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2501. Inverted Normal Maps - in Technical Support/Bugs [original thread]
Trovvar wrote: I just noticed that the Normal Maps of the terrain materials are inverted, producing weird shadows and highlights. Although this is not a bug and doesn't affect gameplay, It clearly affects the visual quality of Dust 514. Here'...
- by Vrain Matari - at 2013.09.25 13:03:00
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2502. what does Dust have to offer than other fps games do not? - in General Discussions [original thread]
I could say a lot of things here, but let's get down to the bare-knuckles and teeth part. What DUST offers is the chance to stand in this man's shoes.
- by Vrain Matari - at 2013.09.25 05:10:00
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2503. Simple Poll, Core Mechanics - in General Discussions [original thread]
RydogV wrote: Yes the core (infantry) mechanics are about 80% and that is good enough to focus the majority of development into new content, while CCP Wolfman's team continues to work on vehicles. What is needed most desperately is maps and mo...
- by Vrain Matari - at 2013.09.25 04:43:00
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2504. Simple Poll, Core Mechanics - in General Discussions [original thread]
In math & physics we often talk about first order approximations, second order approximations, third order etc. First order is a crude but serviceable approximation, second order is when you start to get things dialed down, third order is whe...
- by Vrain Matari - at 2013.09.25 04:29:00
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2505. CCP - Community Opinion on VEHICLE BALANCE - in General Discussions [original thread]
Here's something i'd like to see. We all like to work in terms of hitpoints, hitpoints of tank, hitpoints of alpha damage, hitpoints dps. I've been thinking that this is a big PITA when damage gets recalibrated for a particular weapon or vehicle,...
- by Vrain Matari - at 2013.09.24 23:50:00
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2506. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
Kevall Longstride wrote: Some have said that this patch is a convenience and nothing more and CCP should be giving us content instead. Yes it is a convenience and one that perhaps relatively few will get to use. But if this had been in place ...
- by Vrain Matari - at 2013.09.24 23:30:00
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2507. Sony (SCEI) President answers PS4 question about Dust 514 - in General Discussions [original thread]
GTA V FTW wrote: He ends his statement with a GTA V sentence. In the same way that when talking about restaurant food half of all discussions end with the word mcdonalds
- by Vrain Matari - at 2013.09.24 20:43:00
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2508. From ~5000 to ~4000 players? 1.4 working as intended - in General Discussions [original thread]
Because of CCP/New Eden, DUST is genuinely a different product than what the market hase seen before. This is why we get the endless arguments on what pigeonhole DUST falls into: it doesn't fall into any of them, it's a new animal. Unlike virtual...
- by Vrain Matari - at 2013.09.24 15:53:00
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2509. From ~5000 to ~4000 players? 1.4 working as intended - in General Discussions [original thread]
Cosgar wrote: DootDoot wrote: Jack McReady wrote: its september, kids have to go to school again and do homework. This is silly understanding... Most people during Summer vacation aren't even home to play video games... When school an...
- by Vrain Matari - at 2013.09.24 14:56:00
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2510. Quick Question - in General Discussions [original thread]
Killar-12 wrote: Vrain Matari wrote: PS4. One platform until DUST becomes what it promised to be - CCP/DUST are under-resourced as it is. I don't want the extra load that PC would put on the devteam. Hackers/botters - putting DUST on PC wo...
- by Vrain Matari - at 2013.09.24 13:53:00
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2511. My dear sweet CCP, we've come this far - in General Discussions [original thread]
Baal Omniscient wrote: We've finally gotten time stamps, voice chat issues are pretty much resolved, we're getting the squad finder soon, squad sizes are at 6 now, we finally got rid of UVT's.... Things are really looking up as far as non-gam...
- by Vrain Matari - at 2013.09.24 13:18:00
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2512. From ~5000 to ~4000 players? 1.4 working as intended - in General Discussions [original thread]
+1 IWS. That was a good summary article. It's sad to see Hawken struggling like that, imo their devs produced a solid mech shooter right out of the gate - one wonders what it could have developed into if they had the time to grow and refine it. D...
- by Vrain Matari - at 2013.09.24 13:08:00
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2513. Quick Question - in General Discussions [original thread]
PS4. One platform until DUST becomes what it promised to be - CCP/DUST are under-resourced as it is. I don't want the extra load that PC would put on the devteam. Hackers/botters - putting DUST on PC would prolly be the end of any hope of playin...
- by Vrain Matari - at 2013.09.23 23:33:00
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2514. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
I'm not fond of redline snipers, but i save my real hatred for the redline. Tough problem to solve though. For tower snipers, i often find myself wishing we could shoot while falling from the MCC. It wouldn't solve the problem but it would be hel...
- by Vrain Matari - at 2013.09.23 14:28:00
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2515. What can we do and what can ccp do - in General Discussions [original thread]
xxwhitedevilxx M wrote: Iron Wolf Saber wrote: we're back up to 4.1k peak frequency so not sure what the worry is about. Sorry IWS, I studied Economy for 3 years and these trend (the six months and three months) are absolutely negative...
- by Vrain Matari - at 2013.09.23 13:17:00
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2516. Talking AV - in General Discussions [original thread]
Great post AG. We need more of this and imma thinkin' maybe Wolfie and crew needs more of this too - this is one hell of a complex design problem. I'm just gonna quote first principles here: Khal V'Rani wrote: ...a lot of good stuff ending wi...
- by Vrain Matari - at 2013.09.23 03:39:00
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2517. Revert back to chromosome. - in General Discussions [original thread]
Kiiran-B wrote: If you could change some mechanics back to how they were in chromosome, would you? For me I'd prefer a lot of things to go back, but most of all aiming. If the community agree then maybe we could petition to CCP. I'm not sa...
- by Vrain Matari - at 2013.09.22 18:30:00
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2518. Market item "STATS" - in General Discussions [original thread]
Dust Junky 4Life wrote: Why are SO many missing? Damage mods for example. We have no way of knowing how much each additional mod affects damage output without the stat for damage mods. In character fittings, we have stats for cpu/pg shield ar...
- by Vrain Matari - at 2013.09.22 16:15:00
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2519. TO CCP - On Tanks - in General Discussions [original thread]
ladwar wrote: lol... CCP never use their own statistics(not stadistics) they don't even follow player feedback if they can help it. you have nothing to worry about, it'll be a long long time before it comes out and it'll be buggy as ever. I ...
- by Vrain Matari - at 2013.09.22 16:10:00
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2520. .... Why do we accept null cannon hack points as spawn locations? - in General Discussions [original thread]
Medic 1879 wrote: Just throwing this out there when they spawn they are invisible not invincible killed a few see through merc's with my mass driver to keep the heat off the dude hacking. Or if in my stealth hack scout fit I drop RE's before ha...
- by Vrain Matari - at 2013.09.22 16:03:00
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