7 - at 2013.07.08 11:40:00
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710. Charge sniper rifle - in Feedback/Requests [original thread]
The charge sniper rifle needs a price increase. It is really funny that CCP has not already.
- by WeapondigitX V7 - at 2013.07.08 11:30:00
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711. [Feedback] Notable problems in the Laser Rifle design. - in Feedback/Requests [original thread]
The laser rifle does need to have a larger effective and optimal range. It also needs a scope with a dot like the tactical assault rifle or a dot aiming reticle while also having your camera zoom in like the laser rifle did in chromosome. (becaus...
- by WeapondigitX V7 - at 2013.07.08 11:27:00
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712. Scrambler Assults & Scramblers - in Feedback/Requests [original thread]
Scrambler rifles and assault versions are fine. If you armor tank then you have a good defense against them. They are also hard to aim up close because of there accurate hip fire. They also cool down very slowly after firing a few shots.
- by WeapondigitX V7 - at 2013.07.08 11:14:00
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713. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
I once got a phone call, so I sat in the mcc while using the phone. I got 180 000 ISK and 11 000 SP during that match this week during the triple SP event. MCC camping needs a fix. Anyone positioned within or on top of the MCC for more than 21 ...
- by WeapondigitX V7 - at 2013.07.08 11:10:00
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714. [Idea] Breach Swarm Launcher - in Feedback/Requests [original thread]
Those stats would not make the breach one shot any vehicle except free LAVs. Two shots with a militia swarm laucher do not kill any tanks. My proto swarm launcher with level 2 proficiency and 2 damage mods does not 2 shot any HAV. I need grenades...
- by WeapondigitX V7 - at 2013.07.08 10:56:00
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715. CCP PLEASE Nerf The Flaylock Already! - in Feedback/Requests [original thread]
The core flaylock does have a blast radius that is too large and has a rate of fire that is too fast. The core flaylock is stronger than the freedom mass driver when you compare initial damage in 4 seconds. People are using 2 to 4 damage mods with...
- by WeapondigitX V7 - at 2013.07.08 10:48:00
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716. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
Plasma cannon might need 0.4 increase in blast radius but not an increase in damage of any sort. I find it easy to use most of the time if target is within 25m.
- by WeapondigitX V7 - at 2013.06.21 09:24:00
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717. Petition: Remove all hand thrown Detination upon Impact Grenades - in General Discussions [original thread]
Laurent Cazaderon wrote: WeapondigitX V7 wrote: I have used fused contact grenades and thukker contact grenades. The fused locus grenades maybe OP and probably need a price increase in aurum and maybe a nerf. But the thukker contact grenad...
- by WeapondigitX V7 - at 2013.06.21 07:57:00
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718. Tank Driver calling ALL Vehicle players and ALL AV players together - in General Discussions [original thread]
A player with many proto AV weapons should be able to kill a standard tank (1 player in tank) with proto modules. Maybe 1 full proto player should not be able to kill a full proto tank though (the tank itself being proto level). Just seems like ce...
- by WeapondigitX V7 - at 2013.06.21 07:04:00
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719. Remove all contact grenades! - in Feedback/Requests [original thread]
Basic flux grenades are just as deadly and easier to use than thukker contact grenades. Flux is nightmare of shield tankers. Because of the flux and mass driver combo or flux and flaylock pistol weapon combo. Flux is also more effective against ve...
- by WeapondigitX V7 - at 2013.06.16 05:52:00
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720. AI turrets for dropships - in Feedback/Requests [original thread]
+1 for this idea. The turrents should be able to track targets as fast as the AI do for the small blaster turrent installations.
- by WeapondigitX V7 - at 2013.06.16 05:46:00
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