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341. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assau...
- by Vespasian Andendare - at 2014.02.11 15:23:00
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342. Minmatar assault. Mass Driver. - in General Discussions [original thread]
CCP Logibro wrote: Well, that's not the only thing the Mass Driver is getting in 1.8 Increased base direct/splash damage from 242/116 to 300/145 Can we not get the weapons' changes released already? Getting the changes piecemeal is nice tha...
- by Vespasian Andendare - at 2014.02.10 15:14:00
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343. WTF?? CCP building a Monument to honor EVE subscribers?? - in General Discussions [original thread]
I take it Dust mercs aren't going to be on the monument?
- by Vespasian Andendare - at 2014.02.05 22:13:00
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344. Heavies should probably brace for a nerf - in General Discussions [original thread]
The simple fix to this is just to improve weapon damage bonuses on Assault (and Scout) suits. It would indirectly nerf Logi and Heavy weapons use, since the damage would drop off while using Light weapons and sidearms.
- by Vespasian Andendare - at 2014.02.05 17:28:00
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345. [Request] Get rid of the pointless short glimpse of the war barge - in Feedback/Requests [original thread]
Bendtner92 wrote: The devs wanted to get into battles faster hence why the warbarge timer was decreased. It's just a very bad change imo as it made Dust more a lobby shooter and less a tactical one. Well, Dust is a lobby shooter. Once the po...
- by Vespasian Andendare - at 2014.02.05 17:22:00
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346. The dominance of long-range weapons. - in General Discussions [original thread]
Johnny Guilt wrote: Justin Tymes wrote: Johnny Guilt wrote: 1.add more assets into the existing open maps for players to unitize as cover(rocks,hills,terrain,container cans,boxes etc. 2.better cqc oriented module maps 3. lower the AR opti...
- by Vespasian Andendare - at 2014.02.05 16:56:00
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347. What's the Point if Heavy Frames > Medium Frames in terms of ... - in General Discussions [original thread]
Why not just...get in a heavy suit and fight them? What do you hope to accomplish with your post? There's always going to be disparity between what you have and what your opponent does. It's unlikely CCP will EVER limit Heavy suits to just heavy ...
- by Vespasian Andendare - at 2014.02.04 22:30:00
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348. Has there been any information released about upcoming heavy weapons... - in General Discussions [original thread]
I know the other day some dropsuits appeared on Sisi, which led to some players grabbing some screen caps of the assault and logistic suit bonuses that were being changed (proposed changes) for an upcoming release. With this information on Sisi (o...
- by Vespasian Andendare - at 2014.02.04 17:56:00
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349. The dominance of long-range weapons. - in General Discussions [original thread]
Korvin Lomont wrote: Map design doesn't change the fact taht the CR is vastly superior to the AR and the RR/ARR provides the same stopping power in cqc with tighter hipfire spread. I use the RR regulary in cqc and it performs so well tthat the...
- by Vespasian Andendare - at 2014.02.04 15:53:00
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350. [Poll] Logistics Suit Bonii - in General Discussions [original thread]
The plural is bonuses.
- by Vespasian Andendare - at 2014.02.04 04:56:00
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351. The dominance of long-range weapons. - in General Discussions [original thread]
Bones McGavins wrote: I don't get the need this forum had for every gun to be balanced. It's ok for guns to be niche. The issue is that the long range rifles aren't niche. In order to be niche weapon, it would have to be really good at somethi...
- by Vespasian Andendare - at 2014.02.04 04:53:00
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352. The dominance of long-range weapons. - in General Discussions [original thread]
Havaru Fox wrote: why not just give the race suits a bonus for the race guns (while we need more guns for that) assault gets bonus for mid close,mid and long (based on suit type if you want a fast med suit) scout for sniper and close range wea...
- by Vespasian Andendare - at 2014.02.03 23:01:00
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353. The dominance of long-range weapons. - in General Discussions [original thread]
Master Smurf wrote: Maybe you should alter your op a bit - CR is supposed to be good close to mid. Maybe it can be toned down a bit; delay between bursts increased or RoF decreased. The AR can also be given a slight damage increase and sharper...
- by Vespasian Andendare - at 2014.02.03 22:18:00
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354. The dominance of long-range weapons. - in General Discussions [original thread]
Everyone knows that the current FOTM are the Rail Rifle and Combat Rifles. Sure, these are the two newest weapons, and they may be slightly overtuned, but the real issue is that they are extremely effective at long ranges (intended), and still qui...
- by Vespasian Andendare - at 2014.02.03 21:39:00
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355. Is it time for a Solo Queue option? - in Feedback/Requests [original thread]
low genius wrote: are you going to start a thread like this every day? get 3 friends and stop being scared of skirmish. Please find the threads I posted at ANY TIME about this. Until then, why not contribute something meaningful instead of you...
- by Vespasian Andendare - at 2014.02.03 18:14:00
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356. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Since CCP/Shanghai is releasing new pistols, at least one of which will be the FOTM with its long range, when will the currently over powered FOTM Combat and Rail rifles get balanced? AKA, Nerfed. I have spent some SP but h...
- by Vespasian Andendare - at 2014.02.03 18:13:00
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357. Petition for vehicle removal in Ambush!!! - in Feedback/Requests [original thread]
Guys. CCP isn't here to hold your hand. They don't need to create game modes, when they have given you the tools to take care of problems, whether that be through AV grenades, swarm launchers, better/more strategically placed spawn points, etc. In...
- by Vespasian Andendare - at 2014.02.03 17:24:00
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358. possible idea to fix equipment spam - in Feedback/Requests [original thread]
Mossellia Delt wrote: What if a new piece of equipment was added that when thrown down switches enemy equipment to friendly. No WP's are gain for the switched equipment. Would cause people to be more careful about what their placing, that big g...
- by Vespasian Andendare - at 2014.02.03 17:21:00
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359. Is it time for a Solo Queue option? - in Feedback/Requests [original thread]
Many times we have the opportunity to queue with corp mates and in organized squads. Yes, Dust is a team game, and this should be practiced whenever possible. Sometimes, though, that's not possible, yet we are still placed in matches with organize...
- by Vespasian Andendare - at 2014.02.03 15:17:00
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360. Not very new player friendly.... - in General Discussions [original thread]
H1sen Burg wrote: ...I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. Yes, this is true. There's always going to be players with more skill points than you, and...
- by Vespasian Andendare - at 2014.02.03 06:35:00
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