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141. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Except that by that point it would be only a 25% resist (unless you're shooting at a shield heavy... in which case why is a logi chained to him?) because the heavy's shields will be down. A smart heavy will also fall back, at which point you have...
- by Victor Moody Stahl - at 2014.11.25 06:30:00
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142. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: 1) AM Sentinel 2) GA Sentinel [...] 5) Heavy Machine Gun Heavies in general are in what I would contend is a "not good" state- in this case because they are in fact overperforming. I don't think anybody disputes this. ...
- by Victor Moody Stahl - at 2014.11.25 06:20:00
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143. Assault Suit feedback. - in Feedback/Requests [original thread]
I like. A lot in fact. At present my playstyle is, I would say, about 50/50 support-y/shooty; this is part of why I chose the Amarr Logi (it's usable enough, at least, for both). At present, if I wanted to use an assault suit for anything whatsoe...
- by Victor Moody Stahl - at 2014.11.25 00:30:00
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144. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: *snipped some well thought out stuff, and massive pile of vitriol directed against Amarr Logi users* I would like to point out that, IMO, the Caldari Logi should be given the Caldari Assault High/Low layout (IE, 3/1 STD...
- by Victor Moody Stahl - at 2014.11.25 00:22:00
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145. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: The effective TTK for a mass driver against a Sentinel/Logi unit is the same, if not a bit longer due to reps, than the TTK against the Sentinel by himself. So we're still talking above 10 second TTK. As I and other people have...
- by Victor Moody Stahl - at 2014.11.24 23:56:00
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146. strafe penalties on HP mods - in Feedback/Requests [original thread]
@everybody but OP: I think what Breakin (the OP) is getting at is that it doesn't make sense for heavies to get a strafe penalty that's nearly as harsh as a scout's strafe penalty when it's already nearly impossible to strafe glitch in a heavy ...
- by Victor Moody Stahl - at 2014.11.24 23:47:00
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147. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Just normalize equipment and take away an amarr logi high slot. If they want yo keep the sidearm so desperately let them. Just take away a fitting slot. All suits in a class must maintain the same number of slots. So eit...
- by Victor Moody Stahl - at 2014.11.24 14:42:00
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148. Basic customizable APEX - in Feedback/Requests [original thread]
Banjo Robertson wrote: If all you did was lower PG/CPU, someone would find a way to fit the best enhanced/complex module or weaponw while adding in cpu/pg boosting modules to make it happen. I don't really see a problem with this, because d...
- by Victor Moody Stahl - at 2014.11.24 14:39:00
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149. [Suggestion] WP balance for roles - in Feedback/Requests [original thread]
hfderrtgvcd wrote: +15 wp for stopping a hack I just want to point out that Counter-Hack bonuses already exist in-game, and confer +80 WPs for the person who initiates the counter-hack, and +60 WP Counter-Hack Assist for the first person to ...
- by Victor Moody Stahl - at 2014.11.24 03:40:00
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150. Basic customizable APEX - in Feedback/Requests [original thread]
Banjo Robertson wrote: If there was some way to set the APEX suits so that you could not equip anything above the meta level of standard modules equiment and weapons, then I would have no problem with them being customizable It's actually in...
- by Victor Moody Stahl - at 2014.11.24 03:38:00
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151. assault combat rifle - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Coming from a CR user, yes it does need some more PG required. Because getting the fitting optimization skill makes you end up spending millions of SP on nothing. I am slightly shocked that somebody agrees with me on t...
- by Victor Moody Stahl - at 2014.11.23 06:00:00
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152. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
manboar thunder fist wrote: Can you add a sight to the assault rail rifle? The iron sights are ridiculous they don't even show where the rounds go.... it's just a misleading target the ASCR has a sight because it's "LONG RANGE" Therefore, so s...
- by Victor Moody Stahl - at 2014.11.22 19:39:00
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153. assault combat rifle - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: http://www.protofits.com/fittings/shared/1307/9526 690.x armor hp, 30 or 31 hp/s, proto damage mod 2x, adv damage mod 1x, flux, smg so yeah.. there you have it.. and i was just like 1 pg off fitting a 3rd complex damage ...
- by Victor Moody Stahl - at 2014.11.22 19:27:00
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154. [Suggestion] Upgrade the Templar Suit BPO to Proto - in Feedback/Requests [original thread]
Breakin Stuff wrote: Aikuchi Tomaru wrote: Breakin Stuff wrote: Templar suit is customizable. Honestly i'd rather keep my ability to load advanced mods or a proto gun on it over swapping it to an APEX setup. Apex is cute, but my templar ...
- by Victor Moody Stahl - at 2014.11.22 19:10:00
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155. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
I absolutely agree that the Logis and Assaults should have a normalized slot layout between them. That being said, I would also be absolutely livid if the Amarr Logi lost it's sidearm- that sidearm has been incredibly helpful to me, particularly ...
- by Victor Moody Stahl - at 2014.11.22 19:06:00
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156. assault combat rifle - in Feedback/Requests [original thread]
I don't think you understood me in the slightest, because if you had, you would be thinking less "Amarr Assault+ScR" and more " everybody else ". Literally, you can use a CR/ACR on, say, a scout suit or a logi and have vastly more PG to fill ou...
- by Victor Moody Stahl - at 2014.11.22 07:17:00
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157. assault combat rifle - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: if you disregard fitting as that is not the issue here.. you go shoot a proto cal assault with a CR or ACR and you will find you die faster then them.. and will mostlikly die alot against shield tankers.. UNLESS you get ...
- by Victor Moody Stahl - at 2014.11.22 06:41:00
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158. assault combat rifle - in Feedback/Requests [original thread]
Imp Smash wrote: Do you happen to have the link to the original quote? I went looking for it for 45 minutes and couldn't find it and would like to double check my assertion. Don't bother- considering your exact words were: Imp Smash wrote...
- by Victor Moody Stahl - at 2014.11.22 05:09:00
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159. Any Nerfs For Bolt Pistol On The Horizon? - in General Discussions [original thread]
I have to agree with Leadfoot- the AA of a DS3 is way better than mouse aiming. I often find that landing all the shots out of a Bolt is incredibly difficult, if not impossible, when using the KB/M- I have no idea how it works/feels with a DS3, ...
- by Victor Moody Stahl - at 2014.11.21 22:16:00
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160. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: After I refute your points, you keep advertising your CQC/Sentinel proposal, which is totally compatible with my proposal, and does not negate the need for my proposal. To be fair, I'm the one doing that (and I am not relat...
- by Victor Moody Stahl - at 2014.11.21 18:26:00
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