Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Some thoughts on the new GalAssault bonus. - in Feedback/Requests [original thread]
I wouldn't necessarily say that- it's alright on the Amarr Commando, for example. Barring scouts (as they can leverage the alpha-strike capability pretty well), though, I would agree that AmSalt/AmMando are the best ScR platforms.
- by Victor Moody Stahl - at 2015.09.27 02:17:00
|
42. Why is Domination Still the No.1 Gamemode? - in General Discussions [original thread]
I think that StoneSmasher has it right- for whatever reason, it has the shortest deploy time, so most people play it. As for newberries who don't touch their queue settings and leave it as a default "all", they'll get thrown in because Dom matches...
- by Victor Moody Stahl - at 2015.09.27 02:12:00
|
43. I Want To Play AFW - in General Discussions [original thread]
TheD1CK wrote: I got on to game today.. searched Amb/Acq/Skir.. timed out.. Tried again.. 5mins later, I cancelled and added Dom This must be an EU thing, as I'm in America and generally 1-2 mins after queuing I can get into a Skirmish match...
- by Victor Moody Stahl - at 2015.09.27 02:08:00
|
44. Destructable items on Map - Roadmap - in Feedback/Requests [original thread]
Axel Giatsu wrote: Ps3 can actually do all of these. Look at Bf4 Not just BF4, but also BF3, Bad Company 1&2, and to a much lesser extent, BF Hardline. However, all of these games run on the Frostbite engine, which was designed to provi...
- by Victor Moody Stahl - at 2015.09.27 00:29:00
|
45. Favorite Weapon To Obliterate Others With - in General Discussions [original thread]
Vicious Minotaur wrote: I like to asphyxiate people by fisting them in their mouth. ....I'm not sure how to respond to that. @OP: I'll stick to DUST hardware. But it's hard for me to choose- the Scramblers (both pistol and rifle), the Lase...
- by Victor Moody Stahl - at 2015.09.27 00:25:00
|
46. Are sentinels ever going to get new weapons? - in General Discussions [original thread]
jak cutter wrote: well i was thinking of a heavier version of the bk-42 just for heavy's That would be the HMG and Assault HMG. Do not pass Go, do not collect $200, go directly to Jail. Cesar Geronimo wrote: What kind of weapon would yo...
- by Victor Moody Stahl - at 2015.09.27 00:20:00
|
47. Commando Bonus Revision - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: 1) 20% increase to magazine capacity per level, 5% increase to reload speed per level: Suit Bonus. I dig it. Kierkegaard Soren wrote: 2) Amarr specific: 2% reduction to damage of laser weapons per level, 10% decre...
- by Victor Moody Stahl - at 2015.09.27 00:15:00
|
48. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Sole Fenychs wrote: Also, I'm not a dedicated AV guy, but I kind of wonder how likely it is to accurately heat the weak spot of an HAV with a swarmer. In my experience, the hills are an important piece of cover in that matchup and indirect fire...
- by Victor Moody Stahl - at 2015.09.26 20:09:00
|
49. Commando Bonus Revision - in Feedback/Requests [original thread]
I think that that is a pretty good listing, except for the Gallente bonus. Part of this is because I don't think that the Gallente weapons have a particularly good enough range to get much benefit, but also because I think that the reload bonus on...
- by Victor Moody Stahl - at 2015.09.26 17:49:00
|
50. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
zzZaXxx wrote: Only charge shots produce more heat now, not normal shots. The SCR overall is not getting a heat nerf, though, like I was saying, if the increased heat cost also applies to microcharges (and I don't see why it wouldn't) then the ...
- by Victor Moody Stahl - at 2015.09.25 21:16:00
|
51. Add stacking Penalties - in Feedback/Requests [original thread]
To clarify on what Kallas has said, armor reps don't stack because of the same reason that the majority of HP mods across EVE and DUST don't stack: They provide a flat, "hard number", bonus. As an example, Basic Armor Plates in DUST offer +85 ...
- by Victor Moody Stahl - at 2015.09.25 20:54:00
|
52. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
zzZaXxx wrote: Maybe the increased heat cost of charging will apply to those microcharges. That would balance the extra damage by decreasing shots before overheat. There's no "maybe" about it. The scrambler rifle will no longer be able to fi...
- by Victor Moody Stahl - at 2015.09.25 20:42:00
|
53. Experimental fits are fun fits. - in General Discussions [original thread]
maybe deadcatz wrote: WyrmHero1945 wrote: Instead of cardiac regulator try a range amplifier, it lets you have less "catch unaware" moments. I feel recon scout is best scout imo. Nyet. Intel scouts greatest strengths lie in the ability ...
- by Victor Moody Stahl - at 2015.09.25 19:16:00
|
54. Commando Bonus Revision - in Feedback/Requests [original thread]
Breakin Stuff wrote: Changing Commandos so that not one of them performs remotely similarly to the others or is optimal for doing similar jobs defeats the purpose of racial flavor on a theme. On that note, what do you think of my initial sug...
- by Victor Moody Stahl - at 2015.09.25 19:12:00
|
55. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
I'd like to point out that there was a study done that found that the ScR tends to "microcharge" every shot, due to the mechanics requiring it to fire upon trigger release. This does lead to a 5-7% increase in damage per shot, depending on how lon...
- by Victor Moody Stahl - at 2015.09.25 19:08:00
|
56. So Core Locus' - in General Discussions [original thread]
Thaddeus Reynolds wrote: I'm just going to leave this here I think that this might be the problem with Cores, quite frankly. They completely break the progression curve of regular locus grenades. Of course, that doesn't rule out the pos...
- by Victor Moody Stahl - at 2015.09.24 01:22:00
|
57. Commando Bonus Revision - in Feedback/Requests [original thread]
Yeah, I have to agree with Pokey. There doesn't seem to be an overriding theme that defines the role, just a hodgepodge of bonuses that... TBH don't make any sense whatsoever.
- by Victor Moody Stahl - at 2015.09.24 01:18:00
|
58. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Do I shield tank? No, I don't- it doesn't fit with my playstyle, nor my preference for the Amarrian suits (or the GalMando with PLC). I don't see how that's relevant, either. It's also worth noting that the Laser Rifle, despite being called a ri...
- by Victor Moody Stahl - at 2015.09.23 22:13:00
|
59. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Laser damage being +20/-20 is balanced, considering that explosive damage is -20/+20. You don't see me complaining about how locus nades blap my armor suits, so I would suggest you not complain about laser damage. I also think that the CPM thr...
- by Victor Moody Stahl - at 2015.09.23 17:27:00
|
60. Commando Bonus Revision - in Feedback/Requests [original thread]
Cline MKP wrote: Grenades... we need grenades. Or a second equipment slot. Preferably grenades. I'd actually prefer two equipment slots to grenades; having grenades would just make it feel like a heavy assault. Two equipment slots also mea...
- by Victor Moody Stahl - at 2015.09.23 16:52:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |