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Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 14:57:00 -
[1] - Quote
When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.01.26 15:11:00 -
[2] - Quote
I have a similar issue with my HAV. There are a lot of people who's response to a HAV is "I should unload into it with my AR". I didn't even know you were back there, moron, but now you're gonna die. Thanks for standing still while I point this giant-assed blaster cannon at you, by the way. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.01.26 15:11:00 -
[3] - Quote
Also, don't run towards us unless you got 3 plus teammates shooting as well (you act as bait). |
Torr Wrath
Subdreddit Test Alliance Please Ignore
58
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Posted - 2013.01.26 15:19:00 -
[4] - Quote
Many people also seem to forget that there is cover in this game.. no cover mechanics. but a solid object between you and the spray of hot death will stop a not insignificant amount of that spray...
How many duals have I lost because someone remembered that in time to increase their survivability...
Cover that might not help much against an AR/sniper will certainly work on against HMG...
iceyburnz wrote:Also, don't run towards us unless you got 3 plus teammates shooting as well (you act as bait).
If you do this make sure you are not in a conga line.. there is no FF as it stands, so if your friend is shooting you in the back and not shooting the heavy the heavy will happily drop you one at a time. |
Schazla
WarRavens
159
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Posted - 2013.01.26 15:31:00 -
[5] - Quote
In this game females run away from me. Heavy feels |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 15:52:00 -
[6] - Quote
There are many ways to avoid death by heavy, assist a heavy killing a heavy. break LOS and engage at range (which is a reason im sad to see the LAR getting a nerf, its one of the better balanced weapons in the game and the only weapon that can fill its roll until they allow us to add a scope to our AR's again.) But its this tactic of running straight at or standing in front of, that's gonna cause the HMG to get nerfed. Making it useless in corp matches or matches involving people that don't suck at the game. |
Exmaple Core
UnReaL.
135
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Posted - 2013.01.26 16:03:00 -
[7] - Quote
Volgair wrote:there are many ways to avoid death by heavy, assist a heavy killing a heavy. break LOS and engage at range (which is a reason im sad to see the LAR getting a nerf, its one of the better balanced weapons in the game and the only weapon that can fill its roll until they allow us to add a scope to out AR's again.) but its this tactic of running straight at or standing in front of, that's gonna cause the HMG to get nerfed. making it useless in corp matches or matches involving people that don't suck at the game.
That is a very accurate observation. A class shouldent get nerfed because other people suck at playing the game |
Bainlear Gorrilian
Infinite Ohmage
12
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Posted - 2013.01.26 16:29:00 -
[8] - Quote
There are so many times when wielding the heavy machine gun that I think "thank god he wasn't smart about his location and came running toward me instead of running behind the building right next to him". |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.26 16:31:00 -
[9] - Quote
Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.26 16:36:00 -
[10] - Quote
it's funny when HMG heavies try fighting a blaster LAV. The LAV always wins unless it's driven/gunned by blueberries. |
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Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 16:48:00 -
[11] - Quote
Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance
33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%).
And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.26 17:23:00 -
[12] - Quote
Volgair wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance 33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%). And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. If it isn't much take the nerf they we will go from there |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.26 17:31:00 -
[13] - Quote
Exmaple Core wrote:Volgair wrote:there are many ways to avoid death by heavy, assist a heavy killing a heavy. break LOS and engage at range (which is a reason im sad to see the LAR getting a nerf, its one of the better balanced weapons in the game and the only weapon that can fill its roll until they allow us to add a scope to out AR's again.) but its this tactic of running straight at or standing in front of, that's gonna cause the HMG to get nerfed. making it useless in corp matches or matches involving people that don't suck at the game. That is a very accurate observation. A class shouldent get nerfed because other people suck at playing the game
Agree'd, im heavy since the latest patch and owning 90% of people (including heavies). But thats nothing to d with me being a heavy becaus it was much the same when i was shot gun scout last build. When i was shot gun scout i ALWAYS flanked and attacked from behind and rarely died no matter what i was shooting at. 1 shot for a good scout, 2 for a good assault, 2-3 for a good heavy. but baring in mind that each turns at a different rate i had no problem.
As a heavy the main thing i die to is anything thats not being weilded by an idiot. a few second burst from an AR, a laser or anything else you really care to think about will put me in the ground.
To make a point: The miltia AR does almost 30k of damage per minute last time i worked it out. doesnt take long to eat up 700hp.
If your not able to keep your fire on a a fat as non moving heavy for two seconds, you dont deserve kill. If your struggling with scouts moving twice as fast and theyre half as big (or mabe less than alf?)ill forgive ya :) |
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2013.01.26 17:41:00 -
[14] - Quote
Mr Zitro wrote: The problem with heavies is not suit but the range of the assault hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance
Fixed. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.26 17:46:00 -
[15] - Quote
Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance
Same opinion, and I use a heavy. I'd like to see them take some range and add a bit of damage. It's kind of bad how quickly I can get around in CQC areas in my type II heavy with HMG while being able to reach out so far with my weapon. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.01.26 17:52:00 -
[16] - Quote
Mr Zitro wrote: The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance
That's simply not true. I'm running a logistics character this build and I'm already blown away at how far away the damn militia rifle hits without level five sharpshooter. And accurately, too. I can shove a whole AR magazine into someone's face at mid range.
The HMG's spread makes engaging at anything beyond mid-range a joke until you get all the way into sharp-shooter, and even then the AR's outrange the hell out of it. |
NeoShocker Kaminari
All Your Machariel Belong to Ham Industrial Technonauts
1
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Posted - 2013.01.26 17:53:00 -
[17] - Quote
I wish CCP adds heavy voices from TF2. "Cry some more!" |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 17:58:00 -
[18] - Quote
Mr Zitro wrote:Volgair wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance 33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%). And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. If it isn't much take the nerf they we will go from there
I would happily take the "range" Nerf if they return base damage to 19.2 on proto (+2) and give the Gaston 22.2. (+3)(24.1 from last build was admittedly a bit much.) However what i think you consider range is actually cone of fire. in which case that needs to be loosened up, to accommodate what it is your asking for. Making us partially mid-long range viable by volume not accuracy. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.26 18:05:00 -
[19] - Quote
Volgair wrote:Mr Zitro wrote:Volgair wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance 33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%). And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. If it isn't much take the nerf they we will go from there I would happily take the "range" Nerf if they return base damage to 19.2 on proto (+2) and give the Gaston 22.2. (+3)(24.1 from last build was admittedly a bit much.) However what i think you consider range is actually cone of fire. in which case that needs to be loosened up, to accommodate what it is your asking for. Making us partially mid-long range viable by volume not accuracy.
Ah, that's different than what I was thinking.
I was thinking of nerfing the distance at which HMG still does damage. If you've played with an AR a bit and you're one for counter sniping or teasing them then you've probably realized that after a certain distance you can see your bullets hit (shields show) but no damage is done. When you talk about cone of fire, I think more along the lines of accuracy. I wouldn't mind the cone being the same but its ability to still do damage at such a range slightly gimped, by even 20-30%.
Most heavies probably wouldn't even notice.
Their accuracy isn't a big deal to me, if I can find cover at any decent range then I'll go solo with most heavies. In EVE talk I think it's optimal range is fine but it's falloff could be lower. |
Thranx1231
CowTek
90
|
Posted - 2013.01.26 18:47:00 -
[20] - Quote
Schazla wrote:In this game females run away from me. Heavy feels As in life. Poor soul. |
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Thranx1231
CowTek
90
|
Posted - 2013.01.26 18:52:00 -
[21] - Quote
Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance QQ much? Had to high jack the thread to whine.
Only if you enable a Skill that lets the Heavy turn on bullet magnets for anyone facing them up to 1000 meters. Let a Sniper tag them and from then on any Heavy/HMG can shoot into the air. The bullets will rain down on the magnetized target. Double WP for both Kill and Sniper get +50 Spotted Kill Assist. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.26 19:00:00 -
[22] - Quote
Thranx1231 wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance QQ much? Had to high jack the thread to whine. Only if you enable a Skill that lets the Heavy turn on bullet magnets for anyone facing them up to 1000 meters. Let a Sniper tag them and from then on any Heavy/HMG can shoot into the air. The bullets will rain down on the magnetized target. Double WP for both Kill and Sniper get +50 Spotted Kill Assist.
Overreacting much?
The OP didn't seem to mind his post so why would you? A nerf to range and a bonus to damage would probably be better for the heavies tbh, the ones playing the class the way it was meant to be would only benefit. Plus a damage boost to a weapon that shoots 2000 RPM? Pretty significant..
I really have to work on my ability to resist posting. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.26 20:06:00 -
[23] - Quote
Exmaple Core wrote:Volgair wrote:there are many ways to avoid death by heavy, assist a heavy killing a heavy. break LOS and engage at range (which is a reason im sad to see the LAR getting a nerf, its one of the better balanced weapons in the game and the only weapon that can fill its roll until they allow us to add a scope to out AR's again.) but its this tactic of running straight at or standing in front of, that's gonna cause the HMG to get nerfed. making it useless in corp matches or matches involving people that don't suck at the game. That is a very accurate observation. A class shouldent get nerfed because other people suck at playing the game
CCP are you listening????? |
Torr Wrath
Subdreddit Test Alliance Please Ignore
58
|
Posted - 2013.01.26 20:13:00 -
[24] - Quote
Paran Tadec wrote:Exmaple Core wrote:Volgair wrote:there are many ways to avoid death by heavy, assist a heavy killing a heavy. break LOS and engage at range (which is a reason im sad to see the LAR getting a nerf, its one of the better balanced weapons in the game and the only weapon that can fill its roll until they allow us to add a scope to out AR's again.) but its this tactic of running straight at or standing in front of, that's gonna cause the HMG to get nerfed. making it useless in corp matches or matches involving people that don't suck at the game. That is a very accurate observation. A class shouldent get nerfed because other people suck at playing the game CCP are you listening????? I hope so. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 20:20:00 -
[25] - Quote
Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) that's the problem when devs over listen to noobs who suck at the game and most likely will move along to the next game they always think is going to be the game they finally dont suck at, until they get owned in that one, have it nerfed, before moving on again to the next while everyone else is made to suffer with a watered down version of a game because noob cried about it and devs these days are focused on retaining these ppl which is fail in the end you can't please them because there's never enough nerfs in place in their mind. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 20:24:00 -
[26] - Quote
Volgair wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance 33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%). And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. when did the damage nerf happen? |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 20:27:00 -
[27] - Quote
Sobriety Denied wrote:Volgair wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance 33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%). And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. when did the damage nerf happen?
With this most recent build |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.26 21:10:00 -
[28] - Quote
iceyburnz wrote:Also, don't run towards us unless you got 3 plus teammates shooting as well (you act as bait). I can down a heavy on my own. What are you talking about?
|
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.26 21:25:00 -
[29] - Quote
Zekain Kade wrote:iceyburnz wrote:Also, don't run towards us unless you got 3 plus teammates shooting as well (you act as bait). I can down a heavy on my own. What are you talking about?
I bet you'll not take a heavy out one on one when he has a gek so now tell me who is over powered. |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.26 21:31:00 -
[30] - Quote
Assault rifles are way to powerful, the hmg shoots a larger bullet and does more damage. And aren't as inaccurate as you think people.
A assault rifle is no accurate at all on fully auto and that's why the American gov. doesn't have fully automatic assault rifles. Only burst. |
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