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121. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
I dunno, I really like this sort of borderline-barrage weapon. It gives the potential for HAVs to be more than "mobile bunker that murders everything". Which is only a good thing, IMO. HAVs are sort of fun right now (ass KB/M vehicles controls ar...
- by Victor Moody Stahl - at 2014.11.28 04:22:00
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122. The Scrambler Pistol - in Feedback/Requests [original thread]
Espla El espia wrote: Terry Webber wrote: Isn't there a tactical scrambler pistol too? Yes, but is is salvage only. I have not used it much as a result, but it is almost literally a straight upgrade to the regular ScP because it has 6m m...
- by Victor Moody Stahl - at 2014.11.28 04:17:00
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123. Scrambler Rifle - in Feedback/Requests [original thread]
As someone who uses the Scrambler Rifle religiously (in fact, it's one of only two weapons that I have to proto level; the other is the Magsec SMG), I can honestly say that the charge shot isn't an issue in the slightest. Moreover, charge shot da...
- by Victor Moody Stahl - at 2014.11.28 04:14:00
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124. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I do as well. That perception is actually half of the reason I do not have any SP invested into rep tools, but have proto nanos, links, scanners, and proto AmLogi. The other half of that is that I also find repping to be insufferably boring. As a...
- by Victor Moody Stahl - at 2014.11.27 22:53:00
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125. Need tips on A/1-Series commando fitting - in General Discussions [original thread]
So, first off, let me congratulate you on not using the LR on the Amarr Commando. Seriously, it's not that great- the benefits of running LR AmSalt are far superior to the damage bonus on the Amarr Commando. So, let's get to business: On my A-...
- by Victor Moody Stahl - at 2014.11.27 22:51:00
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126. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I'd argue that has more to do with the current map design paradigms than anything else. As an aside, one of the new Caldari sockets has a very exposed console that in theory allows players to actually snipe a would-be hacker off of the point. U...
- by Victor Moody Stahl - at 2014.11.27 22:28:00
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127. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Imp Smash wrote: I have talked about this with him in other threads. So don't want to type out whole walls of text here. For example heavies used to have a hard cap to turn speed -- it did not go well for them. That's just one example though. ...
- by Victor Moody Stahl - at 2014.11.27 18:07:00
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128. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Powerh8er wrote: Keep the HMG as cqc weapon, but nerf HMG turn speed. "Great" stuff. If you'd read the relevant links, you would realize that this is part of experimenting with changing the HMG's role from "CQC beast mode" to "long range s...
- by Victor Moody Stahl - at 2014.11.27 05:36:00
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129. [Video] 5625 Solo Logi Gameplay - in General Discussions [original thread]
Wait, it is fixed now. My brain will now have pleasure-chemicals without impedance due to ass resolution. I am happy. Disregard my previous statements.
- by Victor Moody Stahl - at 2014.11.27 01:41:00
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130. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Whisperen Sub wrote: *snipped whining about AFG being nerfed by OP's proposal* Clearly you are incapable of reading, and completely lack the skill known as "reading comprehension". I was under the impression that this fundamental ability was...
- by Victor Moody Stahl - at 2014.11.27 01:34:00
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131. [Video] 5625 Solo Logi Gameplay - in General Discussions [original thread]
Video is locked at 360p. Which looks ass, even when the video is played at the default Youtube screen size. Please fix. I enjoy the mixture of techno/electronic music and DUST. It gives my brain pleasure-chemicals.
- by Victor Moody Stahl - at 2014.11.27 01:25:00
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132. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining , instead of filled of boring facts and numbers. I'm sorry that your analogies about mass drivers and chutney failed to sway me. I'm sorry that...
- by Victor Moody Stahl - at 2014.11.27 01:21:00
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133. Gallente Logistics - Trying It Out - in General Discussions [original thread]
That's correct; the only logi with a sidearm is the Amarr. Moreover, the Logi gk.0 has: 3 high slots, 5 low slots, and FOUR equipment slots. So that fit is forgetting a high and an equipment slot, while adding a sidearm slot that the GalLogi ne...
- by Victor Moody Stahl - at 2014.11.26 05:42:00
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134. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: @ Victor Moody Stahl It would appear that you and I are dangerously close to becoming like-minded. This doesn't bode well for you, good sir, for I am but a simple man :-) I rather doubt that we will ever be like-minde...
- by Victor Moody Stahl - at 2014.11.26 05:32:00
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135. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
And said CR has more DPS anyways . Of course the ACR/CR is going to murder stuff faster, it's already got a higher DPS than the MD does. *facepalm*
- by Victor Moody Stahl - at 2014.11.26 05:15:00
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136. Are the apex colors glitched? - in Feedback/Requests [original thread]
As far as the item viewer displayed colors, DAT GOLD. DAT BRASS. MUCH WANT. VERY SWAG. *ahem* I would like to start a petition for the Amarr Logi to be changed from "traffic line yellow" to "brass/gold" color of the APEX Seraph Logi. As an asi...
- by Victor Moody Stahl - at 2014.11.26 05:14:00
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137. Where are the Forge Guns? - in General Discussions [original thread]
ER-Bullitt wrote: I lol'd. Havent played in a few months ... did they really completely remove splash damage from the forge gun? Sort of. The Assault forge still has splash damage, while the regular and breach variants do not. It's not like...
- by Victor Moody Stahl - at 2014.11.26 00:40:00
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138. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Agreed on all counts. In my admittedly simple and biased mind, MN/CA Sentinels aren't broken because (1) they aren't spammed in PC and (2) they go down quickly when hit from behind by their supposed CQC counters (knives, ...
- by Victor Moody Stahl - at 2014.11.26 00:37:00
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139. Where are the Forge Guns? - in General Discussions [original thread]
Mobius Wyvern wrote: True Adamance wrote: I love how when its something that affects DS and ADS its a problem...... but if it were HAV then it would be fair game... You act as if current Swarms aren't instant death to HAVs as well. I can s...
- by Victor Moody Stahl - at 2014.11.26 00:12:00
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140. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
I-Shayz-I wrote: Isn't this what the assault variants are for? This assumes that assault variants are available the moment you begin skilling into a weapon- or at least at [weapon] Ops L2. Unfortunately, this has not been the case since the...
- by Victor Moody Stahl - at 2014.11.25 06:32:00
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