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61. Dust needs a 3rd person option - in Feedback/Requests [original thread]
I have always preferred First-Person action over that of Third-Person. The second DUST gets Third-Person (with regards to infantry) is the second I am done with DUST. Third-Person would make my preferred POV irrevocably irrelevant. The two cannot...
- by Vicious Minotaur - at 2014.10.27 05:17:00
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62. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
I agree completely. My Caldari Purist would finally have a reason to field the ARR instead of the base variant with the suggested changes. The other thing besides effectiveness of the ARR that stops me from using its price. If only CCP would get ...
- by Vicious Minotaur - at 2014.10.24 05:39:00
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63. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Tesfa Alem wrote: Just log in with a buddy not specced into the Amarr assault, both of you pull out a MLT scrambler, and see who can get off the most shots. Just tested (and checked out what all the hubbub is over Quafe suits), and using ...
- by Vicious Minotaur - at 2014.10.20 07:22:00
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64. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Tesfa Alem wrote: Spot on except for the Amarr. The bonus does not apply to the scrambler rifle, only the laser rifle. I've tested it out with me in my level 3 assault and Judge Rhadamaanthus in his Templar suit and Stefan the Almighty in Pro...
- by Vicious Minotaur - at 2014.10.20 06:05:00
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65. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Breakin Stuff wrote: Would someone please lay out in non-ranty terms just how the current bonuses fail to match others as simply as possible? Bit of a wall, but: The Minmatar bonus directly improves the capabilities of the CR in and of i...
- by Vicious Minotaur - at 2014.10.20 05:50:00
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66. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Vicious Minotaur wrote: Gabriella Grey wrote: hfderrtgvcd wrote: Maiden selena MORTIMOR wrote: Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt t...
- by Vicious Minotaur - at 2014.10.20 02:55:00
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67. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Gabriella Grey wrote: hfderrtgvcd wrote: Maiden selena MORTIMOR wrote: Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since yo...
- by Vicious Minotaur - at 2014.10.20 02:23:00
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68. item viewer is too dark - in Feedback/Requests [original thread]
I recall having a glitch that made ALL items in the viewer much darker for no reason. Eventually it returned to normal for me, after I reinstalled or something. If it is just REs that you are having trouble seeing, then that is just odd... But if...
- by Vicious Minotaur - at 2014.10.14 07:00:00
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69. Idea for assault swarm launcher change - in Feedback/Requests [original thread]
I'd prefer a variant of the swarm launcher that fires a single rocket with no homing. Why not let the assault SL do that? Or perhaps I'm the only one who wants to have control over their weapon instead some awful guidance AI... Too many times ...
- by Vicious Minotaur - at 2014.09.21 01:18:00
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70. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Yes. Why not take it a step further and remove ALL resistances instead of just Explosive? And, you know, replace them with something less lame? Resistances are badly implemented and are completely at odds with the ways that bonuses effect the oth...
- by Vicious Minotaur - at 2014.09.19 08:03:00
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71. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
As a AVer, you know what I want? Vehicles (all of them) to be completely redone. No half measures. No tweaking some variable or value. Rework EVERYTHING such that vehicles have an explicit role to fill, and more importantly, a reason to be fielde...
- by Vicious Minotaur - at 2014.09.17 01:22:00
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72. A request to Rattati. - in Feedback/Requests [original thread]
Anmol Singh wrote: CCP Rattati wrote: This is not happening, however, our engineers do have the task to figure out non-rendering infantry and swarms. We have some leads. You suck. 20 thousand years in the future and our technology is more...
- by Vicious Minotaur - at 2014.09.15 00:09:00
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73. CCP Rattati, Suggestion for Hotfix Delta: Ending the logi train! - in Feedback/Requests [original thread]
Yeah. I don't even engage in this "logi-train" behavior, and this proposal negatively affects me for no good reason. I run around with my reptool out almost 100% of the time, healing people all the time, jumping back and forth between a dozen peo...
- by Vicious Minotaur - at 2014.09.02 04:06:00
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74. Seriously,what buffs are logis getting in charlie. - in Feedback/Requests [original thread]
TechMechMeds wrote: Critical thinking?. No offence but its impossible to think critically about a problem that doesn't exist and the only arguments I see are stemming from lack of player skill and gear at best. Iv run logi since beta and bel...
- by Vicious Minotaur - at 2014.07.25 06:20:00
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75. Seriously,what buffs are logis getting in charlie. - in Feedback/Requests [original thread]
Logis as a class need to be looked at. As of now, their: bonuses are lackluster eHP is lackluster speed is lackluster regen is lackluster survivability is lackluster cost to field is lackluster What isn't lackluster? Well, resources, equipment.....
- by Vicious Minotaur - at 2014.07.25 01:25:00
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76. Hotfix Charlie - Update - in Feedback/Requests [original thread]
JRleo jr wrote: jNs Vit4l wrote: iKILLu osborne wrote: can we get a date for charlie been waiting for 2 weeks now, i swear you'll building it up like it is the superbowl or something It''s coming after thursday''s downtime. Source, ...
- by Vicious Minotaur - at 2014.07.25 01:00:00
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77. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
I'm fine with the normal variant changes. Much needed. Can't even form an opinion on burst variant change without trying it out first. Anyway, this change may put the normal and burst variants in a good place, but the assault HMG needs love, as ha...
- by Vicious Minotaur - at 2014.07.18 04:03:00
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78. Assault CPU/PG weapon reduction bonus should include grenades. - in Feedback/Requests [original thread]
Might as well. Grenades ARE quite useful while assaulting things. Throwing in a grenade before you begin your assault is... rather assault -like.
- by Vicious Minotaur - at 2014.07.11 02:24:00
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79. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
OP FOTM wrote: John Demonsbane wrote: I think he means by race, so all the gallente suits would have one layout, all the minmatar the same (but a different one from gallente) layout, etc etc. It's not a bad idea, assuming enough time cou...
- by Vicious Minotaur - at 2014.06.25 20:25:00
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80. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
Indeed. Lock out plates. Put a band aid on that gunshot wound as it festers and oozes. It's a good idea. Trust me. I'm a doctor.
- by Vicious Minotaur - at 2014.06.22 20:56:00
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