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821. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Leadfoot10 wrote: I'm not sure I would call them "broken", but rather "in need of some tweaking". Updated OP.
- by Vitantur Nothus - at 2014.11.25 15:41:00
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822. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Breach AR is -SUPPOSED- to be great at both by it's design, though. As an AR it's meant for great CQC performance and by emulating the Rail Rifle it's meant for great long-performance. Don't hate because it's doing it's job. ...
- by Vitantur Nothus - at 2014.11.25 15:35:00
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823. Scout Registry / Killboard - in General Discussions [original thread]
Jebus Says: I don't even want to bother with damps on my Assault anymore. I need my King HP intact so I can have a chance against Heavies and Amarr Assaults. Those armored monsters don't give a hot damn about damps, and I don't stand a chance agai...
- by Vitantur Nothus - at 2014.11.25 14:34:00
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824. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: So Scouts are supposed to run with all Dampeners to remain dampened while in the optimal range of their weapons. But should still get scanned by Focused Scanners. And should also get scanned when entering anyone's inner circle. Th...
- by Vitantur Nothus - at 2014.11.25 14:01:00
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825. Scout Registry / Killboard - in General Discussions [original thread]
So what do you think Cat's up to in here: https://drive.google.com/file/d/0ByLpG42z7QGHRFNvTmtTbFRRYmM/view?pli=1 Is that a buff the Focused Scanner? A nerf to Scout Base Scan Profile? A buff to Logi Base Scan Precision? Hard to tell what else...
- by Vitantur Nothus - at 2014.11.25 04:44:00
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826. (Exploit) Swapping suits at supply depot mid fight - in General Discussions [original thread]
CCP Rattati wrote: A fix might be "shield and hp % carries over" Base values might be more damning. Folks don't switch out for an EWAR scout when caught in oh sh!t moments.
- by Vitantur Nothus - at 2014.11.25 04:09:00
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827. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
True Adamance wrote: Racial tank is not in balance. I can make very easily Minmatar Assault with comprable EHP and better primary shield regen, not to mention movement speed to an Amarr Assault. Speed and regenerative power is significantly ...
- by Vitantur Nothus - at 2014.11.25 03:58:00
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828. A way to make scouts bearable - in Feedback/Requests [original thread]
Crashy Mc Boom-bewm wrote: [ Btw i dont have my sound volume up high beacause i talk to team mates, so i cant really hear the decloacking sound or re "Scouts are OP because they get the drop on me while I'm not paying attention. All I wa...
- by Vitantur Nothus - at 2014.11.25 03:38:00
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829. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
True Adamance wrote: shaman oga wrote: Disclaimer: i've skipped all this painful part before, when i've skilled my gal scout there was no cloak. I've skilled into level 3 min scout but unless you have level 5 on a scout, it's IMPOSSIBLE to ...
- by Vitantur Nothus - at 2014.11.25 03:36:00
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830. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
@ True Adamance Your counterpoints would be more convincing if racial tank were in balance. At the moment shield and armor are far from one another's equal. Armor modules afford their users substantially greater TTK benefit per slot than shield mo...
- by Vitantur Nothus - at 2014.11.25 03:13:00
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831. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: 1) AM Sentinel 2) GA Sentinel 3) AM Assault 4) Breach Assault Rifle 5) Heavy Machine Gun While I'm at it: 1,2,3) Add meaningful mobility penalties to armor plates. Want to be a fortress? Move like damn fortress. 4) M...
- by Vitantur Nothus - at 2014.11.25 01:26:00
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832. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The caldari sentinel is on par with the amarr and gallente sentinels. Also, not sure why you want to nerf the amarr assault. 1) Perhaps, but piloting the CalSentinel requires a greater degree effort and awareness. Armor-ba...
- by Vitantur Nothus - at 2014.11.25 01:04:00
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833. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
JUDASisMYhomeboy wrote: ...but not scouts. A topic thoroughly covered elsewhere, no?
- by Vitantur Nothus - at 2014.11.25 00:20:00
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834. Any one else? - in General Discussions [original thread]
Locus and Flux Grenades routinely explode on target for zero damage. Not sure what they changed, but nades been unreliable for many, many builds.
- by Vitantur Nothus - at 2014.11.24 23:57:00
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835. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
1) AM Sentinel 2) GA Sentinel 3) AM Assault 4) Breach Assault Rifle 5) Heavy Machine Gun That is all.
- by Vitantur Nothus - at 2014.11.24 23:39:00
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836. Scout Registry / Killboard - in General Discussions [original thread]
Good info. Better to know parameters than debate them.
- by Vitantur Nothus - at 2014.11.24 22:44:00
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837. Reduce scout regen - in Feedback/Requests [original thread]
Before, with, or after rewiring EWAR as Efficacy Bonus?
- by Vitantur Nothus - at 2014.11.24 22:35:00
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838. Hardest scout to use? - in General Discussions [original thread]
Ghost Kaisar wrote: Hell, I've mained the thing since Uprising 1.0. It's always been the worst. ALWAYS. And it has had several builds where it was almost completely useless (1.8 Alpha-Charlie comes to mind) The pre-precision Amarr Scout (ga...
- by Vitantur Nothus - at 2014.11.24 21:56:00
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839. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: I feel the Nova Knives are grossly misrepresented... Looking forward to my first pair of Musturd CUTRs. If only I could wear them in the warbarge ... ... or mount them in my merc quarters!!
- by Vitantur Nothus - at 2014.11.24 21:41:00
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840. strafe penalties on HP mods - in Feedback/Requests [original thread]
Would prefer for HP modules to affect heavy backpedal speeds.
- by Vitantur Nothus - at 2014.11.24 19:57:00
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