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Lt Royal
Subdreddit Test Alliance Please Ignore
1816
|
Posted - 2013.09.24 12:42:00 -
[61] - Quote
Calroon DeVil wrote:CCP just doesn't have the balls, HTFU.
To prove you wrong; heres CCPGÇÖs Permaband with HTFU |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
129
|
Posted - 2013.09.24 13:03:00 -
[62] - Quote
Haha, are you for real?
No kidding. Jesus christ, this forum, some people. |
Vrain Matari
ZionTCD
952
|
Posted - 2013.09.24 13:08:00 -
[63] - Quote
+1 IWS. That was a good summary article. It's sad to see Hawken struggling like that, imo their devs produced a solid mech shooter right out of the gate - one wonders what it could have developed into if they had the time to grow and refine it.
DUST, like other online multiplayers, is seeing the effects of multiple big releases and the start of the school year. Our numbers should be a lot lower, tbh.
My interpretation of this is that two factors are at play: new player retention has improved owing mainly to the revamped/refined shooter mechanics, and DUST, flawed as it is, has more staying power than traditional mmos.
Regarding the NPE, i'm finding it hard to gauge the effects of the academy, even at an intuitive level.
And as far as match making goes, my purely subjective impression is that when online population goes above ~4000 peeps matches start to get more balanced and more fun. Below ~3300 it 'feels' like the matchmaker is struggling. I'm joining matches solo and the matchmaker most likely identifies me as an average player - peeps on the far ends of the spectrum or squads are prolly having a rougher time of it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3886
|
Posted - 2013.09.24 13:30:00 -
[64] - Quote
Vrain Matari wrote:+1 IWS. That was a good summary article. It's sad to see Hawken struggling like that, imo their devs produced a solid mech shooter right out of the gate - one wonders what it could have developed into if they had the time to grow and refine it.
DUST, like other online multiplayers, is seeing the effects of multiple big releases and the start of the school year. Our numbers should be a lot lower, tbh.
My interpretation of this is that two factors are at play: new player retention has improved owing mainly to the revamped/refined shooter mechanics, and DUST, flawed as it is, has more staying power than traditional mmos.
Regarding the NPE, i'm finding it hard to gauge the effects of the academy, even at an intuitive level.
And as far as match making goes, my purely subjective impression is that when online population goes above ~4000 peeps matches start to get more balanced and more fun. Below ~3300 it 'feels' like the matchmaker is struggling. I'm joining matches solo and the matchmaker most likely identifies me as an average player - peeps on the far ends of the spectrum or squads are prolly having a rougher time of it.
Allot lower? lol
You think 3k is high? You're talking about a game that reached a record of 9k people online at 1 time, to having 3k-3500 now. Blame it on new games coming out. The reality is, DUST is dying. This isn't even doom and gloom cuz when the PS4 lands, that's it. What would the excuse be then when 2k people are online? Or maybe 1k?
CCP disappointed allot of people over the past few months. This last announcement of 1.5 content being pushed to 1.6 is the final nail in the coffin. They bringing in new content the same time PS4 coming out? This a joke? People gonna care about DUST when they have spanking new next gen games to play? lol
I guess there will be a few diehard fans staying. Good luck with that.
I would personally be playing KZ, BF4, PS2, and every other launch day game I can afford by then. |
Mavado V Noriega
SyNergy Gaming EoN.
4270
|
Posted - 2013.09.24 13:42:00 -
[65] - Quote
3000 is **** poor for a game just released a few months ago im sure BF3 has more ppl and that game is what? 2 years old? lolfanbois |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
30
|
Posted - 2013.09.24 13:58:00 -
[66] - Quote
KGB Sleep wrote:Calroon DeVil wrote:Damn that daily login bonus really did it. And by did it I mean, wasting more dev time on important things.
I thought you'd be the magical patch. Maybe 1.5, 1.6 or even 1.7 could be it.
Don't give up hope, guys! It's never too late pulling the whole thing and redo it (Square Enix showed you how). Of course that would mean you lose money, so I guess we're out of luck. CCP just doesn't have the balls, HTFU.
I'll give you a tip CCP. It is 2013 and people expect 2013 FPS mechanics. /shocker At least you got more beta testers for this version than most games get. Looking forward to the PC version of Dust 514, bigger & better scale - without console limitations. It'll be fantastic. We just don't know when (roughly 10 years if EVE is a decent estimate). who the **** are you to complain about a game they let you play for free? FREE. Go mow a lawn and play ffxiv if you like SE so much.
Its free to play a$$ hat....
It still amazes me that people use the circular defense of..
ITS FREE STFU!
or
IF YOU SPEND MONEY YOU STEWPID!
If people did not spend money on this game it would be in MUCH worse state. A person paying and giving criticism is worth much more than the guy who pays NOTHING and supports it.
You wallet is worth more than your mouth so if you paid nothing just keep that in mind. Let the big kids talk over here and go back to your corner Jimmy. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
94
|
Posted - 2013.09.24 14:12:00 -
[67] - Quote
Jack McReady wrote:its september, kids have to go to school again and do homework.
This is silly understanding... Most people during Summer vacation aren't even home to play video games... When school and work roll's around, then you get a consistent playerbase logging on in the routine of life.. almost everyday for their daily recreation.
Dust hasn't focused on player retention... they have focused on new player's experience... and core game mechanics... There really should be no surprise that a mass exodus occurred of players who have been here for a while. Choices and actions... |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
94
|
Posted - 2013.09.24 14:16:00 -
[68] - Quote
Lance 2ballzStrong wrote:Vrain Matari wrote:+1 IWS. That was a good summary article. It's sad to see Hawken struggling like that, imo their devs produced a solid mech shooter right out of the gate - one wonders what it could have developed into if they had the time to grow and refine it.
DUST, like other online multiplayers, is seeing the effects of multiple big releases and the start of the school year. Our numbers should be a lot lower, tbh.
My interpretation of this is that two factors are at play: new player retention has improved owing mainly to the revamped/refined shooter mechanics, and DUST, flawed as it is, has more staying power than traditional mmos.
Regarding the NPE, i'm finding it hard to gauge the effects of the academy, even at an intuitive level.
And as far as match making goes, my purely subjective impression is that when online population goes above ~4000 peeps matches start to get more balanced and more fun. Below ~3300 it 'feels' like the matchmaker is struggling. I'm joining matches solo and the matchmaker most likely identifies me as an average player - peeps on the far ends of the spectrum or squads are prolly having a rougher time of it. Allot lower? lol You think 3k is high? You're talking about a game that reached a record of 9k people online at 1 time, to having 3k-3500 now. Blame it on new games coming out. The reality is, DUST is dying. This isn't even doom and gloom cuz when the PS4 lands, that's it. What would the excuse be then when 2k people are online? Or maybe 1k? CCP disappointed allot of people over the past few months. This last announcement of 1.5 content being pushed to 1.6 is the final nail in the coffin. They bringing in new content the same time PS4 coming out? This a joke? People gonna care about DUST when they have spanking new next gen games to play? lol I guess there will be a few diehard fans staying. Good luck with that. I would personally be playing KZ, BF4, PS2, and every other launch day game I can afford by then.
And the record of over 9k players was 4 days after game launch, player count's didn't even start till it's official release. Beta had numbers far exceeding that.
|
Cosgar
ParagonX
5405
|
Posted - 2013.09.24 14:21:00 -
[69] - Quote
DootDoot wrote:Jack McReady wrote:its september, kids have to go to school again and do homework. This is silly understanding... Most people during Summer vacation aren't even home to play video games... When school and work roll's around, then you get a consistent playerbase logging on in the routine of life.. almost everyday for their daily recreation. Dust hasn't focused on player retention... they have focused on new player's experience... and core game mechanics... There really should be no surprise that a mass exodus occurred of players who have been here for a while. Choices and actions... Hit the nail on the head. We wouldn't have the issues we have now if they didn't outright throw NPE out the window, spent more time in beta, (or people STFU about merc packs) and player feedback was taken into account on crucial game mechanics. (CaLogi suit, anyone?) I'm not saying the game is dying, but we'd probably have a much larger player base, not to mention more positive reviews. Still, CCP is doing a better job with this game than Capcom is doing with their company. Guess which one will survive past the next fiscal year? |
Lance 2ballzStrong
SyNergy Gaming EoN.
3886
|
Posted - 2013.09.24 14:48:00 -
[70] - Quote
DootDoot wrote:Lance 2ballzStrong wrote:Vrain Matari wrote:+1 IWS. That was a good summary article. It's sad to see Hawken struggling like that, imo their devs produced a solid mech shooter right out of the gate - one wonders what it could have developed into if they had the time to grow and refine it.
DUST, like other online multiplayers, is seeing the effects of multiple big releases and the start of the school year. Our numbers should be a lot lower, tbh.
My interpretation of this is that two factors are at play: new player retention has improved owing mainly to the revamped/refined shooter mechanics, and DUST, flawed as it is, has more staying power than traditional mmos.
Regarding the NPE, i'm finding it hard to gauge the effects of the academy, even at an intuitive level.
And as far as match making goes, my purely subjective impression is that when online population goes above ~4000 peeps matches start to get more balanced and more fun. Below ~3300 it 'feels' like the matchmaker is struggling. I'm joining matches solo and the matchmaker most likely identifies me as an average player - peeps on the far ends of the spectrum or squads are prolly having a rougher time of it. Allot lower? lol You think 3k is high? You're talking about a game that reached a record of 9k people online at 1 time, to having 3k-3500 now. Blame it on new games coming out. The reality is, DUST is dying. This isn't even doom and gloom cuz when the PS4 lands, that's it. What would the excuse be then when 2k people are online? Or maybe 1k? CCP disappointed allot of people over the past few months. This last announcement of 1.5 content being pushed to 1.6 is the final nail in the coffin. They bringing in new content the same time PS4 coming out? This a joke? People gonna care about DUST when they have spanking new next gen games to play? lol I guess there will be a few diehard fans staying. Good luck with that. I would personally be playing KZ, BF4, PS2, and every other launch day game I can afford by then. And the record of over 9k players was 4 days after game launch, player count's didn't even start till it's official release. Beta had numbers far exceeding that.
Sad when more people beta tested the game than there are people currently playing the "launched" version.
|
|
Vrain Matari
ZionTCD
952
|
Posted - 2013.09.24 14:56:00 -
[71] - Quote
Cosgar wrote:DootDoot wrote:Jack McReady wrote:its september, kids have to go to school again and do homework. This is silly understanding... Most people during Summer vacation aren't even home to play video games... When school and work roll's around, then you get a consistent playerbase logging on in the routine of life.. almost everyday for their daily recreation. Dust hasn't focused on player retention... they have focused on new player's experience... and core game mechanics... There really should be no surprise that a mass exodus occurred of players who have been here for a while. Choices and actions... Hit the nail on the head. We wouldn't have the issues we have now if they didn't outright throw NPE out the window, spent more time in beta, (or people STFU about merc packs) and player feedback was taken into account on crucial game mechanics. (CaLogi suit, anyone?) I'm not saying the game is dying, but we'd probably have a much larger player base, not to mention more positive reviews. Still, CCP is doing a better job with this game than Capcom is doing with their company. Guess which one will survive past the next fiscal year? 100% agreed, but to be fair whoever is setting direction for Shanghai now has inherited the sins of the past. I'm impressed with the direction that has been set since 1.3, focusing on core mechanics and NPE, followed by vehicles, corp tools, squad tools, comms tools - it's exactly the order i would have chosen.
I and many other have been hammering at CCP for more than a year to get the core mechanics in order, and that is finally starting to happen. The tragedy is it took the game tanking on release before CCP started to listen.
But core mechanics is the foundational component of the NPE, so i'm seeing it as a big positive notwithstanding the fact that it's long overdue. |
steadyhand amarr
Imperfects Negative-Feedback
1378
|
Posted - 2013.09.24 15:03:00 -
[72] - Quote
Problem is its too little to late once a game gets a bad rep it's done for what I see here is a company not used to having a game fail nothing wrong with going we gone goofed if u leared from it and can relaunch a fresh a product |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
94
|
Posted - 2013.09.24 15:22:00 -
[73] - Quote
steadyhand amarr wrote:Problem is its too little to late once a game gets a bad rep it's done for what I see here is a company not used to having a game fail nothing wrong with going we gone goofed if u leared from it and can relaunch a fresh a product
CCP has proven this wrong through EVE and some adversity in DUST probably won't sway them.
EVE for its first 5 years was considered an open beta by every MMORPG review or website. Because of non stop expansions and massive patches every few weeks and months.
CCP in general was just a small office of 20 people in Iceland.. and now is growing to be one of the biggest grass route developers...
Their choices and ignoring people who told them exactly this was gonna happen was aggravating because it was the consensus and they did it anyway.
Through CCP's track record of EVE shaking bad review's have been their specialty... It has put most developers bankrupt, but CCP seems to buck that trend.
|
Skyhound Solbrave
Rough Riders..
246
|
Posted - 2013.09.24 15:26:00 -
[74] - Quote
I basically tl;dr'd this whole thread. Though I had to comment on OP's comment about "Square Enix showed you how".
Squeenix is doing the EXACT same thing that CCP is doing with Dust. Seriously, all of their forums have the SAME bullshit doom and gloom threads that these forums do.
It's ridiculously easy to get to the level cap and there is very little endgame content in FFXIV. It's a huge problem in that game, it doesn't even have PVP yet. lmao
So if anything, Squeenix is taking a page out of CCP's book. The "fanboys" in that game also pull the "this game has a 10 year plan and I have hope" card.
Though surprisingly, the most prominent members on those forums AREN'T trolls. I guess it's the RPG mentality over FPS. |
steadyhand amarr
Imperfects Negative-Feedback
1379
|
Posted - 2013.09.24 15:29:00 -
[75] - Quote
EvE however was and still is one of a kind experice with no compation. This goes a long way to explaining why it bucked the trend it was also one of the first kids on the block so again helped it greatly.
Dust has opened on a crowded market and a platform at the end of a cycle with the new one allready sold out. Development ego has finished more than one studio. The environmental surrounding both games during their creation is vastly diffrent. If ccp fails to admit they might have got dust wrong then I worry about the cultural heath of the studio. See Microsoft as a case study of ego curing big issues |
Cosgar
ParagonX
5408
|
Posted - 2013.09.24 15:33:00 -
[76] - Quote
Vrain Matari wrote:Cosgar wrote:DootDoot wrote:Jack McReady wrote:its september, kids have to go to school again and do homework. This is silly understanding... Most people during Summer vacation aren't even home to play video games... When school and work roll's around, then you get a consistent playerbase logging on in the routine of life.. almost everyday for their daily recreation. Dust hasn't focused on player retention... they have focused on new player's experience... and core game mechanics... There really should be no surprise that a mass exodus occurred of players who have been here for a while. Choices and actions... Hit the nail on the head. We wouldn't have the issues we have now if they didn't outright throw NPE out the window, spent more time in beta, (or people STFU about merc packs) and player feedback was taken into account on crucial game mechanics. (CaLogi suit, anyone?) I'm not saying the game is dying, but we'd probably have a much larger player base, not to mention more positive reviews. Still, CCP is doing a better job with this game than Capcom is doing with their company. Guess which one will survive past the next fiscal year? 100% agreed, but to be fair whoever is setting direction for Shanghai now has inherited the sins of the past. I'm impressed with the direction that has been set since 1.3, focusing on core mechanics and NPE, followed by vehicles, corp tools, squad tools, comms tools - it's exactly the order i would have chosen. I and many other have been hammering at CCP for more than a year to get the core mechanics in order, and that is finally starting to happen. The tragedy is it took the game tanking on release before CCP started to listen. But core mechanics is the foundational component of the NPE, so i'm seeing it as a big positive notwithstanding the fact that it's long overdue. But the question is, is all this too little, too late? These are all issues that should've been taken care of during early alpha, beta at the latest. We should be discussing and getting excited about new content, not TTK, weapon/suit/vehicle balance, and new player retention. EVE took 10 years to get where it was because it was an ambitious, original product. Dust is the former with almost none of the latter. Some of the practices from EVE should've carried over to Dust at some point. Just look at the bare minimum patch notes we get compared to Apple ToS tier stuff EVE gets every update. Sometimes this game feels like a side project or still an early alpha. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3886
|
Posted - 2013.09.24 15:35:00 -
[77] - Quote
DootDoot wrote:steadyhand amarr wrote:Problem is its too little to late once a game gets a bad rep it's done for what I see here is a company not used to having a game fail nothing wrong with going we gone goofed if u leared from it and can relaunch a fresh a product CCP has proven this wrong through EVE and some adversity in DUST probably won't sway them. EVE for its first 5 years was considered an open beta by every MMORPG review or website. Because of non stop expansions and massive patches every few weeks and months. CCP in general was just a small office of 20 people in Iceland.. and now is growing to be one of the biggest grass route developers... Their choices and ignoring people who told them exactly this was gonna happen was aggravating because it was the consensus and they did it anyway. Through CCP's track record of EVE shaking bad review's have been their specialty... It has put most developers bankrupt, but CCP seems to buck that trend.
I'm sorry, but you cannot compare PC gamers to console gamers.
Also cannot compare the games, regardless if it's the same devs. Apple and grapes.
|
Cosgar
ParagonX
5409
|
Posted - 2013.09.24 15:43:00 -
[78] - Quote
Skyhound Solbrave wrote:I basically tl;dr'd this whole thread. Though I had to comment on OP's comment about "Square Enix showed you how". Squeenix is doing the EXACT same thing that CCP is doing with Dust. Seriously, all of their forums have the SAME bullshit doom and gloom threads that these forums do. It's ridiculously easy to get to the level cap and there is very little endgame content in FFXIV. It's a huge problem in that game, it doesn't even have PVP yet. lmao So if anything, Squeenix is taking a page out of CCP's book. The "fanboys" in that game also pull the "this game has a 10 year plan and I have hope" card. Though surprisingly, the most prominent members on those forums AREN'T trolls. I guess it's the RPG mentality over FPS. I've been a customer of Squeenix since the late 80's and looking at the company now, they're in serious trouble compared to CCP and have an even more toxic community on top of that. They pulled a mulligan on FFXIV because they absolutely had to. They're a Final Fantasy VII remake from going belly up since there's nothing significant being done with their other IPs. CCP is still an indy developer but EVE's PLEX and market more than pays for Dust. If this were their only game, then there'd be an issue. |
Vrain Matari
ZionTCD
952
|
Posted - 2013.09.24 15:53:00 -
[79] - Quote
Because of CCP/New Eden, DUST is genuinely a different product than what the market hase seen before. This is why we get the endless arguments on what pigeonhole DUST falls into: it doesn't fall into any of them, it's a new animal.
Unlike virtually all failed releases, DUST has a large ex-playerbase that 'polls' the state of the game: they talk to friends still in and log in on a two, three, four, six-monthly basis to take a look around. CCP has mined login data and quantified this, ofc.
As core issues get repaired, as content gets added, as gameplay is refined, these ex-mercs make a decision on whether to stick around and re-guage the fun/frustration ratio for themselves.
Everything CCP has revealed about its short term priorities are focussed on the core mechanics and NPE, but also affect this ratio.
Imo, this implication of this is the DUST has an ability to haul itself out of a grave of its own making - far more so that many other online games that are not connected to an entire freakin' virtual universe.
I wouldn't expect the growth in playerbase to be fast over the next 6 months, but i do expect it to be steady. |
Bazookah Tooth
The Phoenix Federation
349
|
Posted - 2013.09.24 16:33:00 -
[80] - Quote
I payed five bucks and got a 7 day passive booster today. Felt good to know the time I'm away won't be wasted. When I'm ready to play again ill use my 3k left over for an active booster on the "no life" day of my choosing. The player base is growing, the stats you see on eve-offline are consistently higher then they were with all the issues that actually occurred on patch day (which means CCP did a really good job of fixing all the issues that day or week, accolades on their response time).
Therefore, 1.4 was a good patch. The best patch? Eh... but its still a good one. Seems like the top priority of CCP is really to keep this game moving forward. Tomorrows another day and all that. 1.5 is coming. So is 1.6, 1.7 and 1.8... will they all be good patches?
Guess it depends on what side of the gun your on.
edit: i have rough 10mil sp, forgot when i started this game and have been truly aggravated by something and elated by others. This game has done more to keep my attention then any MMO i have played. My .2 isk.
-bazookah |
|
Iron Wolf Saber
Den of Swords
8884
|
Posted - 2013.09.24 17:21:00 -
[81] - Quote
Lance 2ballzStrong wrote:
Why are you comparing DUST to an MMO? 16v16 is not massive...
DUST is a lobby shooter with SOME elements of RPG in there.
Maybe 4-5 years from now when player count goes up and this game ends up on PS4 you can add the MMO title to it.
I believe the minimal requirement for it to be considered an MMO is that the game continues to play on when you log off.
Warframe is an MMO even though the largest player size is 4
Lance 2ballzStrong wrote:
Sad when more people beta tested the game than there are people currently playing the "launched" version.
That's been quite a few games lately, Diablo III, Planetside 2, ect ect. You need to look at more game graphs where available.
Planetside 2 had 120,000 Steam players (and claimed 2 million total) during its beta. It's barely managing 2,000 steam players today. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
134
|
Posted - 2013.09.25 06:11:00 -
[82] - Quote
Oh yea, I remember Dust hitting 2 million mercs created; May 2013.
Anyway
DootDoot wrote:steadyhand amarr wrote:Problem is its too little to late once a game gets a bad rep it's done for what I see here is a company not used to having a game fail nothing wrong with going we gone goofed if u leared from it and can relaunch a fresh a product CCP has proven this wrong through EVE and some adversity in DUST probably won't sway them. EVE for its first 5 years was considered an open beta by every MMORPG review or website. Because of non stop expansions and massive patches every few weeks and months. CCP in general was just a small office of 20 people in Iceland.. and now is growing to be one of the biggest grass route developers... Their choices and ignoring people who told them exactly this was gonna happen was aggravating because it was the consensus and they did it anyway. Through CCP's track record of EVE shaking bad review's have been their specialty... It has put most developers bankrupt, but CCP seems to buck that trend. CCP wont go bankrupt, that's pretty clear. EVE players pay for Dust (and the Dust shop itself). So basicly you're saying it'll take 5-10 years to be not considered open beta, that's good news. Hopefully we'll have a PS4/ PC version by then. PS3 is holding this game back on so many levels, it doesn't even fit in one post.
The point is however, CCP didn't even realize any of this. They spend more time TALKING than DELIVERING, dreaming about how things COULD be. This is the one thing most here have in common with CCP, thinking what it could be like.
We'll see how much staying power this dream has. Not looking good since launch, though. |
Athena Sentinel
Villore Sec Ops Gallente Federation
90
|
Posted - 2013.09.25 06:56:00 -
[83] - Quote
Calroon DeVil wrote:
I'll give you a tip CCP. It is 2013 and people expect 2013 FPS mechanics. /shocker At least you got more beta testers for this version than most games get. Looking forward to the PC version of Dust 514, bigger & better scale - without console limitations. It'll be fantastic. We just don't know when (roughly 10 years if EVE is a decent estimate).
This and EVE is also so old school MMO.. Spread sheets and having to research off game. They are not changing fast enough in a world of new and cool game mechanics slowly this game will be what 2D MMO's are to us now. |
Amy Artic
Molon Labe. RISE of LEGION
48
|
Posted - 2013.09.25 07:08:00 -
[84] - Quote
Calroon DeVil wrote:Damn that daily login bonus really did it. And by did it I mean, wasting more dev time on important things.
I thought you'd be the magical patch. Maybe 1.5, 1.6 or even 1.7 could be it.
Don't give up hope, guys! It's never too late pulling the whole thing and redo it (Square Enix showed you how). Of course that would mean you lose money, so I guess we're out of luck. CCP just doesn't have the balls, HTFU.
I'll give you a tip CCP. It is 2013 and people expect 2013 FPS mechanics. /shocker At least you got more beta testers for this version than most games get. Looking forward to the PC version of Dust 514, bigger & better scale - without console limitations. It'll be fantastic. We just don't know when (roughly 10 years if EVE is a decent estimate).
It wasn't wasted time, people need to realise that Dusts dev team are split into different sections, and obviously 1.4s team focused on that type of content.
No, CCP, imho, couldnt pull off what Square Enix did, they lost a lot of money by doing what they did, and any company would avoid doing what they were forced to do like the plague.
I agree FPS mechanics need to be touched up, but they are getting better with every patch (again imho). So you're saying they should totally ditch console? What about the people who dedicated time AND MONEY into the game? You think CCP should just ditch us?
BTW if they were to do a PC release (if they do) it'd be multiplatform, meaning you'd get the same scale as us console players, it's an MMO universe after all. It would also likely happen after CCPs contract finishes with Sony, highly unlikely though. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
141
|
Posted - 2013.10.16 07:31:00 -
[85] - Quote
That's exactly one of the reasons why they CAN'T do it, even if they wanted to yea. Making this for PS3 was a massive screwup and eventually Dust's biggest downfall as of today. Being PS4 or PC wouldn't fix the game either though, but at least you wouldn't have to worry about the huge pile of limitations in terms of scale and visuals, possibly planetary conquest.
1.5 is out and the downward spiral keeps going. 1.6 and 1.7 will be fun to watch, I'm sure.
eve-offline.net numbers are frightening |
Shion Typhon
Intara Direct Action Caldari State
305
|
Posted - 2013.10.16 08:01:00 -
[86] - Quote
Gh0st C0de wrote: I am not going to chime in on whether this game is or is not, in fact, in its death throes. However, I am 25 and I haven't been able to play as much as I would have liked since 1.4 arrived because I am in graduate school. Some people do pursue a post-graduate education. As a matter of fact, it's pretty standard to be in your mid thirties when you complete a PhD. I know it may come as a shock to you, but some of us do have lives which take us away from our hobbies at certain times. There is no SINGLE explanation for anything, causation is subject to a multitude of factors.
Quite often the simplest answer is actually the most likely / encapsulates 95% of the reasoning necessary to analyse a problem.
Why is low ... because bad |
Lynn Beck
Granite Mercenary Division
145
|
Posted - 2013.10.16 08:24:00 -
[87] - Quote
steadyhand amarr wrote:Question any closed beta vet still around happy with dust? I would ask ingame but they don't log in anymore I'm an open beta 'vet' been here since february, and i love it. Certain things bug me, ai turrets going 79/0 smetimes, ar having more range than scr,lr, yadda. Once you find a counter or a way to play that isn't affected by it, it's truly the best game ever. What other mmo can you drive a tank one minute, swap characters and use the sp you were handd, simply for not playing, and have 2 characters constantly improving, whether or not you place input towards them? |
Chad Michael Murray
The Phoenix Federation Ascension Alliance
95
|
Posted - 2013.10.16 08:28:00 -
[88] - Quote
Macchi00 wrote:KingBlade82 wrote:Lance 2ballzStrong wrote:inb4lock
Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits?
I admit I've played more pub games in DUST over the past 2 weeks than I've played in the past 2 months combined. Due to them "fixing" aiming, I have fun running about like Rambo with my Duvolle. But even that is boring at this point.
New maps are meh. Good design for a bigger player count, boring for the current one. Those new maps are a ghost town, and if you don't have a dropship pilot taxi'ing you to your next objective, it's a job to play those maps. really is I think they think this is mag where atleast 64 vs 64 is going on (mag had max 256 at one time 128 vs 128) these maps with more people would be epic Does not mean there were 256 player on the same battlefield
But there were 256 players on the same battlefield... maybe not in the same exact spot but still~ |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
141
|
Posted - 2013.10.16 14:08:00 -
[89] - Quote
256 I think is really expreme and would be impossible to balance, but anything less than 32 vs32 is an insult. Hello, it's 2013 CCP - do the basics. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
150
|
Posted - 2013.11.12 14:56:00 -
[90] - Quote
Sooo. November events.
November Mastery Reward Accelerated SP Week
2 more to come.
Yet, still less than 4k concurrent players on average. CCP. Don't you think you're focusing on the wrong issues by now? I mean, it should be clear as day to you after months and months - don't you think?
Please don't ever change CCP <3 |
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