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        |  Victor Moody Stahl
 Amarr Templars
 Amarr Empire
 
 105
 
 
      | Posted - 2014.11.12 06:12:00 -
          [31] - Quote 
 
 Vitantur Nothus wrote:Roger dodger. Fingering the problem is a 'bit easier than fingering the solution. 
 The "can't kill more than X targets w/out overheat" argument is valid, but it doesn't have any bearing on Scouts needing HP tank to have decent odds of a successful assassination.
 
 You misunderstand, I don't me that a Burst HMG user can't kill more than two or three people in a row without overheating, I mean that a Burst HMG user can't shoot at really more than one person and not overheat. As in, a Burst HMG user can very easily overheat before even killing a single enemy.
 
 However, I really think that just yanking regular/assault HMG toting heavies out of CQC, leaving Burst HMG users as the designated door-kicker "Lucy I'm HOME!" guy who charges into the enemy point first, and then moves on to kicking down the next "door", is a much better solution.
 
 Scout players will no longer worry about whether or not they can kill a heavy before said heavy turns around, since they will be fighting assaults for point control- unless said scout is defending and a Burst HMG toting heavy comes and kicks down the door, so to speak.
 
 Breakin's proposal also has the advantage of taking the Gallente Assault as a CQB platform and actually making it work, since the HMG heavy will no longer overshadow it entirely.
 
 
 Vitantur Nothus wrote:If we can't fix "insta-spin-and-win" by adjusting rotation speed, another option may be to wildly increase dispersion while hipfiring (i.e. the old rail rifle nerf). This way a Heavy can aim-down-sights to mow down whatever's in front of him, but would be properly screwed if/when caught offguard from behind by a knifer or shotgunner. 
 The main issue with this is that HMG dispersion at close range is really not that good anyways; making it even worse will basically turn it into "stand five feet from wall, put ten-foot wide shot pattern on wall". The current RR nerf... which is unfortunately affecting the ARR pretty roughly... is actually a recoil penalty. When firing the regular RR from the hip, after about 10-12 rounds, the recoil becomes literally uncontrollable.
 
 I don't think that that would work for the HMG either, TBH. It really is the case that the best fix for heavy/HMG balance issues is just to make the HMG a long-range weapon that is unsuited to close engagement, with the Burst HMG functioning as sort of a giant shotgun that's good for breaching enemy-held points and short-range 1v1s but an incredibly subpar choice for sustained or long-range engagement.
 
 I can also say that whenever I run my Amarr Sentinel suits, I very rarely have the opportunity to kill a scout that comes up behind me. What really gets my goat these days though is the idiot scouts who thinks that they have every right to charge straight at me and win, when I can see them from 30 meters away. This is, in my experiencing, something that seems to be happening more often too. A scout with a shotgun or knives, who starts at least twenty or thirty meters away from me, and in my sight, should not win that engagement.
 
 Buff Logis | Nerf Scouts | 
      
      
        |  calvin b
 Sinq Laison Gendarmes
 Gallente Federation
 
 2241
 
 
      | Posted - 2014.11.12 06:36:00 -
          [32] - Quote 
 Wow. I must be doing it wrong for I use no tank. I use enhancers for my Cal and cardio. One SG and a hope and a prayer. That is how I run my scout fit.
 
 Can the other voices in other peoples minds hear my voices in my head???? | 
      
      
        |  Vitantur Nothus
 Nos Nothi
 
 139
 
 
      | Posted - 2014.11.12 12:31:00 -
          [33] - Quote 
 
 Victor Moody Stahl wrote:What really gets my goat these days though is the idiot scouts who thinks that they have every right to charge straight at me and win, when I can see them from 30 meters away. This is, in my experiencing, something that seems to be happening more often too. A scout with a shotgun or knives, who starts at least twenty or thirty meters away from me, and in my sight, should not win that engagement. Absolutely. These Scouts should die 99.9% of the time. And (IMHO) a Scout with Shotgun or Knives who's standing on your heels should have similar odds.
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        |  Green Living
 Gallente Gay Swag Club
 
 1268
 
 
      | Posted - 2014.11.12 12:39:00 -
          [34] - Quote 
 I went from running full ewar fits pre 1.9 to running full tanked scouts post 1.9.
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        |  Shinobi MumyoSakanagare ZaShigurui
 VEHICLEBUSTERS Demolitions and Logistics Corp .
 
 1381
 
 
      | Posted - 2014.11.12 14:55:00 -
          [35] - Quote 
 
 Vitantur Nothus wrote: This way a Heavy can aim-down-sights to mow down whatever's in front of him, but would be properly screwed if/when caught offguard from behind by a knifer or shotgunner. IMHO , it's pretty much like this now .
 
 Doubts are like flies and should be treated as such and crushed . | 
      
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