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261. Suit Spinning - in Feedback/Requests [original thread]
+1 for this idea. I made a thread about this some time ago but got no answer. Although the devs did probably read it so that's something.
- by WeapondigitX V7 - at 2013.08.17 06:18:00
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262. sp for vehicle spawns - in Feedback/Requests [original thread]
+1 for this idea.
- by WeapondigitX V7 - at 2013.08.11 12:30:00
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263. Logi Lav is supposed to be a weapon. - in Feedback/Requests [original thread]
at least they can be killed by 3 REs and 3 proxy mines detonating together usually. or just cook and throw a M1 locus grenade that explodes just above the driver seat. usually kills the driver if he does not have more than 650 HP.
- by WeapondigitX V7 - at 2013.08.11 12:23:00
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264. [Feedback / Request] Oh God! A Plasma Cannon Thread! - in Feedback/Requests [original thread]
Epicsting pro wrote: Don't know what ya'll are complaining about I do 1950 damage and 610 splash. The speed once use to can kill derpships, lavs, gunlogi, infantry. I've kill them all and max at 70m it so much fun leading the shot getting hate ...
- by WeapondigitX V7 - at 2013.08.11 12:09:00
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265. Heavy lasers please - in Feedback/Requests [original thread]
Hope the heavy laser weaponry comes soon and each tier costs more CPU and PG than the normal HMG of the same tier (eg basic, advanced, proto). As a result the weapon would be less likely to be perceived as OP because it costs more CPU and PG lol.
- by WeapondigitX V7 - at 2013.08.11 12:05:00
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266. [Feedback / Request] Oh God! A Plasma Cannon Thread! - in Feedback/Requests [original thread]
I support the idea that the plasma cannon should get a clip of 2 instead of 1. The plasma cannon should also have the physics of the projectile corrected. (the acceleration due to gravity for the plasma cannon projectile should be -9.8m/s/s) th...
- by WeapondigitX V7 - at 2013.08.11 05:59:00
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267. dropsuit virus - in Feedback/Requests [original thread]
+1 for this idea. However the icon that shows the infected player that she/he is infected should be shown 10 seconds after they are infected. That way the infected player cant realize they are infected straight away and assume the player that infe...
- by WeapondigitX V7 - at 2013.08.11 05:22:00
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268. [Request] Jump link installations - in Feedback/Requests [original thread]
+1 for idea.
- by WeapondigitX V7 - at 2013.08.11 05:14:00
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269. Scout feedback - in Feedback/Requests [original thread]
I remember the type 2 scout in chromosome but never used it because I wanted a scout that traded a side arm and equipment for more HP and melee damage without sacrificing speed. (would be fine if the stamina and stamina regeneration and shield rec...
- by WeapondigitX V7 - at 2013.08.11 05:06:00
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270. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
I-Shayz-I wrote: I would like some sort of high slot module that increased the armor capibilites of my suit just as the shield regulator is a low slot module that increases the shield capibilites of the suit. Some ideas: -Module that helps ne...
- by WeapondigitX V7 - at 2013.08.11 04:53:00
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271. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Marlin Kirby wrote: I don't normally come here because this forum format makes me QQ, but this this must be addressed! The camera shake in this game is outrageous and too exaggerated. With so many explosive weapons in this game it makes the M...
- by WeapondigitX V7 - at 2013.08.08 09:43:00
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272. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
I like your idea but the racial bonus that decreases flux grenade damage should be toned down to 7.5% per level. The armor repair should not be there unless all other heavies get much higher racial bonus armor repair rates (something like 1hp/sec...
- by WeapondigitX V7 - at 2013.08.08 09:36:00
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273. [Request] Buff Sentinel, Scout, and Commando Slots - in Feedback/Requests [original thread]
RA Drahcir wrote: Sentinel +1 High, Gallente Scout +1 High, Min Scout +1 Low, Commando +1 Low All are referring to the Proto level. Commando does need some sort of love. Although I would prefer a grenade slot myself. If the commando doesn'...
- by WeapondigitX V7 - at 2013.08.08 09:11:00
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274. [Request] Add battlefinder page on end of match screen - in Feedback/Requests [original thread]
+10 for this idea.
- by WeapondigitX V7 - at 2013.08.08 09:01:00
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275. [Request] Fix module instant-deactivation - in Feedback/Requests [original thread]
If that is happening to you then yes it should be looked at and fixed.
- by WeapondigitX V7 - at 2013.08.08 09:00:00
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276. request -ability to remove small turrets from HAV - in Feedback/Requests [original thread]
Wallaby1 wrote: any tank or vehicle based player knows the pain of having some dumbass jump in a vehicle and start firing cannons wildly and blindly giving away your position and just being a pain in the ass! also we cannot recall vehicles when...
- by WeapondigitX V7 - at 2013.08.08 08:57:00
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277. [Request] Merc Quarters in Planetary Bases and Stargate Travel - in Feedback/Requests [original thread]
Love the idea of warping to other places from your merc quarters. However if I am able to warp to other places, please CCP make sure that the merc quarters would look different if I warp to a different place and if I warp back to where I originall...
- by WeapondigitX V7 - at 2013.08.08 05:25:00
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278. Scout feedback - in Feedback/Requests [original thread]
Talos Alomar wrote: I still think scouts should get an extra equipment slot to let them act as sort of a medic, or any other use a stealthy unit can find for an extra equipment slot. I'd also like to see a new light frame spec too. Maybe a ski...
- by WeapondigitX V7 - at 2013.08.08 05:04:00
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279. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
The domes would probably be almost impervious to small arms fire. Vehicle fire might makes small holes if fired at the wall at one spot for 10 minutes. That's how strong the domes would logically be built. Having matches inside underwater struct...
- by WeapondigitX V7 - at 2013.08.08 04:56:00
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280. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
Terry Webber wrote: Oso Peresoso wrote: Just a bunch of Euro's messing with my district while my corp is at work/school. Do not want. Couple changes could make the idea workable. -Prescheduled -No alarm system, or at least participation by ...
- by WeapondigitX V7 - at 2013.08.08 03:45:00
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