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81. Logi Buff Proposal - in Feedback/Requests [original thread]
DRT 99 wrote: So ive been thinking of some changes to logis ... ... assaults would need to have a damage bonus to light weapons. :: scratches head ::
- by Vitantur Nothus - at 2015.01.20 03:45:00
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82. Light Suit problem - in General Discussions [original thread]
Caldari Scout / Light Frame Base Shield: 130 Max Shield: 453 You weren't shooting at a Caldari Scout or Light Frame.
- by Vitantur Nothus - at 2015.01.20 02:33:00
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83. Major Issues with Commandos. - in Feedback/Requests [original thread]
Commandos are far from bad, and +1 Module Slot is a significant buff. There's precisely zero reason to risk over doing it. If you have a problem with the speed gap between Assault and Commando, reduce Assault speed; they're far too fast for 1000HP...
- by Vitantur Nothus - at 2015.01.20 00:55:00
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84. Major Issues with Commandos. - in Feedback/Requests [original thread]
+1 Module Slot + PG/CPU (reducing Assault speed wouldn't hurt, but good luck selling that)
- by Vitantur Nothus - at 2015.01.20 00:42:00
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85. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: But yeah, I'll log in for a few hours when this update or whatever hits. Re-assess. And if no good I'll trade in my PS3 (it's just wasting space and I hate clutter). The game continues along a course of steady improvement; o...
- by Vitantur Nothus - at 2015.01.19 23:30:00
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86. Year 2015.... and - in Feedback/Requests [original thread]
Are robot dogs and flying cars also free to play?
- by Vitantur Nothus - at 2015.01.19 18:33:00
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87. Logi is now irrelevant outside of PC. - in General Discussions [original thread]
Rarity of heavies?
- by Vitantur Nothus - at 2015.01.19 18:06:00
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88. Scout Registry / Killboard - in General Discussions [original thread]
Reminds me of Radar's old NK + Gek fit. I've never run an injector on a scout suit; do you get many pickup opportunities?
- by Vitantur Nothus - at 2015.01.19 17:47:00
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89. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Echo 1991 wrote: Yet they want 8 man squads for FW. Meaning squads can stomp a lot easier in FW. Squads size isn't the problem. The gloves come off in FW and PC. For a more casual experience, queue for a public contract. Public Contract: *...
- by Vitantur Nothus - at 2015.01.19 14:12:00
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90. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: 1. If you can't prove it [stompsquads stomp matches] dont claim it. 2. To answer your question, Since stomping is about High SP vs Low SP I'd work on breaking that up first. The first thought in my mind seeing squads of 40 m...
- by Vitantur Nothus - at 2015.01.19 13:43:00
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91. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Soooo ... Say I wanted to dock my personal warbarge at a flotilla other than my corp's flotilla. If I paid the appropriatedocking fees and said flotilla were to permit my docking, would I be eligible to receive that flotilla's benefits instead of...
- by Vitantur Nothus - at 2015.01.19 04:26:00
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92. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: So we gonna rip start this beyotch or what? Look who's back !!! o7
- by Vitantur Nothus - at 2015.01.19 03:40:00
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93. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: EDIT: I have plenty of isk to bankroll a bastard barge if we need it Thinking the same. Wondering if we'll be able to dock our personal barges in Bastard Bay for corp-barge benefits, or will our mains have to be a memb...
- by Vitantur Nothus - at 2015.01.19 03:39:00
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94. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
Because Dual Tanking > Armor > Shields.
- by Vitantur Nothus - at 2015.01.19 02:53:00
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95. Scout Registry / Killboard - in General Discussions [original thread]
The speed gap between Assault and Scout is likely too narrow. But if it keeps the mouthbreathers out of the bar ...
- by Vitantur Nothus - at 2015.01.19 01:00:00
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96. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Vitantur Nothus wrote: Arkena Wyrnspire wrote: ... but the Calscout has always been oddly survivable for me. It's not just you, buddy. The thing comes with the wiggle-wiggle built in and +10 evasion. Sometimes it seem...
- by Vitantur Nothus - at 2015.01.19 00:28:00
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97. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: ... but the Calscout has always been oddly survivable for me. It's not just you, buddy. The thing comes with the wiggle-wiggle built in and +10 evasion.
- by Vitantur Nothus - at 2015.01.19 00:18:00
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98. Strafing - in General Discussions [original thread]
Vicious Minotaur wrote: Stepping left once centimeter, then stepping right one centimeter: repeat. ^ The above is a bastardization of actual strafing. Wiggle wiggle wiggle wiggle wiggle, yeah.
- by Vitantur Nothus - at 2015.01.19 00:06:00
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99. Scout Registry / Killboard - in General Discussions [original thread]
Pagl1u M wrote: Hello brave scouts that live in the Barbershop, I'm here because I need your help. I'm planning on creating a thread about WP rewards and stuff and I need to understand the true role of every class in the game. Where should I ...
- by Vitantur Nothus - at 2015.01.18 23:54:00
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100. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Vitantur Nothus wrote: Arkena Wyrnspire wrote: I haven't really seen much difference caused by bandwidth tbh. Before Bandwidth, my Uplink runner could set 5 Uplinks. Now, he can set 1. I'm not convinced that that's a b...
- by Vitantur Nothus - at 2015.01.18 23:34:00
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