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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.26 16:56:00 -
[1] - Quote
I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that. In many ways, the weekly cap was broken, and linked progression directly with long you've played versus how good you actually are.
At the very least, Option 5 needs to be tested. It's the only option that not only rewards players for actually being good, but it allows for newer players to be given the opportunity to somewhat level the playing field, and somewhat close the gap between themselves and older players. Option 5 is "rollover" without CCP having to put "rollover" in the game.
In regards to active boosters, they will actually perform their job, and allow people to do more faster. Currently all the active booster really does it raise your daily SP cap a bit. However once hitting the cap with 1 WP = 1 SP it will actually feel as if you are getting your moneys worth out of the active booster. Thus people will ultimately spend more money on the active boosters. I don't think people realize that by voting for option 2 they are allowing CCP to rob them out of the purpose of their active booster which is to do more faster, versus paying to raise an SP cap.
TL;DR by voting for anything other than option 5 you are letting CCP rob you out of your active booster. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.26 17:01:00 -
[2] - Quote
Option 2 fits my play habits better. Get over it. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 17:06:00 -
[3] - Quote
xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
The problem with the weekly cap is it ensures that newer players will NEVER be given the opportunity to catch up to people who have been playing longer, let alone have a somewhat even playing field. CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that. In many ways, the weekly cap was broken, and linked progression directly with long you've played versus how good you actually are.
At the very least, Option 5 needs to be tested. It's the only option that not only rewards players for actually being good, but it allows for newer players to be given the opportunity to somewhat level the playing field, and somewhat close the gap between themselves and older players. Option 5 is "rollover" without CCP having to put "rollover" in the game.
In regards to active boosters, they will actually perform their job, and allow people to do more faster. Currently all the active booster really does it raise your daily SP cap a bit. However once hitting the cap with 1 WP = 1 SP it will actually feel as if you are getting your moneys worth out of the active booster. Thus people will ultimately spend more money on the active boosters. I don't think people realize that by voting for option 2 they are allowing CCP to rob them out of the purpose of their active booster which is to do more faster, versus paying to raise an SP cap.
TL;DR by voting for anything other than option 5 you are letting CCP rob you out of your active booster.
-1 guy I've had to many 3 and 4k games to even consider that an option. not to mention the fact that unless it devolves into a redline sniper match you almost have to try to stay below 1.5k. 1SP=1WP would ruin this games shelf life. |
Exmaple Core
UnReaL.
135
|
Posted - 2013.01.26 17:10:00 -
[4] - Quote
I agree with Volgair. There is a such thing as progressing a class too quickly |
Free Tears
Seykal Expeditionary Group Minmatar Republic
24
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Posted - 2013.01.26 17:11:00 -
[5] - Quote
Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.26 17:13:00 -
[6] - Quote
Volgair wrote:-1 guy I've had to many 3 and 4k games to even consider that an option. not to mention the fact that unless it devolves into a redline sniper match you almost have to try to stay below 1.5k. 1SP=1WP would ruin this games shelf life. Lol, 3 and 4k SP games. That's in Skirmish, which lasts far longer than an Ambush match.
All the 1k SP soft cap will do is to drive everyone into Ambush matches because they're faster than Skirmish matches. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.01.26 17:14:00 -
[7] - Quote
Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? CCP asked for players to vote and you're calling him selfish because he chose the option he agreed with more?
Can you smell what hypocrisy is cookin'? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.26 17:15:00 -
[8] - Quote
What ruins this games shelf life is the broken FW, lack of game types, and the need to play everyday to keep up |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.01.26 17:15:00 -
[9] - Quote
Bendtner92 wrote: Lol, 3 and 4k SP games. That's in Skirmish, which lasts far longer than an Ambush match.
All the 1k SP soft cap will do is to drive everyone into Ambush matches because they're faster than Skirmish matches.
Has the current cap had that effect? I've certainly had no trouble finding full skirmish matches. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.26 17:19:00 -
[10] - Quote
Aqil Aegivan wrote:Bendtner92 wrote: Lol, 3 and 4k SP games. That's in Skirmish, which lasts far longer than an Ambush match.
All the 1k SP soft cap will do is to drive everyone into Ambush matches because they're faster than Skirmish matches.
Has the current cap had that effect? I've certainly had no trouble finding full skirmish matches. We don't have a 1k soft cap now, so I don't know what your point is?
Currently you're getting more SP in a Skirmish match than in an Ambush match.
If you're talking about the 50 SP soft cap, then it's so little that it doesn't matter. |
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Free Tears
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.26 17:19:00 -
[11] - Quote
Jotun Hiem wrote:Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? CCP asked for players to vote and you're calling him selfish because he chose the option he agreed with more? Can you smell what hypocrisy is cookin'? You should have to earn sp not be told how much you can have then have a limit no matter how well you do, you still get the same amount. That's is selfish to limit someone else cause you are not as good as the other player |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.26 17:24:00 -
[12] - Quote
After rereading to see if I missed something for safety sakes before taking part in this conversation, I still stand by option #2 as the better one.
Now I will say that you are correct in a sense of CCP taking you money, if you don't have access to all the booster has to offer. The problem here is everyone has their own opinion on how much SP you should get, there for they feel they are getting everything they can out of the booster because this is all the booster offers. Be it hardcore or casual.
The main issue I see in you post is that you state that option #5 is the best for the community because it allows the newer players to catch up the hardcore. I see your logic for this as lacking and based towards your game play. You state that it will allow the ones that can't barely get a kill and will be out played, there for out WPed the ability to catch up to the hardcore maybe not fully but some what. That does not make any sense if you are out scored in matches and by the ones you are trying to catch you will never catch them and only fall farther behind in time. Yes they will eventually get the skill to compete but they are still going to be behind and will not catch up to the hardcore even if the new ones are hardcore, the two will only stay in stride with each other and never separate or get closer to each in terms of SP.
I stand behind the newer players not being able to catch the older players, unless they put in so much time to make up for this. What I don't stand behind is giving the hardcore the ability to leave everyone in the dust because they have no life but I do believe they should be allowed some reward for the time they put in just not as much as option #5 gives.
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.26 17:28:00 -
[13] - Quote
+1 protoman |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.26 17:30:00 -
[14] - Quote
Free Tears wrote:Jotun Hiem wrote:Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? CCP asked for players to vote and you're calling him selfish because he chose the option he agreed with more? Can you smell what hypocrisy is cookin'? You should have to earn sp not be told how much you can have then have a limit no matter how well you do, you still get the same amount. That's is selfish to limit someone else cause you are not as good as the other player
Option #2 does not limit the amount SP you can earn it just limits the speed at which you earn it. Which is in an attempt to keep the game toward the speed of skill progression where CCP wants it.
I think that if option #5 wins in the votes and is implemented the weekly cap will be reduced due to the amount of SP you will be able to earn after you hit cap compared to to option #2. |
Free Tears
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.26 17:35:00 -
[15] - Quote
Goat of Dover wrote:Free Tears wrote:Jotun Hiem wrote:Free Tears wrote:Scheneighnay McBob wrote:Option 2 fits my play habits better. Get over it. So this game should cater to your playing habits? Selfish don't you think? CCP asked for players to vote and you're calling him selfish because he chose the option he agreed with more? Can you smell what hypocrisy is cookin'? You should have to earn sp not be told how much you can have then have a limit no matter how well you do, you still get the same amount. That's is selfish to limit someone else cause you are not as good as the other player Option #2 does not limit the amount SP you can earn it just limits the speed at which you earn it. Which is in an attempt to keep the game toward the speed of skill progression where CCP wants it. I think that if option #5 wins in the votes and is implemented the weekly cap will be reduced due to the amount of SP you will be able to earn after you hit cap compared to to option #2. When something says cap on it, it means they are going to limit how much you can earn. If they wanted it that way why did CCP of all people say that they were going with no cap (1wp=1sp) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.26 17:36:00 -
[16] - Quote
The majority obviously don't care. Neither do I. Just because you like to be vocal about it doesn't make your point any more noticeable than those who opted for option 2. |
Spaceman-Rob
Galactic Alliance 514
64
|
Posted - 2013.01.26 17:37:00 -
[17] - Quote
It's a tough one to decide on that's for sure. So i voted for both. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.26 17:39:00 -
[18] - Quote
Free Tears wrote: When something says cap on it, it means they are going to limit how much you can earn. If they wanted it that way why did CCP of all people say that they were going with no cap (1wp=1sp)
Option #5 still has a weekly cap on it. I am saying that this cap will be reduced because of how much you can make after you hit it.
They state that they are leaning toward no cap on the soft cap not, no cap and making it constant 1SP=1WP. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.01.26 17:39:00 -
[19] - Quote
I disagree with the robbing description. I was thinking 5, but with some of the high wp matches Iv'e had with a booster it wouldn't be that much slower then before the cap. Almost like the old diminishing returns with a floor put in. So I voted for the 1000 softcap. If there was a unlimited wp but active booster stops working at 1000sp soft cap, I would have picked it.
A lot of first person shooter have the unlocks come so easy they don't feel like you earned anything, Killzone 3 I maxed first class first evening of multiplayer. Since it was the one I wanted to play, the other unlocks didn't really matter, just put points in next skill in order without reading what it did.
Passive (with booster) alone unlocks about as fast as eve does(our skills take less sp), nobody stops playing that once they have sp or they wouldn't turn it on.
Also... Selfishness is a virtue, read Ayn Rand's book The Virtue of Selfishness: A New Concept of Egoism
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Mirana Cheshire
Forgotten Militia
20
|
Posted - 2013.01.26 17:40:00 -
[20] - Quote
I will put this simply:
with option #2 newer players will have no chance to catch up to veteran players since both will max out their sp cap every week
with option #5 newer players will have a slight chance to catch up by playing better and getting more wp with better skill, since this game is about skill right?
also look at Battlefield 3, currently if you dont buy the shortcut pack, you are at a disadvantaged because you have limited guns and no scopes on all guns, but if you play the objectives well and scoring points eventually you will catch up with other players |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.26 17:48:00 -
[21] - Quote
Your opinions may matter, but the opinions of others matter as well. If the majority want option #2 then that is what everyone else will have to go with. If the minority disagrees then they can voice opposition if they like but in the end it will not matter because the majority don't care or listen. |
NeoShocker Kaminari
All Your Machariel Belong to Ham Industrial Technonauts
1
|
Posted - 2013.01.26 17:49:00 -
[22] - Quote
I don't know why people kept mentioning about "catching up". Dust is part of Eve-Online, so it carries the same element. Those who start early, will always be ahead. So who cares.
I started Eve 7 years ago, I know I wouldn't catch up to 3+ year older characters, but that's fine. :) Sure Dust is a fps game, entirely different game, but it is "Eve-Online", so again, it must carry the same elements eve have and doesn't mean you should be given a chance to catch up for late joiners (but you STILL can!). |
GarryKE
Omnispace Trading Company
60
|
Posted - 2013.01.26 17:53:00 -
[23] - Quote
With regards of the title, paying for AUR is still an optional thing. I've only ever payed for AUR twice and that was only for two one-day boosters. I still enjoy the game. If you, the OP, have any objection to paying CCP for AUR, then don't do it.
Mr Zitro wrote:What ruins this games shelf life is the broken FW, lack of game types, and the need to play everyday to keep up I don't really see how you can say that when it was just a couple of days ago released in open beta. I'm sure CCP devs have more important things to worry about at the minute. Sure, it can get a tad boring with two game types but it's a game. When a game gets boring, don't play it for a few days or weeks until you feel you'll enjoy it again. It's really your own fault if you're getting bored with Dust. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.26 18:09:00 -
[24] - Quote
I just switched my vote because originally i thought option 5 was for an unrestricted SP gain with no CAP of any kind.
It's a weekly cap + no limit on soft CAP. However from i understand the soft cap still means 1WP=1SP. Well if thats the case i think that is fine because in most Skirmish matches i wont get much higher than 1000 SP avg WP for me is about 1200-1400 WP. I have had games of 2000+ and reached 3000WP once.
In the larger WP games it was because it was a large map with multiple objectives and multiple things to hack.
Another thing to consider is redline matches DIMINISH your WP potential since once a team is redlined there is hardly anything to generate WP except resupply, revive, repair, kills, assists. Sounds like a lot but against a team that is redlined its not like there will be much need for those things. And kills/assists will be fought over for by the entire team.
When the match is hotly contested then WP gains is easier but that means you have two relatively equal teams and there is a back and forth that deserves a better SP reward by way of more WP that you gain from rehacking stuff. But this scenario is far and few between when you have a team of vets vs noobs. But vets vs vets and NOOBS vs NOOBS offer the greatest WP generation and both instances allow for a fair SP acquisition.
Of course if one squad has a tank and proceed to destroy every installation that is a lot WP that can be hogged by that individual 100-120 WP per installation adds up fast. But even then it often results in a redline situation and the player isnt likely to get more than 2000SP in a skirmish match which lasts roughly twice as long as ambush where top players are consistently earning in the 800-1200 WP range every game. So it ultimately works out.
Everyone saying they get 4000+ SP games on a regular forget that is before they hit the cap which provides SP for WP plus time spent in game. Once the cap hits the soft cap will ONLY be 1WP=1SP, im sorry nobody here is earning more than 2000WP/game on a regular basis unless the games are very hotly contested. If you are seeing this then you are either playing other vets or more likely not playing all that well because hardcore vets limit your WP potential by way of redlining anyway. This mean casual players are more likely to benefit since they are the most likely to be involved in matches that result in volatility where as vets will often get a team redlined and then be limited to how much more WP they will gain.
Ultimately the way the game dishes out WP and how greater skill against a team of less skill can actually hurt your WP generation this serves as an inherent check and balance against vets players while helping casual and newer players.
In conclusion based on my above arguments it is HIGHLY UNLIKELY a person will earn more than 1000 SP per game in ambush and also balances skirmish where 2x time spent in match gives 2x potential SP on avg instead of a blanket 1000SP.
Think about those numbers for a second you know i am right. If option 2 goes into effect there will be no point to skirmish once cap is hit since 1000SP soft cap in either mode makes ambush more attractive. Whereas no limit on Soft cap other than the 1WP=1SP (this is what option 5 means) corrects for the time imbalance between ambush and skirmish while still giving an avg of 1000SP per 7min cycle.
I base this on the fact that most of my ambush matches last me about 7 mins or less
Skirmish match fully redlined lasts about 10-12 minuts.(These matches will very unlikely see greater than 2000WP for the top players in the match)
Matches that last longer will generate higher WP and thus more SP but its still avg out to 1000SP/7mins of game time
3000WP=3000SP but ill bet everything that match lasted close to 20-full 25 minutes.
Do you see how option 5 balances the time difference between both modes while still playing close to the 1000WP/match limit option 2 would have across all game modes? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.26 18:12:00 -
[25] - Quote
GarryKE wrote:With regards of the title, paying for AUR is still an optional thing. I've only ever payed for AUR twice and that was only for two one-day boosters. I still enjoy the game. If you, the OP, have any objection to paying CCP for AUR, then don't do it. Mr Zitro wrote:What ruins this games shelf life is the broken FW, lack of game types, and the need to play everyday to keep up I don't really see how you can say that when it was just a couple of days ago released in open beta. I'm sure CCP devs have more important things to worry about at the minute. Sure, it can get a tad boring with two game types but it's a game. When a game gets boring, don't play it for a few days or weeks until you feel you'll enjoy it again. It's really your own fault if you're getting bored with Dust. Lol good troll.... If you were serious... Get off me fanboy. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 18:26:00 -
[26] - Quote
xprotoman23 wrote:I've posted this in multiple places, but it deserves it's own thread.
Realistically speaking this option makes the most sense, and pleases all parties. The weekly cap keeps everybody somewhat on a level playing field. This is great for people who can't play everyday, and it alleviates DUST being a full time job. I believe once you hit your weekly cap 1 WP = 1 SP. This would allow your performance to be directly tied to how many skill points you get from the battle.
Yes the weekly cap keeps this from being a full time job by allowing you to reach that cap on 2 or 3 days you can actually play, but that is in option 2 as well. Tying performance to skill points will create an even bigger gap for those "hardcore" players which is what you guys really want anyway.
xprotoman23 wrote:
After hitting the weekly cap 1 WP= 1 SP, Allows for the hardcore players to feel as if they aren't being punished for playing a game that they enjoy. This also allows for newer players to somewhat catch up to everybody else if they not only put the time into the game, but also are somewhat decent at it.
Isn't it enough reward to play the game, by the time this cap comes into effect most of you "hardcore" players will have maxed out the first set of things you want anyway so why does the cap bother you so much, oh yea you want to make sure there is no chance for anyone to close that gap.
As for new players, it's never really fair for new players to come into a game that has been out for a few years, but they'll join up anyway and I do pretty good in militia gear unless I go up against "hardcore" players that run all proto gear so I think they'll be fine if they know how to play a shooter.
xprotoman23 wrote:
However though, when behind a redline you shouldn't get any WP's for any actions you perform, because hiding behind the redline destroys the pacing of the game, and generally speaking is a sissy thing to do.
I want to agree with this I really do, but one thing keeps me from agreeing, when a team gets redlined and can't make it out of the redzone before dying then that means they don't deserve anything for that match...when I run solo sometimes every now and again I face some of you "hardcore" players with a bunch of newberries and inevitably we get pushed back into the redzone and a lot of the time never make it back out, so while I think redzone sniping is cheap and needs to be removed somehow I can't agree with taking away ALL redzone SP gain.
xprotoman23 wrote:
CCP needs to quit catering the game to a "casual" player-base that doesn't exist. Zipper did the same thing with MAG, and most of us know all too well what happened with that.
If the "casual" player base "doesn't exist" then why did option 2 win the vote?
xprotoman23 wrote:
At the very least, Option 5 needs to be tested.
I would like to see a lot of things tested but there are already enough complaints about how buggy the game is and isn't there supposed to be a summer 2013 release? There just isn't enough time for CCP to change their coding over and over so we can test everything to see what we like the most. [/quote]
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Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2013.01.26 18:28:00 -
[27] - Quote
so basically you want the lazy route to the top and to farm freely and unrestricted.....pass
gear nub cant stand a challenge lolz!!! |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 18:41:00 -
[28] - Quote
Mirana Cheshire wrote:I will put this simply:
with option #2 newer players will have no chance to catch up to veteran players since both will max out their sp cap every week
with option #5 newer players will have a slight chance to catch up by playing better and getting more wp with better skill, since this game is about skill right?
also look at Battlefield 3, currently if you dont buy the shortcut pack, you are at a disadvantaged because you have limited guns and no scopes on all guns, but if you play the objectives well and scoring points eventually you will catch up with other players Wrong and wrong.
-With option 2 new players will stay at pace with vets sustaining the same gap without one of them taking a break from the game.
-With option 5 unless the new players are "hardcore" gamers then the gap will get continually larger between newer players and "hardcore" veterans.
Option 5 only caters to the "hardcore" players not to the new players so you need to stop making that argument because everyone knows it's bull. Also "hardcore" players whether new or vet are still gonna be able to earn something decent under this option, sure it takes longer to earn anything but if you want to go at it all day and play 100 matches then there is another 100,000 SP for ya. Sure it's not 1-2 mil like you would earn without a cap but at least it's better than 50(75 with booster). |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.26 18:42:00 -
[29] - Quote
But progression isn't based on purely how long you have played, unless you literally want to play each and every class to max level, including vehicles. Hopefully ccp allows a person to be good enough in one area of the game in a sane amount of time.
Also stuff that requires higher skills costs more usually, this is not a wow where you work to 'the best' gear and use it without any-thought in the world, anything you use can be lost. (why I roll millita gear and blueprints)
also with eve time to train exponentially increases to get the same return, training to first 1-3 levels in a skill to get 5% is nothing compared to training it to 4, and 4 is nothing compared to 5. |
GarryKE
Omnispace Trading Company
60
|
Posted - 2013.01.26 18:46:00 -
[30] - Quote
Mr Zitro wrote:GarryKE wrote:With regards of the title, paying for AUR is still an optional thing. I've only ever payed for AUR twice and that was only for two one-day boosters. I still enjoy the game. If you, the OP, have any objection to paying CCP for AUR, then don't do it. Mr Zitro wrote:What ruins this games shelf life is the broken FW, lack of game types, and the need to play everyday to keep up I don't really see how you can say that when it was just a couple of days ago released in open beta. I'm sure CCP devs have more important things to worry about at the minute. Sure, it can get a tad boring with two game types but it's a game. When a game gets boring, don't play it for a few days or weeks until you feel you'll enjoy it again. It's really your own fault if you're getting bored with Dust. Lol good troll.... If you were serious... Get off me fanboy. Oh, aren't you a smart one... |
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