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41. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: Kain Spero wrote: If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able...
- by Vicious Minotaur - at 2014.12.20 01:11:00
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42. Don't change the ASCR - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Vicious Minotaur wrote: DeadlyAztec11 wrote: Vicious Minotaur wrote: Howaboot you make the visual recoil LESS FOOKING OBNOXIOUS, mate? It's an eye irritant, I tell ya. That is what keeps this weapon balance. To ...
- by Vicious Minotaur - at 2014.12.16 04:46:00
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43. Don't change the ASCR - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Vicious Minotaur wrote: Howaboot you make the visual recoil LESS FOOKING OBNOXIOUS, mate? It's an eye irritant, I tell ya. That is what keeps this weapon balance. To make the visual recoil better would make this weapo...
- by Vicious Minotaur - at 2014.12.16 04:26:00
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44. Don't change the ASCR - in Feedback/Requests [original thread]
Howaboot you make the visual recoil LESS FOOKING OBNOXIOUS, mate? It's an eye irritant, I tell ya.
- by Vicious Minotaur - at 2014.12.16 03:07:00
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45. To Rattati: Deployable equipment. - in Feedback/Requests [original thread]
Needs to happen yesterday. Rattati: For every day that goes by and this is not done, I will kick Joey's Rattata.
- by Vicious Minotaur - at 2014.12.12 23:27:00
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46. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Still of the mindset that ALL resistances should be removed from Sentinels. They are lame, Passive, invisible, and applicable to every fit. I could go on and on about why Resistances should be removed in favor of something else, but it seems tha...
- by Vicious Minotaur - at 2014.12.12 09:24:00
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47. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
I like the idea, though part of me would like the salvaging taking place under the proposal to somehow have a skill associated with it. For instance [albeit, a hastily thought up one]: SKILL: Salvaging * Lvl1 - allows for salvaging modules [all ...
- by Vicious Minotaur - at 2014.12.11 10:12:00
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48. Let's address TTK again Plz. - in Feedback/Requests [original thread]
TTK seems low when it is me that is being killed, but on the other hand, TTK seems high when I am the one trying to do the killing. Probably some weirdo voodoo stuff. Or cognitive bias. Yeah. I'm going with voodoo.
- by Vicious Minotaur - at 2014.12.11 02:27:00
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49. "Nomad" Assault - in Feedback/Requests [original thread]
APEX suits are designed to be sub-optimal. Working as intended [unfortunately].
- by Vicious Minotaur - at 2014.11.24 01:07:00
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50. Aeon Amadi's Cloak Idea. (Taken from Concentric Circle EWAR thre... - in Feedback/Requests [original thread]
I'm down with the idea. As for the tacnet blind thing, why not tie that into movement as well? Stand still while cloaked, you are blinded (and more visible). Start moving, you can see more. Now, perhaps it is unnecessary to even keep it with the...
- by Vicious Minotaur - at 2014.11.19 03:06:00
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51. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Is there a reason to further the already massive disparity between Standard -> Prototype? They already have more fitting resources, customization, better HP/EWAR potential, etc. Now, (or soon) they will have BW advantages and as a result, even...
- by Vicious Minotaur - at 2014.11.18 21:54:00
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52. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
The low ROF and burst firing mode sounds completely awful, sorry. But go ahead and follow the logic leading to the conclusion that the Breach CR should also be burst-fire. I look forward to my fully automatic tactical RR, my soon-to-be full auto ...
- by Vicious Minotaur - at 2014.11.18 19:56:00
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53. The Gallente Assault skill should reduce the hipfire box - in Feedback/Requests [original thread]
I've been murdered by deceased wielders of all weapons, not just the AR. Quite annoying, really.
- by Vicious Minotaur - at 2014.11.17 08:56:00
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54. CCP, your color choice is stale. - in Feedback/Requests [original thread]
The suits look absolutely terrible. The notion that all races would color- coordinate depending on class is absolute tripe. Throw me into the category that wants each racial suit colored in a manner that REPRESENTS THEIR RACE! after all, FW is al...
- by Vicious Minotaur - at 2014.11.11 22:11:00
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55. Jump height and plates - in Feedback/Requests [original thread]
I can't even clear most steps pebbles with my Sentinel & Commando suits that don't use ANY plates. Jump height be bonkers, yo.
- by Vicious Minotaur - at 2014.11.09 06:47:00
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56. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
KA24DERT wrote: What ever happened to the concept of consequence and permanence in this game? I was unaware those even existed. Permanence? You mean like how CCP constantly changes things in a constant Buff/Nerf cycle? How CCP gave multip...
- by Vicious Minotaur - at 2014.10.28 22:59:00
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57. Is there any reason why variant weapons still have higher isk costs? - in Feedback/Requests [original thread]
It serves no tangible or beneficial gameplay purpose. All it can do is be justified by lore and contrived mental gymnastics; but it can't be justified by cold hard gameplay or balance reasons. Price normalization is the way to go.
- by Vicious Minotaur - at 2014.10.28 06:10:00
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58. Scouts losing a slot? - in Feedback/Requests [original thread]
Yuck. That means that my Basic scouts (which I run 90% of the time) are nerfed, unless you want to completely alter/screw up tier progression. Anyway, who the hell complains about basic suits? They already can't fit large tanks, ganks, or even c...
- by Vicious Minotaur - at 2014.10.28 04:58:00
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59. Dust needs a 3rd person option - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: If the gameplay of Battlefront wasn't tactical then Dust definitely isn't. I don't recall explicitly stating that Battlefront wasn't at all tactical. But technicalities and irrelevant labels aside: No matter how you s...
- by Vicious Minotaur - at 2014.10.28 04:06:00
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60. Dust needs a 3rd person option - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Vicious Minotaur wrote: I have always preferred First-Person action over that of Third-Person. The second DUST gets Third-Person (with regards to infantry) is the second I am done with DUST. Third-Person would make my p...
- by Vicious Minotaur - at 2014.10.27 10:00:00
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