Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hyuan BubblePOP
Uber Wanabes
13
|
Posted - 2014.11.21 13:02:00 -
[31] - Quote
dont waste sp on it too many crybabies on these forums will get it nerf, the thing is a dam desert eagle/magnum, not m9 or glock... thats ScP. do most of you ppl even know what those 2 guns are capable of ????. working as intended in my eyes. |
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
487
|
Posted - 2014.11.21 15:22:00 -
[32] - Quote
Clone D wrote:After the second round of nerfs to the SCP, I noticed that it is most effective in the 10-15 meter range. Even at the most effective range, the non-breach SCP is essentially like shooting marshmallows at your opponent. It often takes more than a full 13 round clip to do any significant damage, hitting the opponent with every shot. While I was previously a huge SCP fan befoe nerfs 1 and 2, it is now agonizing to use and while I do weave, jump and use random movement during encounters, the use of the SCP often gets me killed.
Having abandoned the SCP, I specced into the SMG, which is quite an effective little buggar. It is more effective than the SCP in TTK, easy to get head shots, and more reliable than the SCP in any circumstance, especially in a laggy game where fully automatic weapons have the advantage over semi auto.
The BP, however beats both the SCP and SMG in TTK, and range. The limitation is ammo/clip size, but the force is quite strong with this one and aim assist compensates for the low ammo. During the sidearm event, I played a double militia bolt pistol and wrecked people left and right, laughing at the easy mode nature of the weapon. The "nerf" to charge time has not offset the power of the weapon IMO.
I regularly die to BPs while at full health and I am running around in my default eHP scout (no sheidl/armor tanking) at top speed darting, weaving and jumping 50-60 meters away. This weapon is way OP and I will exploit it as long as it continues; absurd really.
Just last night, on the line harvest map, I was causing heavies to seek cover as I terrorized them with my double militia BP from at least 50 meters away. At that range, it is much more powerful than a CR, giving cause for alarm and yielding incredible shock potential and fear factor.
Not to mention that the BP technology is supposed to be the same as a RR, which is another marshmallow shooter now. Why does the BP do so much damage, while the RR does so little? The damage output doesn't suggest that those two weapons both belong in the hybrid - rail category. The sidearm is a beast. The primary is a kitten.
Gotta disagree with you here. The SMG's ttk is way faster than the Bolt pistol. The problem is people strafe and it's sometimes a challenge to keep the SMG aimed on target. If I unload an SMG on you and you unload your BP on me with both of us having same health and neither of us miss, I will kill you first as long as you don't headshot me.
You're running a suit that has no HP and then complaining that a gun is OP because it OHK's you.... If the BP was truly OP you would see everyone running them like the current Breach AR. Since the sidearm event, I can count on my two hands how many times a BP has killed me. |
Apothecary Za'ki
Biomass Positive
2046
|
Posted - 2014.11.21 15:25:00 -
[33] - Quote
Jacques Cayton II wrote:Its not op charge kills its opness now. Its actually balanced try an smg vs it and see who wins breach smg wins all the time if you can manage to avoid the BP shots which is limited to 4.
and projectile gets better dmg vs armor then hybrid - rails do
[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
|
al nize mk2
No Skillz inc.
200
|
Posted - 2014.11.21 15:33:00 -
[34] - Quote
Clone D wrote:If not, I'm going to start speccing into BP. That thing is still way OP. If you can't beat 'em, join 'em.
(I'm not complaining. I simply want to verify that there are no nerfs coming down the pipe for this weapon. I hate speccing into a branch of the skill tree, only to find that I have wasted my SP a month later when the next hotfix comes out.)
I think it's already undergone a thorough nerfing but it is still a useful sidearm - at distance of course. It's reasonable but then I would say that as I've committed to using it!
Doesn't beat the bullet hose smg or the pocket rocket flaylock in my opinion.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
|
Clone D
Grundstein Automation
855
|
Posted - 2014.11.21 16:52:00 -
[35] - Quote
Mike Ox Bigger wrote:You're running a suit that has no HP and then complaining that a gun is OP because it OHK's you.
I am not complaining. I am stating that it is OP IMO and I am going to use it as such. I was merely asking about Dust current affairs. Are there any nerfs in store for this weapon? That is all.
ISK Trader
channel: blitz
|
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
492
|
Posted - 2014.11.21 16:59:00 -
[36] - Quote
Clone D wrote:Mike Ox Bigger wrote:You're running a suit that has no HP and then complaining that a gun is OP because it OHK's you. I am not complaining. I am stating that it is OP IMO and I am going to use it as such. I was merely asking about Dust current affairs. Are there any nerfs in store for this weapon? That is all.
Not too many people agree with you, most believe the SMG is way too good so it's safe to say the weapon is fine and will not be getting nerfed. Feel free to skill into it and use/abuse... |
BL4CKST4R
La Muerte Eterna Dark Taboo
3366
|
Posted - 2014.11.21 17:06:00 -
[37] - Quote
Not as good as it used to be but definitely still one of the best sidearms just requires lotta skill. If it's OP in your hands then hats off to you for being skilled.
supercalifragilisticexpialidocious
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
189
|
Posted - 2014.11.21 17:29:00 -
[38] - Quote
Clone D wrote:If not, I'm going to start speccing into BP. That thing is still way OP. If you can't beat 'em, join 'em.
(I'm not complaining. I simply want to verify that there are no nerfs coming down the pipe for this weapon. I hate speccing into a branch of the skill tree, only to find that I have wasted my SP a month later when the next hotfix comes out.)
The bolt pistol is a bad sidearm and a crappy light weapon. The only time it was ever even close to OP was during the sidearm event where it out ranged 80%+ of what it was fighting against.
Enjoy specing into it and then going back to submachine guns just like almost everyone else who speced into it though. |
Victor Moody Stahl
Amarr Templars Amarr Empire
138
|
Posted - 2014.11.21 18:08:00 -
[39] - Quote
Clone D wrote:After the second round of nerfs to the SCP, I noticed that it is most effective in the 10-15 meter range. Even at the most effective range, the non-breach SCP is essentially like shooting marshmallows at your opponent. It often takes more than a full 13 round clip to do any significant damage, hitting the opponent with every shot. While I was previously a huge SCP fan befoe nerfs 1 and 2, it is now agonizing to use and while I do weave, jump and use random movement during encounters, the use of the SCP often gets me killed.
I am sorry that the ScP is no longer useful to you; I find much the opposite- after HF Delta, I mostly used the Assault ScP, before gradually switching back to the regular variant.
I'd love to try and get used to the breach version, but it doesn't have a PRO variant, which makes my OCD about having a proto light weapon and sidearm on protosuit go through the roof.
Clone D wrote:Having abandoned the SCP, I specced into the SMG, which is quite an effective little buggar. It is more effective than the SCP in TTK, easy to get head shots, and more reliable than the SCP in any circumstance, especially in a laggy game where fully automatic weapons have the advantage over semi auto.
Yeah, the lag issues that make automatics better than semi's is something unfun when trying to use the scramblers. Personally, I haven't found the SMG to my liking; for whatever reason the Magsec just feels better. Maybe it's the SP investment- I've presently got no SP invested into the SMG, and will very shortly have Ops 5 and hopefully Prof 1 on the Magsec.
Clone D wrote:The BP, however beats both the SCP and SMG in TTK, and range. The limitation is ammo/clip size, but the force is quite strong with this one and aim assist compensates for the low ammo. During the sidearm event, I played a double militia bolt pistol and wrecked people left and right, laughing at the easy mode nature of the weapon. The "nerf" to charge time has not offset the power of the weapon IMO.
I think you've just hit on exactly why it seems very powerful to you- the aim assist. First off, I use a KB/M, which is presently gimped in DUST, and I find the Bolt to be accurate and effective at compensating for a lack of range on a primary weapon- such as an HMG.
I do, however, have difficulty getting every shot to hit, something that it seems aim assist compensates for very nicely. I would, therefore, argue that it is the Bolt's particular degree of aim assist that makes it seem overly powerful. Perhaps it should be akin to the Sniper Rifles, in that it has no aim assist...
Clone D wrote:I regularly die to BPs while at full health and I am running around in my default eHP scout (no sheidl/armor tanking) at top speed darting, weaving and jumping 50-60 meters away. This weapon is way OP and I will exploit it as long as it continues; absurd really.
Movement shenanigans become increasingly- arguably exponentially- less effective as range increases. Moreover, untanked scout suits don't have the HP to survive more than two shots- I'd say that the weapon is basically working as intended and you're just a little bit peeved that it pops you so easily.
Clone D wrote:Just last night, on the line harvest map, I was causing heavies to seek cover as I terrorized them with my double militia BP from at least 50 meters away. At that range, it is much more powerful than a CR, giving cause for alarm and yielding incredible shock potential and fear factor.
Not to mention that the BP technology is supposed to be the same as a RR, which is another marshmallow shooter now. Why does the BP do so much damage, while the RR does so little? The damage output doesn't suggest that those two weapons both belong in the hybrid - rail category. The sidearm is a beast. The primary is a kitten.
So in other words, you are using the bolt pistol as it is intended to be used. News at 11, I guess.
Insofar as the RR/BP damage issue- the RR is supposed to have longer range, and higher DPS. The main flaw of the RR right now is the atrocious charge time that prevents it from being effective in its intended arena- that of long-range engagements.
The Bolt also has significantly less damage potential before reloading, and heavily relies on player accuracy to actually have a useful damage output.
Or at least, it's supposed to. Per this thread, aim assist seems to be a little too assisting on the Bolt.
The other thing to consider is the role of the BP- it very much seems that CCP wanted a sidearm that wasn't so much a "backup/finisher" as it was a "secondary/complementary" weapon. It's very much the case that the BP is suboptimal in close quarters, and excels at range, suggesting that it should be paired with a light weapon (or another sidearm, if you so desire) that has the opposite performance- excelling at CQC and suffering at range.
It almost seems like CCP designed the BP to complement guns like the AR or shotgun... I wonder why that could be?
Buff Logis | Nerf Scouts
|
Luna McDuffing
COALICION LATINA Top Men.
100
|
Posted - 2014.11.21 19:57:00 -
[40] - Quote
People say that the Bolt pistol is a long range shotgun. I agree. This is why I pair the Bolt pistol with a my shotgun fit. The thinking here is that at close range you use the shotgun and at long range you use the bolt pistol. It works wonders.
I too am hesitant to level it up. I currently only have level 1 as in no proficiency. My fear is wasting sp if they nerf it.
Note: The bolt pistol is a really good side arm but on your fit and play style. For sneaking around and shooting unsuspecting by passers it works well. For trying to kill someone right in front of you raining down bullets eeehhh not so much.
As someone mentioned the magseg is also a good sidearm. That being said I find it works really well with a heavy for the same reason the BP works well with a scout. It complements ranges.
Now, if you are an in your face type of person perhaps you will be better serve by a different sidearm. The smg is great for those of us (including me) who have a hard time aiming under pressure. I mean 80 bullets geesh!!!. I tried the flaylock but, I'm not convinced by it. On the plus side I like how it instills fear in the heart of the enemy. Having something explode next to them confuses them and breaks their ranks but, getting a hit with it requires an art form which I don't have. Again, match your weapons to your play style |
|
Apothecary Za'ki
Biomass Positive
2056
|
Posted - 2014.11.21 21:46:00 -
[41] - Quote
Mike Ox Bigger wrote:Clone D wrote:Mike Ox Bigger wrote:You're running a suit that has no HP and then complaining that a gun is OP because it OHK's you. I am not complaining. I am stating that it is OP IMO and I am going to use it as such. I was merely asking about Dust current affairs. Are there any nerfs in store for this weapon? That is all. Not too many people agree with you, most believe the SMG is way too good so it's safe to say the weapon is fine and will not be getting nerfed. Feel free to skill into it and use/abuse... smg isnt THAT good but it is great simply because most of the time we are not perfect aim and we want the most damage application as possable.. since mag feels sloppy for close range and the fact that rail is 5% behind SMG in terms of damage profile vs armor (becuase who really uses a sidearm as a main weapon?)
also its smg because of low fitting, and best dmg vs armor with a sizeable clip/dmg per clip and is forgiving if you have appalling aim.
BP has second best damage profile vs armor but low clip size makes it rather.. unforgiving in a CQB "tango".. however its range and HS multiplier are some good redeeming qualities and if your a good aim you can make use of it..
the SMG type sidearms seem to benefit the DS3 players more where as pistols seem to be more beneficial to KB/m players
[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
|
Leadfoot10
Molon Labe. General Tso's Alliance
2268
|
Posted - 2014.11.21 21:47:00 -
[42] - Quote
Yeah, the six of us who are still dumb enough to use MKB. lol
FYI, pistols are far easier to use with AA and the MKB sucks for the quick precise response required to be effective with a pistol in CQC situations.
Have you tried MKB? I ask this question because you could not be more off base in your assertions based on my experience using both. |
Victor Moody Stahl
Amarr Templars Amarr Empire
140
|
Posted - 2014.11.21 22:16:00 -
[43] - Quote
I have to agree with Leadfoot- the AA of a DS3 is way better than mouse aiming. I often find that landing all the shots out of a Bolt is incredibly difficult, if not impossible, when using the KB/M- I have no idea how it works/feels with a DS3, as at this point I'm just too set in my ways to try the DS3 for anything but derpships.
The ScP performance- for me at least- is down to, IMO, two things: I often pair it with an ARR, and use it almost invariably as a secondary weapon (though sometimes it does get pulled out as an opener against heavily shield-tanked suits), and I changed my mouse poll rate to 125 Hz to get as close to the PS3's practical 100 Hz poll rate.
This latter change only did one thing: it vastly reduced the regularity and degree of oversampling the ScP. That's it.
If you can't get that, then it came down to: usage preference, and alleviating a mechanical issue (IE, oversampling).
By the way, the Magsec is pretty boss- you merely have to consider it's potential applications for, say, heavies. Or medframe swarm/PLC users.
Or people who actually know how to use it, because they like it. I can confidently say that I've ganked more than a few HMG heavies by being out of HMG range and pulling out a MLT Magsec. If I can do that with the MLT version, against ADV heavies... yeah, the Magsec is pretty good. It just needs a gentleman's touch.
Luckily for me, I am such a glorious Amarrian gentleman-officer.
Buff Logis | Nerf Scouts
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |