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161. Any Nerfs For Bolt Pistol On The Horizon? - in General Discussions [original thread]
Clone D wrote: After the second round of nerfs to the SCP, I noticed that it is most effective in the 10-15 meter range. Even at the most effective range, the non-breach SCP is essentially like shooting marshmallows at your opponent. It often t...
- by Victor Moody Stahl - at 2014.11.21 18:08:00
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162. Any Nerfs For Bolt Pistol On The Horizon? - in General Discussions [original thread]
Clone D wrote: If extreme accuracy was the intended use of the weapon then give it a huge headshot bonus, but tone down the damage to sub 100. As it stands now, it's a cannon that fits in the palm of your hand. As for me, I'm going to purchase...
- by Victor Moody Stahl - at 2014.11.21 05:45:00
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163. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I believe the main point is " solo " scout. While I would contend that it's reasonable to expect a single AV-weapon (IE, swarms, PLC, forge) user to be able to kill a tank on their own, I think it may be unreasonable to expect a scout to solo remo...
- by Victor Moody Stahl - at 2014.11.21 02:50:00
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164. Any Nerfs For Bolt Pistol On The Horizon? - in General Discussions [original thread]
As far as damage profile goes, I find that the Bolt pistol is a lot like the BrScP- it does so much alpha that it doesn't matter that you're shooting at a negative profile, you still hit like a truck. I'd also like to comment that the Magsec is a...
- by Victor Moody Stahl - at 2014.11.21 02:47:00
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165. Sidearm to compliment the scrambler rifle? - in General Discussions [original thread]
DeadlyAztec11 wrote: Though honestly all sidearms are good choices. It depends more on your tactics, reflexes and skill level and suit more than anything. With the Scrambler Rifle you'll usually do so much damage to people that they'll have ve...
- by Victor Moody Stahl - at 2014.11.21 02:47:00
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166. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
I don't know about the TacAR, as it seems quite capable at longer ranges. I don't recall the current optimal range, but I never feel like the TacAR is actually bad at the 70-meter band. With the Burst... I don't really know, I've not actually tou...
- by Victor Moody Stahl - at 2014.11.21 02:39:00
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167. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: That is pretty crazy. Quantums sticking around as the middle ground option between the current and what we have now sounds good. You could just get rid of gauged links, really, they wouldn't have much purpose with the p...
- by Victor Moody Stahl - at 2014.11.21 02:36:00
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168. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
After referencing the HF Delta notes, it seems the Bolt Pistol's optimal is about 68 meters.
- by Victor Moody Stahl - at 2014.11.21 02:11:00
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169. Any Nerfs For Bolt Pistol On The Horizon? - in General Discussions [original thread]
Except that the Bolt was always intended as a sidearm that would be chosen for it's extreme accuracy and superior range compared to other sidearms, and even some light weapons. I gather that the idea was that the Bolt would be the ideal companion...
- by Victor Moody Stahl - at 2014.11.21 02:03:00
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170. Sidearm to compliment the scrambler rifle? - in General Discussions [original thread]
Well, if armor damage is what you're after, you have a few choices; you mention having tried the SMG and Bolt Pistol, these are two such options. The others are the Flaylock Pistol, and the Magsec SMG. The Minnie SMG has the benefit of a +15% arm...
- by Victor Moody Stahl - at 2014.11.21 02:00:00
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171. Any Nerfs For Bolt Pistol On The Horizon? - in General Discussions [original thread]
The Bolt Pistol isn't actually that OP. It functions best over range, making it a good complement to short-ranged guns. I find it works best on an HMG heavy- the HMG is very limited at the ranges the bolt pistol is most capable at (around 40-60 me...
- by Victor Moody Stahl - at 2014.11.21 00:47:00
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172. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Just chiming in: First, some background: I primarily run Amarr Logi. I used to absolutely love the regular RR. It was simply awesome in my view; I wanted to love the ARR more, but I just couldn't find my groove with it. The RR recoil nerf did cha...
- by Victor Moody Stahl - at 2014.11.21 00:36:00
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173. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: @Shayz: I'm still not really coming around to the uplinks with only 5 spawns but you can carry a crapton of them thing. Instead of 5 spawns and carry 8, why not 10 spawns and you carry 4? Obviously the quantum uplinks wit...
- by Victor Moody Stahl - at 2014.11.21 00:20:00
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174. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
sabre prime wrote: ^ Six equipment slots is too much. How so? Mostly I ask because the idea was initially "hmm, wouldn't it be interesting if..." sabre prime wrote: The reason I said five is because equipment should be the dominant slots...
- by Victor Moody Stahl - at 2014.11.20 04:46:00
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175. When did we get militia flux grenades? - in General Discussions [original thread]
Yes, Militia Flux Grenades consist of two grenades. Fittings wise, the STD Flux requires 12 CPU and 2 PG; MLT Flux requires 18 CPU and 3 PG. As a rule of thumb, if you can fit ADV Locus grenades, you can also fit MLT Flux. Even more usefully, yo...
- by Victor Moody Stahl - at 2014.11.20 00:24:00
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176. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: *snipped amazing awesomely written and well-reasoned post* I do agree completely- in terms of internal class balance, the Amarr and Minmatar Logis are superior at STD and ADV level, with Gallente and Minmatar e...
- by Victor Moody Stahl - at 2014.11.20 00:17:00
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177. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Samki Licui wrote: CCP Rattati wrote: Every dropsuit has a built-in Equipment Controller, which has a certain Bandwidth Capacity (in MHz). Shouldn't units of bandwidth capacity be in bits per second (Kbps, Mbps, Gbps, etc) instead of cycl...
- by Victor Moody Stahl - at 2014.11.19 06:35:00
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178. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
For the record, that "hidden" bonus for nanohives comes from the Nanocircuitry skill providing a 5% CPU reduction per level to nanohives and needles. The only flaw of that skill is that it's simply not listed in the description that there's a CPU...
- by Victor Moody Stahl - at 2014.11.19 06:27:00
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179. [Suggestion] MedFrame EWAR Buffs - in Feedback/Requests [original thread]
...OP produces something that is legitimately reasonable. Am mildly surprised. To business: There's really only two things that come to mind- first, that my AmLogi needs a slot layout update so I can get a few more lows across the board in excha...
- by Victor Moody Stahl - at 2014.11.19 06:23:00
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180. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
So, here's my initial feedback: General Bandwidth Thoughts I love it. It's awesome, and I really feel like this will do a lot to counteract the rampant equipment spam that happens in anywhere from 30-70% of pub/FW matches, with FW matches tren...
- by Victor Moody Stahl - at 2014.11.19 01:52:00
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