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![Draxus Prime Draxus Prime](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Draxus Prime
BurgezzE.T.F General Tso's Alliance
4056
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Posted - 2014.11.11 02:33:00 -
[1] - Quote
If you don't know a while ago logistical vehicle and remote reps were removed for balancing purposes because they were used as murder taxis. Remote reps were mods that allowed you to repair vehicles and infantry shield and armour remotely from the comfort of your LAV
How would I reintroduce them? One more high/low mod compared with their standered counterparts but with around the same pg/cpu as them but with significant bonuses to support modules (mcru,reps,scanner)
Then reintroduce the remote reps of course but add new Modules to farther define the role like
Statis Webifier = Short range active module that cripples enemy vehicles by slowing them down and deactivivating all active mods Remote coolant = Locks on to friendly vehicles and reduces heat buildup Remote Cache = A active module that once activated is essentialy a nanohive that also works for vehicles Energy Vampire = Locks enemy vehicles and drains their shield Emp burst = A active module that once activated destroys all equipment in a radius and damage enemy shields at the cost of the depletion of your shields (would be pretty useful on a logi dropship for clearing rooftop uplinks) Nanite Storm = aoe module with long cooldown that revives all teammates in the radius
Of course do this when "vehicle vs AV is balanced"
Thoughts? Suggestions for mods?
"War determines not who is right, but who is left."
Closed Beta Vet
Scout before it was cool
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![Imp Smash Imp Smash](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Imp Smash
Molon Labe. General Tso's Alliance
344
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Posted - 2014.11.11 02:35:00 -
[2] - Quote
They were jsut fine -- until people started tanking them and they could take as much damage as a Hav.
Squishy LAVs! |
![Vyzion Eyri Vyzion Eyri](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vyzion Eyri
The Southern Legion Final Resolution.
2524
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.11 02:36:00 -
[3] - Quote
Remote repair turrets! And the vehicle itself gives a bonus to how much the turrets repair. Would be awesome to see, and would solve the problem of it being a ***** to target with the old vehicle RR mods.
> Quis custodiet ipsos custodes?
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14406
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Posted - 2014.11.11 02:43:00 -
[4] - Quote
Maybe...?
- Have Bonuses for the Vehicle that Specifically increases Repair/ Shield Transfer Range, Rate, and Duration of Remote Armour Repair (RAR)/ Remote Shield Transporter (RST) Modules and fitting capacity for them. - Have one more module slot for Racial Tanking Types (High Slot for RST and Low for RAR) - Slightly rebalanced Shield Armour Allocations. - 2 Small Turret Locations
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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![Byozuma Kegawa Byozuma Kegawa](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
352
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Posted - 2014.11.11 02:51:00 -
[5] - Quote
True Adamance wrote:Maybe...?
- Have Bonuses for the Vehicle that Specifically increases Repair/ Shield Transfer Range, Rate, and Duration of Remote Armour Repair (RAR)/ Remote Shield Transporter (RST) Modules and fitting capacity for them. - Have one more module slot for Racial Tanking Types (High Slot for RST and Low for RAR) - Slightly rebalanced Shield Armour Allocations. - 2 Small Turret Locations
That sounds more like a logistics HAV than LAV... I think you mean to say no turrets and less armor, else we'll just be getting the H-LAVs again. |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14407
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.11 02:52:00 -
[6] - Quote
Byozuma Kegawa wrote:True Adamance wrote:Maybe...?
- Have Bonuses for the Vehicle that Specifically increases Repair/ Shield Transfer Range, Rate, and Duration of Remote Armour Repair (RAR)/ Remote Shield Transporter (RST) Modules and fitting capacity for them. - Have one more module slot for Racial Tanking Types (High Slot for RST and Low for RAR) - Slightly rebalanced Shield Armour Allocations. - 2 Small Turret Locations
That sounds more like a logistics HAV than LAV... I think you mean to say no turrets and less armor, else we'll just be getting the H-LAVs again.
I was actually thinking Logisitcs Dropship tbh...... Logisitcs HAV I think is a poor idea.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Amakakeru-Ryu-no-Hirameki
1258
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.11 03:15:00 -
[7] - Quote
True Adamance wrote:Byozuma Kegawa wrote:True Adamance wrote:Maybe...?
- Have Bonuses for the Vehicle that Specifically increases Repair/ Shield Transfer Range, Rate, and Duration of Remote Armour Repair (RAR)/ Remote Shield Transporter (RST) Modules and fitting capacity for them. - Have one more module slot for Racial Tanking Types (High Slot for RST and Low for RAR) - Slightly rebalanced Shield Armour Allocations. - 2 Small Turret Locations
That sounds more like a logistics HAV than LAV... I think you mean to say no turrets and less armor, else we'll just be getting the H-LAVs again. I was actually thinking Logisitcs Dropship tbh...... Logisitcs HAV I think is a poor idea. Unless it's main cannon could be a AOE repair tool.![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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![CCP Rattati CCP Rattati](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Rattati
C C P
11100
![](/images/icon_dev.gif)
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Posted - 2014.11.11 05:46:00 -
[8] - Quote
LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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![Byozuma Kegawa Byozuma Kegawa](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
352
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Posted - 2014.11.11 05:55:00 -
[9] - Quote
I can see having a lower top speed than a normal LAV, but not that slow. Defeats the purpose of being an LAV, speed over defense. Though a repair tool turret does sounds neat and would address the terrible aim of the remote repair module. Would have to worry about manning it if they don't have it controlled like an HAV's main gun. |
![Joseph Ridgeson Joseph Ridgeson](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Joseph Ridgeson
WarRavens Capital Punishment.
2515
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Posted - 2014.11.11 05:58:00 -
[10] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers Gotta give the LLAV a reason to be the Tank's b-, uhh, buddy. WP or some other "You are doing soo good!" motivation that feels good to be a support.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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![Darth-Carbonite GIO Darth-Carbonite GIO](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Darth-Carbonite GIO
Abandoned Privilege Top Men.
1248
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Posted - 2014.11.11 06:03:00 -
[11] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers
And get points for doing their job? I can dig it.
1.9 Fixes This
Judge Rhadamanthus is my Hero
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![Victor Moody Stahl Victor Moody Stahl](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Victor Moody Stahl
Amarr Templars Amarr Empire
103
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Posted - 2014.11.11 06:12:00 -
[12] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers
So in other words, a Logi MAV, rather than the Logi LAV. There was a thread about vehicle balance in Features & Ideas that I noted the inherently flawed premise of the Logi LAV, and stated that it was ultimately impossible to balance- either it would be useless or it would be the ultimate roadkill bus.
Buff Logis | Nerf Scouts
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![Imp Smash Imp Smash](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Imp Smash
Molon Labe. General Tso's Alliance
348
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Posted - 2014.11.11 06:21:00 -
[13] - Quote
Victor Moody Stahl wrote:CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers So in other words, a Logi MAV, rather than the Logi LAV. There was a thread about vehicle balance in Features & Ideas that I noted the inherently flawed premise of the Logi LAV, and stated that it was ultimately impossible to balance- either it would be useless or it would be the ultimate roadkill bus.
UNLESS--- It takes bonus collision damage from dropsuits and explodes or goes down to like 10% life when hitting one.
Then you can bet your ass it wont be unstoppable murder taxi. It'll be Hide behind the tank like you hide behind the heavy Logi.
Course you need a shield rep and armor rep version. Otherwise armor tanks just became awesome and shield tanks suck :( |
![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
Fatal Absolution General Tso's Alliance
7161
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Posted - 2014.11.11 06:51:00 -
[14] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers
That don't explode after barely touching the tank?
Please include that ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
Long-Term Roadmap
Question -EVERYTHING-
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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
18954
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Posted - 2014.11.11 07:00:00 -
[15] - Quote
Aeon Amadi wrote:CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers That don't explode after barely touching the tank? Please include that ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
A thousand times this.
If a tank can instagib your expensive support LAV by grazing the side of it, it'll be useless. When people used to try using LLAVs, you could often see a tank reversing away from AV and straight into the unlucky LLAV, instakilling it. It also prevents HAVs being used to grief friendly LAVs.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
Fatal Absolution
8349
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Posted - 2014.11.11 07:02:00 -
[16] - Quote
Victor Moody Stahl wrote:CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers So in other words, a Logi MAV, rather than the Logi LAV. There was a thread about vehicle balance in Features & Ideas that I noted the inherently flawed premise of the Logi LAV, and stated that it was ultimately impossible to balance- either it would be useless or it would be the ultimate roadkill bus. This is very much correct. The idea of having a Logistics LAV to have the purpose of being slow, high hp and follow the tank.
An MAV would be the go to thong for this category. Using an LAV for this seems very...insane. Having a convertible to be a Logistics vehicle for a tank? Yeah...looks good on paper, most likely wouldn't work in game play (although I could be wrong).
I'd rather see the LLAV to be more based towards infantry support.
Why not give the LLAV a supply depot, and or a better infantry armor rep / infantry shield regulator field mechanism.
I feel LLAVs should be geared more towards infantry frontline support, assault support.
MAVs (lol I wish) should be the ones that are in between and would be the ideal Vehicle Logistics vehicle. Essentially it's the in between. Medium speed, medium Hp, decent damage application to both Infantry and vehicle but not excelling at both by it's turrets alone.
CCP holds the Caldari's hand so this doesn't happen again.
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![Nocturnal Soul Nocturnal Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nocturnal Soul
Primordial Threat
4533
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Posted - 2014.11.11 07:23:00 -
[17] - Quote
First bring back all the old vehicle mods and turrets back.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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![Alaika Arbosa Alaika Arbosa](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2204
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Posted - 2014.11.11 07:35:00 -
[18] - Quote
Nocturnal Soul wrote:First give us all of the racial vehicles and then bring back all the old vehicle mods and turrets back. FTFY
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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![Tesfa Alem Tesfa Alem](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Tesfa Alem
Death by Disassociation
341
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Posted - 2014.11.11 07:46:00 -
[19] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers
All LAVs move faster than tanks dude.
Just lower its armor/shield tanking ability via pg or cpu reduction, and make the vehicle or infantry armor slot a default module in eihter the highs for the gallente or a low for the caldari. It can rep the tank quickly, but would be a prime target for any AV, must keep out of sight on not contantly rep like a logi would.
Redline for Thee, but no Redline for Me.
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![Thurak1 Thurak1](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Thurak1
Psygod9
1022
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Posted - 2014.11.11 08:43:00 -
[20] - Quote
I think the logi lav should be able to repair tanks and infanrty along with being a mobile resupply point.
Give then triage points on a similar line as repairing armor on infantry.
Give them a module to repair infantry also if they wish to install it.
Then a module that can be used to refill ammo for infantry and tanks. This would be something that would either deplete or maybe just have a short activation duration with a somewhat long cooldown.
As far as the good old roadkill days go with the newer mechanics to get a roadkill those days are gone. It used to be hitting infantry with a car at nearly any speed was a roadkil.
As far as hitpoints go the LLAV should not have the hitpoints of a tank. They are more maneuverable and should have to use the tank as a shield to stay alive. |
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![shaman oga shaman oga](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
shaman oga
The Dunwich Horror
3101
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Posted - 2014.11.11 09:08:00 -
[21] - Quote
FIRST OF ALL: disable friendly vehicles collision damage.
Then armor and shield transport modules should work like hives, have to lock the ray is fine in EVE, but it doesn't work well in Dust.
The resistance on LLAVs was crazy, a little resistance would be good, but 59% perma resistance on 2500 shield was crazy (but AV was crazy too, back in the days)
Then WP, nobody want to play an entire match without earn WP, rep vehicles should give WP maybe at a lower rate than rep infantry, but still it should.
I've named the "Shaman" proto Minmatar logi
Don't be envy
FW Kickstarter channel
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![Fizzer XCIV Fizzer XCIV](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Fizzer XCIV
Heaven's Lost Property
946
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Posted - 2014.11.11 09:41:00 -
[22] - Quote
Victor Moody Stahl wrote:CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers So in other words, a Logi MAV, rather than the Logi LAV. There was a thread about vehicle balance in Features & Ideas that I noted the inherently flawed premise of the Logi LAV, and stated that it was ultimately impossible to balance- either it would be useless or it would be the ultimate roadkill bus.
Honestly, I think Logi LAVs should just be a placeholder for whenever we get Logi MAVs.
Much like Dropsuits, Vehicles are organized into three sizes. Light Medium Heavy
As such, I imagine the vehicle lineup to look something like this eventually.
LAV Scout LAV (fast and stealthy)
MAV Assault MAV (Battle Bus) Logistics MAV
HAV Sentinel MAV (Defensive HAV) Commando MAV (2 medium turrets instead of a large one)
Swag-suit4lyfe!
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![CommanderBolt CommanderBolt](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2401
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Posted - 2014.11.11 09:49:00 -
[23] - Quote
Fizzer XCIV wrote:Victor Moody Stahl wrote:CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers So in other words, a Logi MAV, rather than the Logi LAV. There was a thread about vehicle balance in Features & Ideas that I noted the inherently flawed premise of the Logi LAV, and stated that it was ultimately impossible to balance- either it would be useless or it would be the ultimate roadkill bus. Honestly, I think Logi LAVs should just be a placeholder for whenever we get Logi MAVs. Much like Dropsuits, Vehicles are organized into three sizes. Light Medium Heavy As such, I imagine the vehicle lineup to look something like this eventually. LAV Scout LAV (fast and stealthy) MAV Assault MAV (Battle Bus) Logistics MAV HAV Sentinel MAV (Defensive HAV) Commando MAV (2 medium turrets instead of a large one)
You're wishing a bit there aren't you.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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![saxonmish saxonmish](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
saxonmish
T.H.I.R.D R.O.C.K
690
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Posted - 2014.11.11 09:49:00 -
[24] - Quote
A logi dropship with the health of an installation with no guns
SAXON ON A MISH - My Youtube Channel :)
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![deezy dabest deezy dabest](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1103
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.11 10:49:00 -
[25] - Quote
Draxus Prime wrote:If you don't know a while ago logistical vehicle and remote reps were removed for balancing purposes because they were used as murder taxis. Remote reps were mods that allowed you to repair vehicles and infantry shield and armour remotely from the comfort of your LAV
How would I reintroduce them? One more high/low mod compared with their standered counterparts but with around the same pg/cpu as them but with significant bonuses to support modules (mcru,reps,scanner)
Then reintroduce the remote reps of course but add new Modules to farther define the role like
Statis Webifier = Short range active module that cripples enemy vehicles by slowing them down and deactivivating all active mods Remote coolant = Locks on to friendly vehicles and reduces heat buildup Remote Cache = A active module that once activated is essentialy a nanohive that also works for vehicles Energy Vampire = Locks enemy vehicles and drains their shield Emp burst = A active module that once activated destroys all equipment in a radius and damage enemy shields at the cost of the depletion of your shields (would be pretty useful on a logi dropship for clearing rooftop uplinks) Nanite Storm = aoe module with long cooldown that revives all teammates in the radius
Of course do this when "vehicle vs AV is balanced"
Thoughts? Suggestions for mods?
I have been running a logi ship in Eve and was thinking about this very question. I came to the simple conclusion that without the capacitor mechanic making module useage limited (or some similar mechanic) I just do not see how it would be possible.
When repping another ship I pretty much lose the ability to rep myself as everything on my ship would shut down quickly. Something to this nature where the logi vehicle becomes highly vulnerable would be the way to make them work.
Possibilities since we do not have capacitors include a huge movement penalty, loss of function in all other modules, or increased damage vulnerability. |
![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1614
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Posted - 2014.11.11 10:57:00 -
[26] - Quote
deezy dabest wrote:Draxus Prime wrote:If you don't know a while ago logistical vehicle and remote reps were removed for balancing purposes because they were used as murder taxis. Remote reps were mods that allowed you to repair vehicles and infantry shield and armour remotely from the comfort of your LAV
How would I reintroduce them? One more high/low mod compared with their standered counterparts but with around the same pg/cpu as them but with significant bonuses to support modules (mcru,reps,scanner)
Then reintroduce the remote reps of course but add new Modules to farther define the role like
Statis Webifier = Short range active module that cripples enemy vehicles by slowing them down and deactivivating all active mods Remote coolant = Locks on to friendly vehicles and reduces heat buildup Remote Cache = A active module that once activated is essentialy a nanohive that also works for vehicles Energy Vampire = Locks enemy vehicles and drains their shield Emp burst = A active module that once activated destroys all equipment in a radius and damage enemy shields at the cost of the depletion of your shields (would be pretty useful on a logi dropship for clearing rooftop uplinks) Nanite Storm = aoe module with long cooldown that revives all teammates in the radius
Of course do this when "vehicle vs AV is balanced"
Thoughts? Suggestions for mods? I have been running a logi ship in Eve and was thinking about this very question. I came to the simple conclusion that without the capacitor mechanic making module useage limited (or some similar mechanic) I just do not see how it would be possible. When repping another ship I pretty much lose the ability to rep myself as everything on my ship would shut down quickly. Something to this nature where the logi vehicle becomes highly vulnerable would be the way to make them work. Possibilities since we do not have capacitors include a huge movement penalty, loss of function in all other modules, or increased damage vulnerability. well that is if you are the only logi ship, it looks a bit different if you are in a group of logis
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![nicholas73 nicholas73](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
nicholas73
Glitched Connection
275
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Posted - 2014.11.11 11:02:00 -
[27] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers Sounds like an MAV to me.
Proud member of Glitched Connection
"Only idiots start a fight they can't win" - Sora (No Game No Life)
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![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Eurotrash Pubstars
1974
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.11 11:05:00 -
[28] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers Survivability (HP, resistance, rep) must not be any higher than a tank, otherwise HMG+LLAV will dominate like it did in the old LLAV era. |
![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4859
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Posted - 2014.11.11 11:06:00 -
[29] - Quote
CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers
Hey rattati can you make the repair function a turret setup? The old method was clunky as hell and error prone. This might be extremely beneficial.
Reskin a blaster rust colored and call it an armor rep. Reskin one gray and call it a shield transporter.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ryme Intrinseca
Eurotrash Pubstars
1974
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Posted - 2014.11.11 11:07:00 -
[30] - Quote
nicholas73 wrote:CCP Rattati wrote:LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers Sounds like an MAV to me. Sounds like MEC troopers in Xcom: EW, when you fit them with a rep spray. |
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