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221. Will new RR kick be ok? - in General Discussions [original thread]
Yeah, the Scrambler rifle never had an extra special headshot bonus. It might have seemed like it, but that's probably more due to the fact that the charge shot/semi-auto mechanics always made it desirable to maximize damage by going for the head....
- by Victor Moody Stahl - at 2014.11.09 00:03:00
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222. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: What's the benefit of me doing the math for you? I've done enough math in this thread to prove my point, and all you're bringing out is subjective anecdotes that don't lessen the validity of my point. Extraordinary claims req...
- by Victor Moody Stahl - at 2014.11.08 23:55:00
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223. Need Help for Respec. - in General Discussions [original thread]
LT SHANKS wrote: Don't skill into CalScouts, RRs , and BPs. ARRs are actually pretty slick now. It takes some getting used to, especially since you do have to have a little more fire discipline due to the recoil, but they work quite nicely....
- by Victor Moody Stahl - at 2014.11.08 06:16:00
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224. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Increase precision on scanners and increase the bonus to precision on gallente logistics suit. That way you can scan crappy ssuits but for anyone willing tp put points jn dampening it will take more than that. I would sugg...
- by Victor Moody Stahl - at 2014.11.08 06:11:00
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225. Will new RR kick be ok? - in General Discussions [original thread]
Ghost Kaisar wrote: Other Stats worth noting: Headshot Multiplier Can charge shots for insta-kills (Especially with headshots) Just snipped down the relevant part, but Scrambler rifles do not have any extra super-special headshot bonus. I...
- by Victor Moody Stahl - at 2014.11.08 06:04:00
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226. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: You don't see the folly in using subjective words and concepts to talk about mathematical damage and bonuses? What does "Alpha damage bias" mean? What does the size of the splash radius have to do with the damage? It means t...
- by Victor Moody Stahl - at 2014.11.08 05:46:00
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227. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: A mathematical analysis of a weapon's actual damage and TTK is irrelevant when talking about bonuses, because "Alpha". Thank you for your contribution. Well, when you say it like that... it just makes me think you're more of...
- by Victor Moody Stahl - at 2014.11.08 01:47:00
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228. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Since sentinels cannot avoid (whatever racial) rifle, they simply soak up the damage. That's cute that you think a sentinel can actually survive against a rifle user when out in the open. If this is a "CQB" related thing, the...
- by Victor Moody Stahl - at 2014.11.07 23:54:00
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229. Nerf the Shotgun! - in Feedback/Requests [original thread]
While it is true that the shotgun does suffer from bad hitreg somewhat more often than other weapons... that is a bugfix issue, and not a balance issue. The topic at hand is however, a balance issue. Balance and bugs should generally be tre...
- by Victor Moody Stahl - at 2014.11.07 23:30:00
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230. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Except that throwing RE's into a group of heavies is 99% ********. This is not BattleDuty 15, this is DUST. If at all possible "stupid" should not be actively discouraged, so much as brutally punished.
- by Victor Moody Stahl - at 2014.11.07 00:16:00
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231. Nerf the Shotgun! - in Feedback/Requests [original thread]
....12 pellets would make somewhat more sense with how effective shotguns are at killing heavies. /vein pops
- by Victor Moody Stahl - at 2014.11.07 00:15:00
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232. Change the nanite stream and bubble color for variants of items - in Feedback/Requests [original thread]
Nanohive bubble color changes to say "this are rep hive" and "this are ammo hive"? I like; there's been one or two times I've seen a hive, sat on it, and suddenly realized "wait, I'm not getting ammo, and I'm at full armor..." and then it hits me...
- by Victor Moody Stahl - at 2014.11.06 23:56:00
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233. Nerf the Shotgun! - in Feedback/Requests [original thread]
Savage Mangler wrote: I've been thinking about possibly making the shotgun charge variable. More pellets for more charge time. That way if scouts want to OHKO someone they need to waste some precious time to do it. Any thoughts? This is why ...
- by Victor Moody Stahl - at 2014.11.06 23:52:00
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234. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Except that due to HMGs being relegated to "lawlCQC" as a role*, means that shotguns really are the only light weapon that is generally practical for heavy dueling at close quarters. A rifle user firing on heavy from outside HMG range means that ...
- by Victor Moody Stahl - at 2014.11.06 23:50:00
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235. Control schemes. - in General Discussions [original thread]
I too would like to see all control methods be viable and awesome.
- by Victor Moody Stahl - at 2014.11.06 04:52:00
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236. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Annnd Moody makes my point right as I do. This right here is essentially correct. Difference is, need more than 50m. Laser rifle is a good example of a suppression weapon. a 50m machinegun with a turn speed penalty would o...
- by Victor Moody Stahl - at 2014.11.06 04:48:00
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237. The point of AA - in General Discussions [original thread]
Grease Spillett wrote: I'll never forget a time I had to fight Regnyum on manas peak. It was like fighting a tornado of bullets. It wasn't because of a suit difference or a weapon difference. I was ds3 and he was KBM. I felt like a idiot child ...
- by Victor Moody Stahl - at 2014.11.06 00:33:00
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238. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I don't know about Breakin, but personally I consider "point defense from afar" to be within 50 meters of a point and then keeping other players away from the point. I will use Manus Peak Skirmish as an example; When defending C, the heavy will...
- by Victor Moody Stahl - at 2014.11.06 00:28:00
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239. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Aeon Amadi wrote: Take it as you will. I can't say that I'm for anything that affects Heavies or Scouts in any negative way because the community will automatically outcast me if I do. /sarcasm The problem is that I refuse to "take it as I w...
- by Victor Moody Stahl - at 2014.11.06 00:13:00
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240. New Cosmetics? - in General Discussions [original thread]
Talbain Sigmund wrote: Digging around on the EVE market I noticed a new tab under infantry gear. Visual Customization. So it this something awesome you can tell us about CCP Rattati or should everyone just pretend it's not there till a dev blog...
- by Victor Moody Stahl - at 2014.11.05 05:40:00
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