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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
523
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Posted - 2013.09.24 21:55:00 -
[31] - Quote
Dust is trying to be something other than a lobby shooter (persistent world, economy, reason to fight for tangible things - now it's district or swaying FW). I would say it terribly fails at that attempt (or maybe it's a simple marketing gimmick on part of the CCP - to pretend that Dust will eventually be something bigger). However, it's the only game out there that is moving or promising to move in that direction as far as I know and that wins it some support. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
475
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Posted - 2013.09.24 22:08:00 -
[32] - Quote
The only problem with Dust 514 compared to most other FPSes is that it doesn't have infinite replayability (in the digital service aspect).
With a game disc that you bought for your PS3 or PS4, you can pop it in many years from now and start playing a game to get a nostalgia thrill; With Dust 514, once the servers go down, all your progress is lost and you cannot ever play the game again due to the server being taken down.
It sucks knowing that once CCP pulls the plug to the servers, that you can never play the game again (which judging by CCP's procrastination and pushing all of the new content to 1.6 at the least, pulling the plugs on the servers is getting closer and closer, unless CCP keeps them up just for the last dwindling 500 people playing).
I don't think this game can even last as long as MAG, however, with Dust 514, you can always dream (about stuff that will never happen [i.e. SoonGäó]) |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
119
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Posted - 2013.09.24 22:24:00 -
[33] - Quote
Nguruthos IX wrote:I've actually had a few people tell me they have cod, battle front, and halo if they wanted to play an fps. Why should they play dust?
Its largely still a game based on promises and potential. Another question is what is coming in thr new term which will increase the selling points for playing Dust?
Lag, a lot of lag. Lag everywhere, every corner.
Seriously now, the customization is a game changer for me. The fact that i can be the MVP of a match with negative KD/R makes me happy to. //Praise the Uplinks// \o/\o/ \o/\o/ \o/\o/ |
BRIANNA BEACH
Pradox One
46
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Posted - 2013.09.24 22:33:00 -
[34] - Quote
Im drawn to this game mainly because you are given the opportunity to build something
Ie a badass toon with a specific role and ability
Cod is too mindnumbing......shoot die shoot die This game can be alot more complex especially with actual gain and loss involved
This game is obviously a big **** around with the developers but im not moving yet from this |
Avallo Kantor
Paladin Survey Force Amarr Empire
195
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Posted - 2013.09.24 22:34:00 -
[35] - Quote
Asirius Medaius wrote:The only problem with Dust 514 compared to most other FPSes is that it doesn't have infinite replayability (in the digital service aspect).
With a game disc that you bought for your PS3 or PS4, you can pop it in many years from now and start playing a game to get a nostalgia thrill; With Dust 514, once the servers go down, all your progress is lost and you cannot ever play the game again due to the server being taken down.
It sucks knowing that once CCP pulls the plug to the servers, that you can never play the game again (which judging by CCP's procrastination and pushing all of the new content to 1.6 at the least, pulling the plugs on the servers is getting closer and closer, unless CCP keeps them up just for the last dwindling 500 people playing).
I don't think this game can even last as long as MAG, however, with Dust 514, you can always dream (about stuff that will never happen [i.e. SoonGäó])
I think you underestimate how persistent and stubborn CCP is in these regards. I don't foresee DUST dying any time soon, especially in the sense of CCP simply turning off the servers. There are -many- mmo's out there that are "dead" (where basically no new development occurs) that keep their servers up. Warhammer which only just recently announced server shutdown has been in a "dead" state for years. CCP is still pushing out updates and new content, and even if it's not impossibly fast enough for you, they have a substantial team working on this full time. No company goes from working full on a project to killing servers that quickly.)
Also, another thing you forget is that CCP designed a "budget" game. By which I mean, CCP knows what kind of market size it would get (a couple thousand), and built the game with that in mind. The game is still profitable to them, and they aren't going to give up on DUST, just because you have. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
214
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Posted - 2013.09.24 22:49:00 -
[36] - Quote
Iam here for one reason potential while it is essentially a pipe dream and extremely ambitious its the only game that is trying to reinvent the wheel that is lobby shooter FPS at least the only one on concole, the game is trying to give meaning to the fps genre after all in most fps all you do is run around and shoot as some nameless guy with a gun no ambition no reason you just do it the fps genre has been in this rut for a while and id prefer to see meaning added this game has the potential to add meaning to FPS |
Cpl Foster USMC
The Minmatar Heavy Association
213
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Posted - 2013.09.24 22:54:00 -
[37] - Quote
Nguruthos IX wrote:If I take a massive **** in a bucket and place a sign on it "take this, its free!" Nobody would want it. Being free is not a reason to do or like something
in South Carolina, someone might take it...
free bucket.... |
Stevezftwz
Sanmatar Kelkoons Minmatar Republic
0
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Posted - 2013.09.24 22:55:00 -
[38] - Quote
Nguruthos IX wrote:I've actually had a few people tell me they have cod, battle front, and halo if they wanted to play an fps. Why should they play dust?
Its largely still a game based on promises and potential. Another question is what is coming in the new term which will increase the selling points for playing Dust?
If we could answer this, DUST would be way more popular. At this point we are playing the waiting game. But I am confident that DUST will rise and become a good FPS in time. |
Icedslayer
SVER True Blood Public Disorder.
125
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Posted - 2013.09.24 23:15:00 -
[39] - Quote
Asirius Medaius wrote:The only problem with Dust 514 compared to most other FPSes is that it doesn't have infinite replayability (in the digital service aspect).
With a game disc that you bought for your PS3 or PS4, you can pop it in many years from now and start playing a game to get a nostalgia thrill; With Dust 514, once the servers go down, all your progress is lost and you cannot ever play the game again due to the server being taken down.
It sucks knowing that once CCP pulls the plug to the servers, that you can never play the game again (which judging by CCP's procrastination and pushing all of the new content to 1.6 at the least, pulling the plugs on the servers is getting closer and closer, unless CCP keeps them up just for the last dwindling 500 people playing).
I don't think this game can even last as long as MAG, however, with Dust 514, you can always dream (about stuff that will never happen [i.e. SoonGäó]) Any online based game is prone to this happening doesn't matter if its Disc based or digital, Dust is no exception. With that being said we are tied to Tranquility so the chances of them "shutting down the server" is ridiculous. If the the DCU Online servers go down and you put your disc in (yes they shipped disc out before they went FTP), your disc is basically garbage.
The reason why there procrastinating and pushing there tank and weapons stuff to 1.6 is because its not ready. Why push such wide sweeping changes and features if there broken?
I don't know how long and when you started playing MAG, but i beta tested that game and played the sh@t out of it and when 1.3 came out it destroyed the player base because Zipper was listening to the wrong part of the player base, they tried survey's on different topics such as should all maps be open to defend by all 3 pmc's and guess what because SVER's maps we're easier to defend and there was such a huge SVER player base they wanted to keep easy mode, which they did until one day (i believe it was a event weekend) Zipper opened all maps to all three PMC's to defend and they never reversed it, there was so much crying on the forums but that was a first of bold action taken by Zipper. Another thing they did was add team deploy which was a feature that i and many others asked for way back in Closed beta days, but we got the answer of "we don't feel having a whole team being able to deploy is a good idea because it will discourage solo players from playing the game" if anything them adding this spiced up the game and made it so we could have clan battles.
MAG died not because it was a bad game, but because of the requirements for it. Needing 256 players to play Dom (which was the best mode hands down), 128 for acq (which was hella fun, especially driving that lav in for the win XD) 96 players for escalation (i believe thats the name of the three way mode, which was the most chaotic, fun and intense matches you'll ever play) All of those modes require alot of people to be on all three PMC's, to get into. Not only that MAG was not a easy game, it had no aim assist and death resulted in up to 30 sec wait time followed by a hike to get back to the front lines, so for any new player especially ones that came over from COD, they couldn't handle the no aim assist, no quick back in to the action game play so they left.
MAG will always be in my heart, because there was so much they did right, and it was a game that everyone needed to experience. Even CCP should go look at the the command structure for Com's because this current layout just doesn't work for PC matches.
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Coleman Gray
GunFall Mobilization Covert Intervention
723
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Posted - 2013.09.24 23:25:00 -
[40] - Quote
But thats what Dust does have, it's still "maturing" as it where, you play CoD or Halo or battlefield ect, you KNOW what your gonna get, you know what the the next game will be, but Dust at least is still changing, nothings concrete, hell we may get more massive changes in future. |
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da GAND
High-Damage
244
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Posted - 2013.09.25 00:07:00 -
[41] - Quote
Barely any reasons to not pass by this game and go to other FPS games, but here we go.
1. It's Free
2. Skill point thingy
3. Connected to EVE... well kinda right now can't really do anything to affect EVE or nothing in EVE will affect us which is one of the strongest reasons to play this game
And..... well that's it right now, kinda hard to stay dedicated to Dust 514, especially since it looks like it'll be empty pretty soon. |
Seymor Krelborn
DUST University Ivy League
983
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Posted - 2013.09.25 00:10:00 -
[42] - Quote
I play because of reasons. |
Michael Arck
Anubis Prime Syndicate
1213
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Posted - 2013.09.25 00:58:00 -
[43] - Quote
The brutality of New Eden. New Eden is brutal in every sense of the word. It's like a fat man being shipped off to Parris Island, it can be a rude awakening for the unprepared. And let's not forget about foolish SP choices. Tools and data go hand in hand. You need to know exactly what you're doing, how you're doing it and you're goals. Yes, other games provide rank ups for any class, but is it that deep? The short answer is no. Whereas other FPS titles have you solely rank up, Dust has several avenues that must be driven down in order to rise from the ashes. From dropsuits, to weapons, to hacking abilities to even cardio, Dust has every lil skill available that drives the gamer to go an extra round just to obtain SP to level up the particular skill of choice.
The social aspect cannot be ignored. In fact, for a console game, I think its better realized in Dust than it is in many other games. The meta game also supports this. But to get into that would take another short paragraph of explaining. But let's get back to the social. Dust 514 encourages it in more ways than one. You have corporations and corporation comm channels. User submitted channels that act as proverbial bounty hunter boards. You can hire mercs from the Ringers channel for your bidding. In game mail. Contact list. Local chat that attributes to your birth race. All these things implores the player to get out there and start interacting with the community. Friends are found and rivals are birthed.
The lore. Some will say I don't care about the lore but the lore is what drives most players. We have seen players completely submerge themselves into their characters. Choices in war are driven by this as well as we take to factional warfare to support the cause of our selected race. Here, your actions can shift the game or you can be cemented into the lore for all the devastation that you caused. What other game on the console offers that sort of reward?
Dust is not your quick shooter either. I was watching a guy play on Twitch TV BLOPS. The game was fast and really displayed no sense of skill. He ran around like a mad man, stopping for a couple of seconds to ADS and then off he went. Firefights lasted two seconds. It was all about who had the drop on who. Not who employed the best tactic and strategy. That's where Dust comes in. Firefights take patience and wisdom to win. You just can't rush a guy (unless you know he's some poor noob) and unload on him. Terrain matters. His dropsuit matters. The weapon he is using matters. Hacked enemy turrets matter. So many factors go on in a mercernary's brain while he assesses the situation for optimal performance. Run onto the middle of the field and watch some guy in a undisclosed location smile as he knows a kill gift has been granted to him.
IMO Dust is a more mature take on the FPS genre. It's not "arcadey" nor is it something you just pick up and play for a quick run. Well you can do that but then again, you will run across guys who are dedicated. They will ruin your experience. Dust takes patience and it takes dedication. The game is bigger than just the mercenaries who inhabit its world. Understanding this will greatly improve your experience. Whether you're a factional warfare guy, PC guy, or just the pub match player, Dust has a game that has depth while also being engaging and challenging.
Your time in New Eden depends upon how you make it. And with the devs hard at work, working with CPMs and listening to community feedback, the possibility for Dust are endless. |
Princeps Marcellus
Expert Intervention Caldari State
241
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Posted - 2013.09.25 01:13:00 -
[44] - Quote
Awry Barux wrote:Nguruthos IX wrote:I've actually had a few people tell me they have cod, battle front, and halo if they wanted to play an fps. Why should they play dust?
Its largely still a game based on promises and potential. Another question is what is coming in thr new term which will increase the selling points for playing Dust? Also, RE: promises and potential, that's enough to get me to play right there. The promise of further integration with EVE is really exciting to me, as well as the promise of eventually releasing all the vehicles and suits. By the time Dust really hits its stride and turns out to be among the most epic, persistent FPS experiences ever created, I'll be sitting pretty with tens of millions of SP and ready to take full advantage of it. In the mean time, it's still very fun, for all its flaws.
This is pretty much how I feel.
I also feel that tanking is uniquely EVE-like at the moment. That's a thing which I am very much appreciative of. |
Vrain Matari
ZionTCD
961
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Posted - 2013.09.25 05:10:00 -
[45] - Quote
I could say a lot of things here, but let's get down to the bare-knuckles and teeth part.
What DUST offers is the chance to stand in this man's shoes. |
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