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701. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: While I understand that its easier to balance us if our min/max potentials are more tightly clustered, I am a 'bit worried about how overlapping strengths will impact role identities ... 1. What role do you guys see the Ca...
- by voidfaction - at 2014.08.09 17:48:00
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702. Bug Reports - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Syeven Reed wrote: I can't remember who it was but they posted https://www.youtube.com/watch?v=hyzq1uZYmiQ on the forums about a week ago saying it still existed. Video itself was published late dece...
- by voidfaction - at 2014.08.01 21:53:00
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703. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
CCP Rattati wrote: Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield 750 Armor 3.015 to Shield 2.000 Armor 10.000 s...
- by voidfaction - at 2014.07.26 15:22:00
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704. Like, Dude, Seriously - in General Discussions [original thread]
CCP Rattati wrote: You can probably imagine how I feel about this discrepancy... yeah, I can. Leave it be. and change the Cal Rail Rifle to -20 shield +20 armor because it has to be standardized vs Amarr and minmitar is suposed to be differe...
- by voidfaction - at 2014.07.25 20:49:00
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705. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: I've never killed anyone with an officer weapon I brought out my Krins and Balacs in the redline once to see what they were like Krin's is the **** with its clip size, max ammo, and accuracy.
- by voidfaction - at 2014.07.23 21:15:00
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706. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: If we don't get code breakers in the highs, can we get an active dampening bonus? This way we can run 2 code breakers and a damp and get under passives with a proto cloak for long enough to ninja a point. It really makes...
- by voidfaction - at 2014.07.23 21:00:00
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707. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: CCP Rattati wrote: The dark cloud wrote: Aww codebreakers are not going to be highslot modlules . You make me a sad panda rattati. There is a technical issue, not a design issue, moving a module between high and lo...
- by voidfaction - at 2014.07.23 20:44:00
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708. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Still nothing on if moving codebreakers to high slot :-(
- by voidfaction - at 2014.07.23 02:52:00
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709. Scout Registry / Killboard - in General Discussions [original thread]
still nothing on if moving codebreakers to high slot :-(
- by voidfaction - at 2014.07.23 02:48:00
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710. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Gav I like the idea, but we'll need to wait-and-see how Charlie pans out. Hoping that the NK improvements, PG tweaks and scanning changes will improve quality of life for Minja-folk. Should Minmatar remain underpowered, a...
- by voidfaction - at 2014.07.22 22:39:00
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711. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Appia Vibbia wrote: lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG Without Dropsuit Engineering skill your 3 PG over the S...
- by voidfaction - at 2014.07.21 00:06:00
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712. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I want to propose Gallente Scout slot layout change at STD STD 2 high 2 low - NEW ADV 2 high 3 low - same PRO 2 high 4 low - same At STD level gal scout is able to beat proto level scans 100% of the time making it the only scout able to compete...
- by voidfaction - at 2014.07.18 06:10:00
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713. Scout Registry / Killboard - in General Discussions [original thread]
What would everyone think of making Gal scout slot layout std 2h 2l adv 2h 3l proto 2h 4l Gal scout at std lvl with 3 low slots and bonus to profile makes it the only std scout that can easily avoid proto lvl scans. with this slot layout at std lv...
- by voidfaction - at 2014.07.18 05:42:00
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714. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Also, for gal scouts come Charlie--prepare to be brutally nerfed again http://www.protofits.com/fittings/shared/0/5544 This fit will dominate the field, I'm almost 100% certain. Its perfect. Scan precision will be un...
- by voidfaction - at 2014.07.18 05:10:00
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715. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Cody Sietz wrote: One Eyed King wrote: Cody Sietz wrote: Soooo, Gallente still has the lowest bonus? Meanwhile, the Caldari scout is getting the same damps as Gallente and and a 45 meter base scan range with skills... Gallente also get...
- by voidfaction - at 2014.07.18 04:33:00
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716. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
CCP Rattati wrote: As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpos...
- by voidfaction - at 2014.07.17 23:33:00
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717. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Appia Vibbia wrote: Oh! Oh! Oh! Can we get a buff to nova knives so they do damage to tanks again? Not Iggy wrote: You will never catch a backpeddler using knives in time for the kill. It will take a full 2 seconds even if you are 2m away. ...
- by voidfaction - at 2014.07.17 17:29:00
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718. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: I also see a lot of Cals who want to keep their 2 lows to put amor plates or reps, that's really not a playstyle we would design around or cater too. I like these changes overall, but I wanted to addres...
- by voidfaction - at 2014.07.17 14:02:00
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719. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Monkey MAC wrote: voidfaction wrote: Monkey MAC wrote: voidfaction wrote: Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is us...
- by voidfaction - at 2014.07.17 12:46:00
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720. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: OK this is literally going nowhere. Can I ask you to only reply with "I like these changes" and see if there is a harmony in those answers. I seem to see a few happy Min Assaults, what about the GA STD and ADV logis who hav...
- by voidfaction - at 2014.07.17 10:08:00
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