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201. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
So, after reading over the thread, and going over the current 3rd iteration proposals, as well as brushing up on Nanohive Alchemy (it's SCIENCE!), and forming a few ideas of my own, I decided to collate, distill, and then post my thoughts. This w...
- by Victor Moody Stahl - at 2014.11.14 20:00:00
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202. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
You do realize that it simply is not possible, with the current engine and tagging system, to say "heavies have a resist to grenades and REs, but not MDs". Seriously, there is no way the engine can handle it. Look at swarms, for example- they dea...
- by Victor Moody Stahl - at 2014.11.14 03:04:00
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203. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Bradric Banewolf wrote: For those of you against removing the explosive damage resistance, against RE's, and against shotguns.... how exactly am I supposed to kill proto logi train again?...... I'll wait....? In light and medium suits we can't...
- by Victor Moody Stahl - at 2014.11.13 05:49:00
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204. Apex suit feedback and IDEA - in Feedback/Requests [original thread]
I was about to say something that we could instead just choke the CPU/PG on the APEX line to keep it from being a free protosuit chassis, but my idea is slightly more in depth than "APEX whatever" fittings equal "STD whatever" fittings. Rather, t...
- by Victor Moody Stahl - at 2014.11.13 00:38:00
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205. Just noticed since cloak nerf .. - in General Discussions [original thread]
Vitantur Nothus wrote: Roger dodger. Fingering the problem is a 'bit easier than fingering the solution. The "can't kill more than X targets w/out overheat" argument is valid, but it doesn't have any bearing on Scouts needing HP tank to have ...
- by Victor Moody Stahl - at 2014.11.12 06:12:00
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206. APEX LOGI SUIT MAJOR ISSUE - in Feedback/Requests [original thread]
Just chiming in on my own UTILITY BELT, from right to left: Scanner (because fatties love scans), Links or Needle (IE, my triage gear), and then hives all the way on the left (cause fatties love hives, and so do ARRs). Then, as John mentioned, t...
- by Victor Moody Stahl - at 2014.11.12 05:54:00
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207. Just noticed since cloak nerf .. - in General Discussions [original thread]
Vitantur Nothus wrote: [Suggestion Updated] I agree with you. We can't have mercs winning frontal assaults vs HMG heavies simply by orbiting them. I concede, but we should still try to find a way to address the "insta-spin-and-win" maneuver; i...
- by Victor Moody Stahl - at 2014.11.12 00:36:00
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208. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Well, MD's aren't good against sneaky-bastard scouts who are speed tanked, because as you said, they tend to close very fast. However, light-assault scouts who abuse the lack of strafe inertia* get wrecked pretty hard because they can't outstrafe ...
- by Victor Moody Stahl - at 2014.11.12 00:18:00
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209. Just noticed since cloak nerf .. - in General Discussions [original thread]
Vitantur Nothus wrote: It isn't "role hating" to say that heavies are afforded too great an opportunity to emerge victorious from flank attacks. When we lifted the rotation cap, we lifted the Heavies vulnerability to attacks from behind. An H...
- by Victor Moody Stahl - at 2014.11.11 14:45:00
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210. Sniping Dust 514 - Came back tonight and.. - in General Discussions [original thread]
As someone who only dabbled in sniping, both before and after the changes... I have to say I love the new Tac rifle far more than the old. The circle reticle is awesome, the higher capacity is significantly more appropriate to the weapon IMO, and ...
- by Victor Moody Stahl - at 2014.11.11 06:16:00
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211. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
As a part time heavy, I approve of normalized heat buildup on HMGs. Side note: can the Burst HMG get a 450 round mag, instead of 425? It just bugs me that it holds 9 bursts and change instead of ten full bursts. Just to be clear, don't touch the ...
- by Victor Moody Stahl - at 2014.11.11 06:14:00
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212. How would you balance logi vehicles? - in General Discussions [original thread]
CCP Rattati wrote: LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers So in other words, a Logi M AV, rather than the Logi LAV. There was a threa...
- by Victor Moody Stahl - at 2014.11.11 06:12:00
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213. Has Rattati said the monday thing yet? - in General Discussions [original thread]
I would love this, if only because then I could try to throw together a high-economy Amarr Logi fit. Right now to be an effective Amarr Logi you have to run an ADV-level fit, that ends up with less EHP than a tanked-out standard-level assault. ...
- by Victor Moody Stahl - at 2014.11.11 06:11:00
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214. To Rattati: Charge time on the ARR - in Feedback/Requests [original thread]
I too support the ARR not receiving extra charge time. If it is intended as the close quarters RR variant, then it needs a reduced charge time compared to the regular RR. Perhaps even tweak it down slightly, to 0.25 seconds? For the curious, th...
- by Victor Moody Stahl - at 2014.11.11 00:17:00
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215. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Our champion has cried FOUL! He demands a more even match, the Caldari Sentinel was too stacked. Bring forth the Amarr Sentinel! *snips maths* I admit some surprise that the result is the same as the CalSent. However, you ar...
- by Victor Moody Stahl - at 2014.11.11 00:04:00
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216. Sniping Dust 514 - Came back tonight and.. - in General Discussions [original thread]
Iron Wolf Saber wrote: And if Vehicles are such a concern maybe we should bring back the KK Anti-material sniper rifle (I remember losing dropships to that horrible monster) Saw this, decided to chime in. THERE WAS AN ANTI-MATERIAL SNIPER R...
- by Victor Moody Stahl - at 2014.11.10 07:01:00
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217. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Once again, some people simply do not know how to read. So I'll break it down for you: MD are currently in a pretty good spot; if you know what you're doing, you can be incredibly dangerous and exert insane control over an area by making it a cas...
- by Victor Moody Stahl - at 2014.11.10 06:56:00
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218. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
So apparently somebody reported me for "trolling" when I was quite plainly pointing out that: 1. His maths are, at best, incomplete. The two examples he has given are biased to support his position, as he uses the definitive shield-tanked senti...
- by Victor Moody Stahl - at 2014.11.10 05:56:00
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219. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Do keep in mind that the proposal doesn't touch the actual damage values in the slightest- a shotgun is still doing just under 500 damage per shot. It just doesn't do it quite as fast, but it does do it from a little further away. What do you w...
- by Victor Moody Stahl - at 2014.11.10 00:31:00
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220. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
manboar thunder fist wrote: Kind of ridiculous though when you get 2 shots into a heavy and they turn around and spray you down in half a second before the third can be fired. Shotguns need high dps because range is a huge limiting factor, as ...
- by Victor Moody Stahl - at 2014.11.10 00:21:00
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