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181. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Atiim wrote: Your solution doesn't solve anything, as those 4 players will still be stomping through PUBs with ease. A "super squad" of 4 would be more readily opposed than a "super squad" of 6; the likelihood of a stomp declines. Further, i...
- by Vitantur Nothus - at 2015.01.13 00:20:00
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182. 16 v 16 Discussion Point - in General Discussions [original thread]
Only 5:1?
- by Vitantur Nothus - at 2015.01.12 23:41:00
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183. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Ashley Swift wrote: ... and now unobtainable orbitals. This seems a perfectly valid concern. Assuming orbital tables were revised to accommodate a reduced squad size, what other concerns would you have?
- by Vitantur Nothus - at 2015.01.12 20:59:00
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184. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Ashley Swift wrote: If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, a...
- by Vitantur Nothus - at 2015.01.12 20:29:00
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185. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: This is the most moronic proposal and justification for vehicle balance I have ever seen. Congratulations. No, you do not get to be a God upon the battlefield striking dead all who displease you whi...
- by Vitantur Nothus - at 2015.01.12 19:01:00
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186. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Vodar 540 wrote: Vitantur Nothus wrote: Vodar 540 wrote: it should not even be conceivable for a sole minmando to take down a ADS. "Can I please be immune to my counter?" There was a time when the ADS could literally hover above an...
- by Vitantur Nothus - at 2015.01.12 17:59:00
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187. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Vodar 540 wrote: it should not even be conceivable for a sole minmando to take down a ADS. "Can I please be immune to my counter?" There was a time when the ADS could literally hover above and ignore a proto swarmer. It wasn't a good tim...
- by Vitantur Nothus - at 2015.01.12 17:51:00
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188. quality of life fixes. - in General Discussions [original thread]
Breakin Stuff wrote: .. I disagree with certain parties who believe "jesus features" like improved planetary conquest should somehow be more important than the baseline playability of the game. Agreed. Balance & Gameplay > Jesus Fea...
- by Vitantur Nothus - at 2015.01.12 17:09:00
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189. A idea for the HMG - in Feedback/Requests [original thread]
XxWarlordxX97 wrote: Make the Alex HMG a type of HMG please Oooo ... I have one! Reduce HMG Range and DPS by 10% next hotfix. And if that doesn't cut it, do it again in the following.
- by Vitantur Nothus - at 2015.01.12 13:14:00
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190. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: BTW i played against Aero today...killed him 8 times, 3 as a heavy, 5 as a scout with a SG. Kudos! ... unless the fight was one-sided, in which case this "achievement" is less than remarkable :-)
- by Vitantur Nothus - at 2015.01.12 13:10:00
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191. Whatever happened to Officer Sidearms? - in General Discussions [original thread]
\o/ Musturd CUT-R
- by Vitantur Nothus - at 2015.01.12 12:57:00
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192. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
pumping up wrote: Stomper will just qsync. At which point team-building steps in and serves the fairest fight possible. Sync'd stomp squads would more often than not be pitted against one another. They'd only be placed together if team-build...
- by Vitantur Nothus - at 2015.01.12 02:41:00
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193. Is it worth spending IRL money on Dust now? - in General Discussions [original thread]
The old merc pack came with a couple boosters and two of the most utilized BPOs in the game, Dragonfly Scout and Toxin SMG. If the current Merc Pack is the same as the old Merc Pack, it's definitely worth it. There is no scheduled end date for Du...
- by Vitantur Nothus - at 2015.01.12 02:21:00
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194. Scout Registry / Killboard - in General Discussions [original thread]
Yeah, Scotty's off-the-mark today.
- by Vitantur Nothus - at 2015.01.12 02:10:00
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195. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
It'd help Scotty in more ways than one. * Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times If drawbacks exists, do they outweigh the benefits?
- by Vitantur Nothus - at 2015.01.12 01:27:00
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196. Mass Driver VS Plasma Cannon - in General Discussions [original thread]
MD is not effective vs vehicles.
- by Vitantur Nothus - at 2015.01.11 21:29:00
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197. Scout Registry / Killboard - in General Discussions [original thread]
o/ Dreis! It's about dang time :-)
- by Vitantur Nothus - at 2015.01.11 20:37:00
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198. Help me with Amarr Light Frames. - in General Discussions [original thread]
Light Frame ak.0 HS: Cmp Shield Extender (x2) LS: Cmp KinCat, Cmp CardReg, Cmp Reactive (x2) PW: Combat Rifle SW: TY-5 ScP GR: Flux EQ: A-19 Active Scanner, Compact Nanohive CPU - 297/302 PG - 78/79 (will need max core skills and high optimiza...
- by Vitantur Nothus - at 2015.01.11 18:18:00
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199. Scout Registry / Killboard - in General Discussions [original thread]
Look who's coming back :-) https://forums.dust514.com/default.aspx?g=posts&m=2564267#post2564267
- by Vitantur Nothus - at 2015.01.11 18:06:00
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200. Roots go Deep - in General Discussions [original thread]
LUGMOS wrote: There I was, an original bastard. o7
- by Vitantur Nothus - at 2015.01.11 18:05:00
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